[Bayonetta 2] Remove excluded format from AF

This commit is contained in:
M&M 2020-11-22 19:22:08 -08:00
parent 3ef4f6f86c
commit 9c39528d4a

View File

@ -162,7 +162,7 @@ $anisotropy = 16
[TextureRedefine] [TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps formatsExcluded = 0x001,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy overwriteAnisotropy = $anisotropy
# Color Depth # Color Depth