Add Tekken and Star Fox to build script

This commit is contained in:
Michael 2017-10-18 21:39:20 -07:00
parent 061f14f444
commit 9526f52f20
26 changed files with 142 additions and 966 deletions

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@ -1,50 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 1281
overwriteHeight = 704
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 720
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,50 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 1920
overwriteHeight = 1056
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,50 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 2560
overwriteHeight = 1408
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,63 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 4608
overwriteHeight = 2880
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-width
width = 640
height = 480
overwriteWidth = 2560
overwriteHeight = 1920
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720

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@ -1,60 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-width
width = 640
height = 480
overwriteWidth = 3840
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,60 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 9216
overwriteHeight = 5760
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-width
width = 640
height = 480
overwriteWidth = 5120
overwriteHeight = 3840
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,31 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 576
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 320
overwriteHeight = 240

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@ -1,31 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 864
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 320
overwriteHeight = 240

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@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 960x540"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,51 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,52 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 320
overwriteHeight = 181
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,50 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 800
overwriteHeight = 440
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,51 +0,0 @@
[Definition]
titleIds = 00050000101bec00,00050000101bed00
name = "Star Fox Guard - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = 960
overwriteHeight = 528
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,62 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Half-width
width = 640
height = 480
overwriteWidth = 960
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 1680
overwriteHeight = 945
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 1680
overwriteHeight = 945
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 840
overwriteHeight = 423

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@ -1,66 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # Half-width
width = 640
height = 480
overwriteWidth = 1280
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540

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@ -1,66 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # Half-width
width = 640
height = 480
overwriteWidth = 1600
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720

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@ -1,66 +0,0 @@
[Definition]
titleIds = 0000050000101b0400,00050000101b0500
name = "Star Fox Zero - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
overwriteWidth = 3456
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # Half-width
width = 640
height = 480
overwriteWidth = 1920
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
1
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720

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@ -1,18 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,18 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,18 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -0,0 +1,49 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 00050000101BEC00,00050000101BED00
name = "Star Fox Guard - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # q-res 1
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # q-res 2
width = 320
height = 176
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*176)?>
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -0,0 +1,64 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0000050000101B0400,00050000101B0500
name = "Star Fox Zero - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # tv 2 (cockpit view)
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha (TV)
width = 640
height = 360
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # Half-width
width = 640
height = 480
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*480)?>
[TextureRedefine] # quarter-res alpha (TV+gamepad)
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # gamepad 2 (cockpit view)
width = 680
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>

26
Source/Tekken/rules.txt Normal file
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@ -0,0 +1,26 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 000500001010F800,0005000010110000
name = "TEKKEN TAG TOURNAMENT 2 - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1280)?>
#overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -99,8 +99,11 @@ std_respack "MightyNumber9" "${res16by9[@]}"
std_respack "PokkenTournament" "${res16by9[@]}"
std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
std_respack "StarFoxGuard" "${res16by9[@]}"
std_respack "StarFoxZero" "${res16by9[@]}"
std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "SuperSmashBros" "${res16by9[@]}"
std_respack "Tekken" "${res16by9[@]}"
std_respack "TropicalFreeze" "${res16by9[@]}" "${res21by9[@]}"
std_respack "TwilightPrincessHD" "${res16by9[@]}"
std_respack "WarriorsOrochi3" "${res16by9[@]}"