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Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt * Update rules.txt * Update rules.txt * Update rules.txt * Update rules.txt * Update rules.txt
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Enhancement/HyruleWarriors_30FPS/rules.txt
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Enhancement/HyruleWarriors_30FPS/rules.txt
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[Definition]
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titleIds = 000500001017D800,000500001017D900
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name = "Hyrule Warriors - 30FPS Lock"
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version = 2
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[Control]
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vsyncFrequency = 30
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@ -23,6 +23,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Only saw depth in Nsight
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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width = 640
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height = 360
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height = 360
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formatsExcluded = 0x35
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tileModesExcluded = 0x001
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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@ -36,6 +37,7 @@ overwriteHeight = <?=round($scaleFactorY*182)?>
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[TextureRedefine] #Dupe of Main Game
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[TextureRedefine] #Dupe of Main Game
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width = 320
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width = 320
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height = 180
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height = 180
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formatsExcluded = 0x35,0x433
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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@ -51,37 +53,37 @@ height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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#[TextureRedefine] #Shadows?
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[TextureRedefine] #Shadows?
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#width = 1024
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width = 1024
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#height = 2048
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height = 2048
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#formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1024)?>
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#overwriteWidth = <?=round($scaleFactorY*1024)?>
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#overwriteHeight = <?=round($scaleFactorY*2048)?>
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#overwriteHeight = <?=round($scaleFactorY*2048)?>
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#[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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#width = 64
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width = 64
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#height = 64
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height = 64
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#formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*64)?>
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#overwriteWidth = <?=round($scaleFactorY*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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#[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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#width = 16
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width = 16
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#height = 16
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height = 16
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#formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*16)?>
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#overwriteWidth = <?=round($scaleFactorY*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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#[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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#width = 4
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width = 4
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#height = 4
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height = 4
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#formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*6)?>
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#overwriteWidth = <?=round($scaleFactorY*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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#[TextureRedefine] #Dupe of Main Game?
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[TextureRedefine] #Dupe of Main Game?
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#width = 1
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width = 1
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#height = 1
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height = 1
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#formats = 0x005
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1)?>
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#overwriteWidth = <?=round($scaleFactorY*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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