Splatoon Ultrawide fixes (#209)

* Attempt to fix Squid Sisters TV

* Menu and TV UW fixes

* Adjust Crementif's fixes

* Add 48:9 for testing only

Will be reverted before push to master.

* Fix resolution of the TV render

* Fix character selection background

Already buildscripted

* Add another background shader

* Add experimental GUI stretch fix

This will only stretch the background and not the GUI unlike previously using a conditional

* Fix Squid TV without side-effects

* Add UW fix for screen inked and some blur

Pretty much done with all this UW stuff. Some minor imperfections but nothing to major and worthy of fixing, atleast currently.

* Revert added resolution for master merge

* Revert TV fix by 48:9

* Revert Ink Splat fix at 48:9

Will probably be fixed tho for every resolution.

* Replace with Splatoon ultrawide fixes pack
This commit is contained in:
Milan 2018-05-28 19:48:13 +02:00 committed by Michael
parent 719906c120
commit 9f9e90e4e3
12 changed files with 10390 additions and 13 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 4754883f71f69101
// (Solid) backgrounds scaling shader - Fixes loadout and character background with the cost of other GUI elements scaling
float scaleAspect = 1.3333333333333;
uniform ivec4 uf_uniformRegisterVS[256];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[14];
bool activeMaskStackC[15];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStack[3] = false;
activeMaskStack[4] = false;
activeMaskStack[5] = false;
activeMaskStack[6] = false;
activeMaskStack[7] = false;
activeMaskStack[8] = false;
activeMaskStack[9] = false;
activeMaskStack[10] = false;
activeMaskStack[11] = false;
activeMaskStack[12] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStackC[4] = false;
activeMaskStackC[5] = false;
activeMaskStackC[6] = false;
activeMaskStackC[7] = false;
activeMaskStackC[8] = false;
activeMaskStackC[9] = false;
activeMaskStackC[10] = false;
activeMaskStackC[11] = false;
activeMaskStackC[12] = false;
activeMaskStackC[13] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
if (uf_uniformRegisterVS[5].w != 0) scaleAspect = 1.0; // Disable GUI modifications by using a conditional
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x)));
R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)));
PV0i.y = R0i.y;
R4i.z = 0;
R0i.w = 0x3f800000;
R127i.w = floatBitsToInt(1.0);
PS0i = R127i.w;
// 1
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y)));
// 2
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w));
PV0i.y = R0i.y;
R1i.w = uf_uniformRegisterVS[2].x & 0x40000000;
// 3
backupReg0i = R0i.w;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x)*scaleAspect,intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w))));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
// 4
backupReg0i = R0i.x;
backupReg1i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 5
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
// 6
R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w))));
PV0i.x = R6i.x;
PV0i.y = R6i.x;
PV0i.z = R6i.x;
PV0i.w = R6i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = tempi.x;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R6i.z = tempi.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.w = tempi.x;
// 10
predResult = (0 != R1i.w);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.z = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
predResult = (0 != R0i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R1i.y;
R1i.y = backupReg0i;
PV0i.y = R1i.y;
R0i.z = 0;
PV0i.z = R0i.z;
R1i.w = 0x3f800000;
PV0i.w = R1i.w;
// 1
R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
R2i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.x = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R126i.z = PV1i.x + PS1i;
PV0i.z = R126i.z;
// 3
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.x = R127i.x;
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
// 5
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
PV1i.x = R123i.x;
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
PV1i.y = R123i.y;
// 6
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
PV0i.y = R123i.y;
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
PV0i.z = R123i.z;
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
PV0i.w = R123i.w;
// 7
R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000);
R3i.w = 0x437f0000;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008;
R2i.y = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
R1i.z = PV0i.x & 0x0000000f;
// 2
predResult = (0 != R2i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R4i.y = R1i.y;
R2i.z = 0;
R1i.w = 0x3f800000;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
// 1
