[Bayonetta 2] Fix resolution shader

This commit is contained in:
Crementif 2021-10-08 00:22:56 +02:00
parent a0530b10a3
commit 9b3bb275b3

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@ -98,7 +98,7 @@ if( activeMaskStackC[1] == true ) {
// 0 // 0
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,(intBitsToFloat(0xba99999a)/resXScale))); R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,(intBitsToFloat(0xba99999a)/resXScale)));
R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale); R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale));
PS0i = R2i.x; PS0i = R2i.x;
// 1 // 1
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);