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Cemu 1.7.4 Commit
-Smash 4 NVIDIA dark workaround (taken from 1.7.4 graphic packs) -Reverse BotW April Fools Shadows
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@ -7,35 +7,37 @@ name = "The Legend of Zelda: Breath of the Wild - High Res Shadows"
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[TextureRedefine]
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width = 360
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height = 360
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overwriteWidth = 270
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overwriteHeight = 270
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overwriteWidth = 720
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overwriteHeight = 720
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[TextureRedefine]
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width = 720
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height = 720
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overwriteWidth = 0144
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overwriteHeight = 0144
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overwriteWidth = 1440
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overwriteHeight = 1440
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[TextureRedefine]
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width = 256
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height = 256
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overwriteWidth = 768
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overwriteHeight = 768
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#[TextureRedefine]
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#width = 256
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#height = 256
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#overwriteWidth = 768
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#overwriteHeight = 768
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[TextureRedefine]
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width = 1024
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height = 1024
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overwriteWidth = 2048
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overwriteHeight = 2048
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#[TextureRedefine]
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#width = 1024
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#height = 1024
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#formatsExcluded = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 2048
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[TextureRedefine]
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width = 2048
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height = 2048
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overwriteWidth = 4096
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overwriteHeight = 4096
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#[TextureRedefine]
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#width = 2048
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#height = 2048
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#formatsExcluded = 0x005
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#overwriteWidth = 4096
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#overwriteHeight = 4096
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[TextureRedefine] #4117
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width = 64
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height = 64
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overwriteWidth = 256
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overwriteHeight = 256
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#[TextureRedefine] #4117
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#width = 64
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#height = 64
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#overwriteWidth = 256
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#overwriteHeight = 256
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9
Workaround/Smash_SNORMNVIDIA/rules.txt
Normal file
9
Workaround/Smash_SNORMNVIDIA/rules.txt
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@ -0,0 +1,9 @@
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[Definition]
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titleIds = 0005000010145000,0005000010144F00,0005000010110E00
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name = "Smash 4 - NVIDIA brightness fix (Experimental)"
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[TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range)
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width = 1920
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height = 1080
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formats = 0x219 # R10_G10_B10_A2_SNORM
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overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT
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