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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
[XCX] Movies, shadows, dof, bloom is now fixed in shaders
Add - Fix for stasis move Add - Remove undomment fpr bloom and DOF resolution fixed in shades
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@ -12,6 +12,18 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - <?=$title?>"
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version = 2
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[TextureRedefine] # increase colour depth
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formats = 0x01a,0x008
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replaceFormat 0x01f
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[TextureRedefine] # increase colour depth
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formats = 0x816
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replaceFormat 0x823
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[TextureRedefine] # increase colour depth
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formats = 0x0810
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replaceFormat 0x81e
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[TextureRedefine] # tv
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width = 1280
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height = 720
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@ -22,7 +34,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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@ -36,6 +48,7 @@ overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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formatsExcluded = 0x001 #in game movies, stasis
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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@ -53,22 +66,22 @@ height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*144)?>
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#[TextureRedefine] # "God rays" size (not quality), lens reflections.
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#width = 256
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#height = 144
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#overwriteWidth = <?=round($scaleFactorX*256)?>
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#overwriteHeight = <?=round($scaleFactorY*144)?>
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = <?=round($scaleFactorX*160)?>
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#overwriteHeight = <?=round($scaleFactorY*90)?>
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = <?=round($scaleFactorX*80)?>
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#overwriteHeight = <?=round($scaleFactorY*46)?>
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*46)?>
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