Added Temporary Hyrule Warriors 30 FPS Lock. (#138)

* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
This commit is contained in:
MelonSpeedruns 2017-12-03 18:33:52 -05:00 committed by Michael
parent 5798b7c713
commit 8c6d64636f
2 changed files with 30 additions and 20 deletions

View File

@ -0,0 +1,8 @@
[Definition]
titleIds = 000500001017D800,000500001017D900
name = "Hyrule Warriors - 30FPS Lock"
version = 2
[Control]
vsyncFrequency = 30

View File

@ -23,6 +23,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #Only saw depth in Nsight [TextureRedefine] #Only saw depth in Nsight
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x35
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?> overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?> overwriteHeight = <?=round($scaleFactorY*360)?>
@ -36,6 +37,7 @@ overwriteHeight = <?=round($scaleFactorY*182)?>
[TextureRedefine] #Dupe of Main Game [TextureRedefine] #Dupe of Main Game
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x35,0x433
overwriteWidth = <?=round($scaleFactorX*320)?> overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?> overwriteHeight = <?=round($scaleFactorY*180)?>
@ -51,37 +53,37 @@ height = 90
overwriteWidth = <?=round($scaleFactorX*160)?> overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?> overwriteHeight = <?=round($scaleFactorY*90)?>
#[TextureRedefine] #Shadows? [TextureRedefine] #Shadows?
#width = 1024 width = 1024
#height = 2048 height = 2048
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1024)?> #overwriteWidth = <?=round($scaleFactorY*1024)?>
#overwriteHeight = <?=round($scaleFactorY*2048)?> #overwriteHeight = <?=round($scaleFactorY*2048)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 64 width = 64
#height = 64 height = 64
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*64)?> #overwriteWidth = <?=round($scaleFactorY*64)?>
#overwriteHeight = <?=round($scaleFactorY*64)?> #overwriteHeight = <?=round($scaleFactorY*64)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 16 width = 16
#height = 16 height = 16
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*16)?> #overwriteWidth = <?=round($scaleFactorY*16)?>
#overwriteHeight = <?=round($scaleFactorY*16)?> #overwriteHeight = <?=round($scaleFactorY*16)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 4 width = 4
#height = 4 height = 4
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*6)?> #overwriteWidth = <?=round($scaleFactorY*6)?>
#overwriteHeight = <?=round($scaleFactorY*6)?> #overwriteHeight = <?=round($scaleFactorY*6)?>
#[TextureRedefine] #Dupe of Main Game? [TextureRedefine] #Dupe of Main Game?
#width = 1 width = 1
#height = 1 height = 1
#formats = 0x005 formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1)?> #overwriteWidth = <?=round($scaleFactorY*1)?>
#overwriteHeight = <?=round($scaleFactorY*1)?> #overwriteHeight = <?=round($scaleFactorY*1)?>