[XCX] Def brightness increased to match dithering

This commit is contained in:
getdls 2017-11-27 23:39:28 +01:00
parent 6331abdc50
commit 96bdf7eb9d
2 changed files with 2 additions and 2 deletions

@ -4,7 +4,7 @@
// To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia
// changes here in turn "breaks" bloom as they over or under expose depending on day/night
const float preExposure = 0.65; // old brigntess tweak. Truncates at around .45+
const float preExposure = 0.72; // old brigntess tweak. Truncates at around .45+
const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive.
uniform ivec4 uf_remappedPS[1];

@ -4,7 +4,7 @@
// cross fade brightness
// To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia
// changes here in turn "breaks" bloom as they over or under expose depending on day/night
const float preExposure = 0.65; // old brigntess tweak. Truncates at around .45+
const float preExposure = 0.72; // old brigntess tweak. Truncates at around .45+
const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive.
uniform ivec4 uf_remappedPS[1];