[NG3] Ultrawide patch, [TPHD] Res tweaks for better alpha

This commit is contained in:
getdls 2019-01-25 00:44:39 +01:00
parent ec69c014b8
commit 87a61e7501
3 changed files with 33 additions and 9 deletions

View File

@ -98,8 +98,8 @@ name = Cold contrast
$redShadows = 0.99 #0.99
$greenShadows = 1.0 # 1.0
$blueSadows = 1.01 #1.0 #1.01
$redMid = 0.89 #0.87
$greenMid = 0.95 #0.9 #0.88
$redMid = 0.88 #0.87
$greenMid = 0.925 #0.9 #0.88
$blueMid = 1.0
$redHilight = 1.0
$greenHilight = 1.01 #.86

View File

@ -0,0 +1,9 @@
[NG3_EU_v0]
moduleMatches = 0x57D3605F
#rodata constants
0x1007F304 = .float $width/$height
0x1007F354 = .float $width/$height
0x1017F164 = .float $width/$height
0x102248F0 = .float $width/$height
0x102CAEEC = .float $width/$height

View File

@ -152,9 +152,9 @@ $internalRes = 0.5
$aspectRatio = (16.0/9.0)
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
name = ---- Custom res - SSAA Tweaks ----
name = --- SSAA res Tweaks - Set scaling to Stretch
$width = 1920
$height = 1080
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
@ -164,7 +164,7 @@ $internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1920x2160 (Vertical x2
name = 1920x2160 (Vertical x2)
$width = 1920
$height = 2160
$gameWidth = 1920
@ -199,6 +199,7 @@ $scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
[TextureRedefine]
width = 1920
height = 1088
@ -216,16 +217,30 @@ overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 960
height = 544
#formats = 0x01a,0x011
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer
[TextureRedefine]
width = 960
height = 540
#formats = 0x01a
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
[TextureRedefine]
width = 960
height = 544
formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
[TextureRedefine]
width = 960
height = 540
formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
#[TextureRedefine]
#width = 864