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[Bayonetta 2] Remove excluded format from AF
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@ -162,7 +162,7 @@ $anisotropy = 16
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[TextureRedefine]
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[TextureRedefine]
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tileModesExcluded = 0x001 # ignore cpu processed textures
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tileModesExcluded = 0x001 # ignore cpu processed textures
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formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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formatsExcluded = 0x001,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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overwriteAnisotropy = $anisotropy
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# Color Depth
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# Color Depth
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