Reduced vibrance slightly. (#192)

* Reduced vibrance slightly.

* Update 37040a485a29d54e_00000000000003c9_ps.txt
This commit is contained in:
CellHunter 2018-02-13 18:00:42 -06:00 committed by Michael
parent 4cb131a175
commit 9aa515b4c5

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@ -688,7 +688,7 @@ float DPX_Strength = 0.20;
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gain = vec3(1.000, 1.000, 1.000); vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
#define vibpass 1 #define vibpass 1
const float Vibrance = 0.205; const float Vibrance = 0.195;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
#define Tech 0 #define Tech 0
const float Power = 4.0; const float Power = 4.0;