[BotW] Fix best fence skip for 1.4.0 and 1.4.1

It seems that best fence skip has been broken for a while now, on both versions. I apparently seemed to have fixed it in the last update for the latest BotW update, but hadn't done so for 1.4.0 and 1.4.1.

(Also, it seems that I forgot to change this variable to be actually correct when pushing all these addresses, whoops)
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Crementif 2018-12-15 20:20:38 +01:00 committed by GitHub
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@ -194,7 +194,7 @@ _arrowDivisor = 0x00000014
0x000000B0 = stfs f12, _speedDiv@l(r12)
0x000000B4 = blr
_fenceNeg1 = 0x00000084
_fenceNeg1 = 0x000000B8
0x000000B8 = add r6, r12, r0 #orig instruction we are replacing
0x000000BC = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
0x000000C0 = blt .+0x08 #skip subtract if less than