R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
PV1i.x = R2i.x;
R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
// 2
R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i));
PV0i.x = R3i.x;
R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i));
R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R4i.x;
// 3
R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i));
R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
PV1i.z = R0i.z;
R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS1i = R7i.x;
// 4
R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0);
R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z));
// 5
predResult = (R1i.z == 0);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
backupReg0i = R2i.x;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)));
R2i.y = R3i.x;
PV0i.y = R2i.y;
// 1
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
activeMaskStack[4] = activeMaskStack[3];
activeMaskStackC[5] = activeMaskStackC[4];
// 0
predResult = (R1i.z == int(1));
activeMaskStack[4] = predResult;
activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
}
else {
activeMaskStack[4] = false;
activeMaskStackC[5] = false;
}
if( activeMaskStackC[5] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = 0;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[4] = activeMaskStack[4] == false;
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
if( activeMaskStackC[5] == true ) {
activeMaskStack[5] = activeMaskStack[4];
activeMaskStackC[6] = activeMaskStackC[5];
// 0
predResult = (R1i.z == 0x00000002);
activeMaskStack[5] = predResult;
activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true;
}
else {
activeMaskStack[5] = false;
activeMaskStackC[6] = false;
}
if( activeMaskStackC[6] == true ) {
// 0
backupReg0i = R3i.y;
R3i.y = backupReg0i;
PV0i.y = R3i.y;
PV0i.z = R3i.z;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[5] = activeMaskStack[5] == false;
activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true;
if( activeMaskStackC[6] == true ) {
activeMaskStack[6] = activeMaskStack[5];
activeMaskStackC[7] = activeMaskStackC[6];
// 0
predResult = (R1i.z == 0x00000003);
activeMaskStack[6] = predResult;
activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true;
}
else {
activeMaskStack[6] = false;
activeMaskStackC[7] = false;
}
if( activeMaskStackC[7] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = R3i.z;
PV0i.y = R2i.y;
PV0i.z = R3i.y;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[6] = activeMaskStack[6] == false;
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
if( activeMaskStackC[7] == true ) {
activeMaskStack[7] = activeMaskStack[6];
activeMaskStackC[8] = activeMaskStackC[7];
// 0
predResult = (R1i.z == 0x00000004);
activeMaskStack[7] = predResult;
activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true;
}
else {
activeMaskStack[7] = false;
activeMaskStackC[8] = false;
}
if( activeMaskStackC[8] == true ) {
// 0
R2i.y = R2i.w;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[7] = activeMaskStack[7] == false;
activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true;
if( activeMaskStackC[8] == true ) {
activeMaskStack[8] = activeMaskStack[7];
activeMaskStackC[9] = activeMaskStackC[8];
// 0
predResult = (R1i.z == 0x00000005);
activeMaskStack[8] = predResult;
activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true;
}
else {
activeMaskStack[8] = false;
activeMaskStackC[9] = false;
}
if( activeMaskStackC[9] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = R3i.x;
PV0i.y = R2i.y;
PV0i.z = R2i.w;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[8] = activeMaskStack[8] == false;
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
if( activeMaskStackC[9] == true ) {
activeMaskStack[9] = activeMaskStack[8];
activeMaskStackC[10] = activeMaskStackC[9];
// 0
predResult = (R1i.z == 0x00000006);
activeMaskStack[9] = predResult;
activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true;
}
else {
activeMaskStack[9] = false;
activeMaskStackC[10] = false;
}
if( activeMaskStackC[10] == true ) {
// 0
R2i.y = R3i.x;
PV0i.y = R2i.y;
R3i.y = 0;
PS0i = R3i.y;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
}
activeMaskStack[9] = activeMaskStack[9] == false;
activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true;
if( activeMaskStackC[10] == true ) {
activeMaskStack[10] = activeMaskStack[9];
activeMaskStackC[11] = activeMaskStackC[10];
// 0
predResult = (R1i.z == 0x00000007);
activeMaskStack[10] = predResult;
activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true;
}
else {
activeMaskStack[10] = false;
activeMaskStackC[11] = false;
}
if( activeMaskStackC[11] == true ) {
// 0
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)));
R2i.y = R3i.y;
PV0i.y = R2i.y;
