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[HW] Fix resolution pack issues and Character Swap
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan. Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
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@ -0,0 +1,4 @@
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[CharacterSwap_V208]
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moduleMatches = 0xE159AE91
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0x020EBF0C = li r11, $character
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@ -1,14 +0,0 @@
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[HWCharacterSwapV208]
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moduleMatches = 0xE159AE91
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codeCaveSize = 0x010
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_characterValue = 0x00000000
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0x00000000 = .int $character
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_loadCharacterValue = 0x00000004
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0x00000004 = lis r11, _characterValue@ha
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0x00000008 = lwz r11, _characterValue@l(r11)
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0x0000000C = blr
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0x020EBF10 = bla _loadCharacterValue
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@ -2,131 +2,131 @@
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Character Swap
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path = "Hyrule Warriors/Mods/Character Swap (in adventure mode)"
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description = Allows you to use a character that isn't selectable from the character selection screen normally in adventure mode.
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description = Allows you to use a character that isn't selectable from the character selection screen normally in adventure mode. Only works on the latest game update.
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version = 4
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[Preset]
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name = Link
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$character:int = 0x0
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$character = 0x00
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[Preset]
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name = Zelda
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$character:int = 0x1
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$character = 0x01
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[Preset]
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name = Sheik
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$character:int = 0x2
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$character = 0x02
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[Preset]
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name = Impa
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$character:int = 0x3
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$character = 0x03
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[Preset]
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name = Ganondorf
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$character:int = 0x4
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$character = 0x04
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[Preset]
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name = Darunia
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$character:int = 0x5
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$character = 0x05
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[Preset]
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name = Ruto
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$character:int = 0x6
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$character = 0x06
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[Preset]
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name = Agitha
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$character:int = 0x7
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$character = 0x07
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[Preset]
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name = Midna
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$character:int = 0x8
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$character = 0x08
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[Preset]
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name = Fi
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$character:int = 0x9
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$character = 0x09
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[Preset]
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name = Ghirahim
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$character:int = 0xA
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$character = 0x0A
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[Preset]
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name = Zant
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$character:int = 0xB
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$character = 0x0B
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[Preset]
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name = Lana
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$character:int = 0xD
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$character = 0x0D
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[Preset]
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name = Cia
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$character:int = 0x2C
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$character = 0x2C
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[Preset]
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name = Volga
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$character:int = 0x2D
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$character = 0x2D
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[Preset]
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name = Wizzro
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$character:int = 0x2E
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$character = 0x2E
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[Preset]
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name = Twilight Midna
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$character:int = 0x2F
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$character = 0x2F
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[Preset]
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name = Young Link
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$character:int = 0x30
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$character = 0x30
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[Preset]
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name = Tingle
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$character:int = 0x31
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[Preset]
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name = Linkle
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$character:int = 0x34
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[Preset]
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name = Skull Kid
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$character:int = 0x35
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[Preset]
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name = Toon Link
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$character:int = 0x36
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[Preset]
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name = Tetra
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$character:int = 0x37
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[Preset]
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name = King Daphnes
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$character:int = 0x38
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[Preset]
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name = Medli
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$character:int = 0x39
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[Preset]
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name = Marin
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$character:int = 0x3A
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[Preset]
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name = Toon Zelda
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$character:int = 0x3B
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[Preset]
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name = Ravio
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$character:int = 0x3C
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[Preset]
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name = Yuga
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$character:int = 0x3D
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$character = 0x31
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[Preset]
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name = Ganon
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$character = 50
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$character = 0x32
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[Preset]
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name = Giant Cucco
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$character = 51
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$character = 0x33
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[Preset]
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name = Linkle
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$character = 0x34
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[Preset]
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name = Skull Kid
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$character = 0x35
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[Preset]
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name = Toon Link
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$character = 0x36
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[Preset]
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name = Tetra
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$character = 0x37
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[Preset]
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name = King Daphnes
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$character = 0x38
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[Preset]
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name = Medli
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$character = 0x39
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[Preset]
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name = Marin
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$character = 0x3A
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[Preset]
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name = Toon Zelda
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$character = 0x3B
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[Preset]
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name = Ravio
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$character = 0x3C
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[Preset]
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name = Yuga
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$character = 0x3D
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# https://github.com/Dekirai/HyruleWarriors-Trainer/blob/23a42b4ad580dfb847d6ef4ebcaa4c7a30df3eea/Hyrule%20Warriors/Form1.cs#L382
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@ -503,6 +503,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$2pScaling )
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width = 640
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height = 360
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#formats = 0x816,0x80e,0x035,0x033,0x007
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formatsExcluded = 0x035 # Exclude images on menu screens
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * (640*$2pScaling )
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overwriteHeight = ($height/$gameHeight) * (360*$2pScaling )
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