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[XCX] Def brightness increased to match dithering
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Workaround/XenobladeX_AdjustableBrightness
@ -4,7 +4,7 @@
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// To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia
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// changes here in turn "breaks" bloom as they over or under expose depending on day/night
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const float preExposure = 0.65; // old brigntess tweak. Truncates at around .45+
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const float preExposure = 0.72; // old brigntess tweak. Truncates at around .45+
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const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive.
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uniform ivec4 uf_remappedPS[1];
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@ -4,7 +4,7 @@
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// cross fade brightness
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// To-do, .5 is daylight and 1.0 night is wiiu "correct" for nvidia
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// changes here in turn "breaks" bloom as they over or under expose depending on day/night
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const float preExposure = 0.65; // old brigntess tweak. Truncates at around .45+
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const float preExposure = 0.72; // old brigntess tweak. Truncates at around .45+
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const float gammaPostExposure = 0.9; // compensate pre exposure, but loss of contrast when positive.
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uniform ivec4 uf_remappedPS[1];
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