Cemu 1.7.4 Commit

-Smash 4 NVIDIA dark workaround (taken from 1.7.4 graphic packs)
-Reverse BotW April Fools Shadows
This commit is contained in:
Michael 2017-04-01 18:47:19 -07:00
parent 7f96b033be
commit 8b9b2f0497
2 changed files with 35 additions and 24 deletions

View File

@ -7,35 +7,37 @@ name = "The Legend of Zelda: Breath of the Wild - High Res Shadows"
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 270
overwriteHeight = 270
overwriteWidth = 720
overwriteHeight = 720
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 0144
overwriteHeight = 0144
overwriteWidth = 1440
overwriteHeight = 1440
[TextureRedefine]
width = 256
height = 256
overwriteWidth = 768
overwriteHeight = 768
#[TextureRedefine]
#width = 256
#height = 256
#overwriteWidth = 768
#overwriteHeight = 768
[TextureRedefine]
width = 1024
height = 1024
overwriteWidth = 2048
overwriteHeight = 2048
#[TextureRedefine]
#width = 1024
#height = 1024
#formatsExcluded = 0x005
#overwriteWidth = 2048
#overwriteHeight = 2048
[TextureRedefine]
width = 2048
height = 2048
overwriteWidth = 4096
overwriteHeight = 4096
#[TextureRedefine]
#width = 2048
#height = 2048
#formatsExcluded = 0x005
#overwriteWidth = 4096
#overwriteHeight = 4096
[TextureRedefine] #4117
width = 64
height = 64
overwriteWidth = 256
overwriteHeight = 256
#[TextureRedefine] #4117
#width = 64
#height = 64
#overwriteWidth = 256
#overwriteHeight = 256

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010145000,0005000010144F00,0005000010110E00
name = "Smash 4 - NVIDIA brightness fix (Experimental)"
[TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range)
width = 1920
height = 1080
formats = 0x219 # R10_G10_B10_A2_SNORM
overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT