[XCX] Movies, shadows, dof, bloom is now fixed in shaders

Add - Fix for stasis move
Add - Remove undomment fpr bloom and DOF resolution fixed in shades
This commit is contained in:
getdls 2017-11-12 12:34:56 +01:00
parent 7999d1816e
commit 918d447755

View File

@ -12,6 +12,18 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - <?=$title?>" name = "Xenoblade Chronicles X - <?=$title?>"
version = 2 version = 2
[TextureRedefine] # increase colour depth
formats = 0x01a,0x008
replaceFormat 0x01f
[TextureRedefine] # increase colour depth
formats = 0x816
replaceFormat 0x823
[TextureRedefine] # increase colour depth
formats = 0x0810
replaceFormat 0x81e
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
@ -22,7 +34,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
tileModesExcluded = 0x001 tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?> overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?> overwriteHeight = <?=round($scaleFactorY*360)?>
@ -36,6 +48,7 @@ overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # Gear menu [TextureRedefine] # Gear menu
width = 1024 width = 1024
height = 720 height = 720
formatsExcluded = 0x001 #in game movies, stasis
overwriteWidth = <?=round($scaleFactorX*1024)?> overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = <?=round($scaleFactorY*720)?> overwriteHeight = <?=round($scaleFactorY*720)?>
@ -53,22 +66,22 @@ height = 288
overwriteWidth = <?=round($scaleFactorX*512)?> overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?> overwriteHeight = <?=round($scaleFactorY*288)?>
[TextureRedefine] # "God rays" size (not quality), lens reflections. #[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256 #width = 256
height = 144 #height = 144
overwriteWidth = <?=round($scaleFactorX*256)?> #overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*144)?> #overwriteHeight = <?=round($scaleFactorY*144)?>
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up [TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160 width = 160
height = 90 height = 90
formatsExcluded = 0x816 #fix probe glow #formatsExcluded = 0x816 #fixed in shader
#overwriteWidth = <?=round($scaleFactorX*160)?> overwriteWidth = <?=round($scaleFactorX*160)?>
#overwriteHeight = <?=round($scaleFactorY*90)?> overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]# Probe Beacon glow. [TextureRedefine]# Probe Beacon glow.
width = 80 width = 80
height = 46 height = 46
formatsExcluded = 0x816 #fix probe glow #formatsExcluded = 0x816 #fixed in shader
#overwriteWidth = <?=round($scaleFactorX*80)?> overwriteWidth = <?=round($scaleFactorX*80)?>
#overwriteHeight = <?=round($scaleFactorY*46)?> overwriteHeight = <?=round($scaleFactorY*46)?>