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[Bayonetta 2] Fix resolution shader
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@ -98,7 +98,7 @@ if( activeMaskStackC[1] == true ) {
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// 0
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R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,(intBitsToFloat(0xba99999a)/resXScale)));
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R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale);
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R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale));
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PS0i = R2i.x;
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// 1
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R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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