R3i.y = R3i.z;
PS0i = R3i.y;
// 1
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)));
}
activeMaskStack[10] = activeMaskStack[10] == false;
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
if( activeMaskStackC[11] == true ) {
activeMaskStack[11] = activeMaskStack[10];
activeMaskStackC[12] = activeMaskStackC[11];
// 0
predResult = (R1i.z == 0x00000008);
activeMaskStack[11] = predResult;
activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true;
}
else {
activeMaskStack[11] = false;
activeMaskStackC[12] = false;
}
if( activeMaskStackC[12] == true ) {
// 0
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
R2i.y = R3i.x;
PV0i.y = R2i.y;
// 1
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
}
activeMaskStack[11] = activeMaskStack[11] == false;
activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true;
if( activeMaskStackC[12] == true ) {
activeMaskStack[12] = activeMaskStack[11];
activeMaskStackC[13] = activeMaskStackC[12];
// 0
predResult = (R1i.z == 0x00000009);
activeMaskStack[12] = predResult;
activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true;
}
else {
activeMaskStack[12] = false;
activeMaskStackC[13] = false;
}
if( activeMaskStackC[13] == true ) {
// 0
backupReg0i = R2i.y;
R2i.y = 0;
PV0i.y = R2i.y;
PV0i.z = R3i.z;
PV0i.w = backupReg0i;
// 1
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y)));
}
activeMaskStack[12] = activeMaskStack[12] == false;
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
if( activeMaskStackC[13] == true ) {
activeMaskStack[13] = activeMaskStack[12];
activeMaskStackC[14] = activeMaskStackC[13];
// 0
predResult = (R1i.z == 0x0000000a);
activeMaskStack[13] = predResult;
activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true;
}
else {
activeMaskStack[13] = false;
activeMaskStackC[14] = false;
}
if( activeMaskStackC[14] == true ) {
// 0
R2i.y = R0i.z;
PV0i.y = R2i.y;
PV0i.z = R3i.x;
PV0i.w = 0;
// 1
backupReg0i = R2i.x;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z)));
}
activeMaskStack[13] = activeMaskStack[13] == false;
activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true;
if( activeMaskStackC[14] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x)));
R2i.y = R2i.w;
PV0i.y = R2i.y;
R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0);
PV0i.z = R127i.z;
R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
R2i.y = R3i.z;
PV1i.y = R2i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x)));
PV1i.z = R123i.z;
R123i.w = ((PV0i.z == 0)?(0):(PV0i.x));
PV1i.w = R123i.w;
// 2
R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z));
R123i.z = ((R127i.z == 0)?(0):(PV1i.x));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
// 3
R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w));
}
activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true;
activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true;
activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true;
activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true;
activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
// 2
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
PS1i = R127i.w;
// 4
backupReg0i = R127i.z;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
PS0i = R126i.z;
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PS1i = R3i.x;
// 6
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R2i.z;
R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i);
R2i.w = R1i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R0i.z = PV1i.z + PS1i;
PV0i.z = R0i.z;
// 3
R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.x = R127i.x;
R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y));
R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x));
// 5
R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w));
PV1i.x = R123i.x;
R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z));
PV1i.y = R123i.y;
// 6
R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z));
PV0i.y = R123i.y;
R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y));
PV0i.z = R123i.z;
R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x));
PV0i.w = R123i.w;
// 7
R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w));
R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z));
R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y));
R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x));
// 8
predResult = (R1i.z == 0x0000000d);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y));
// 1
PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i));
PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x));
// 2
R127i.x = PV1i.z;
R127i.y = PV1i.w;
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y));
// 3
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w));
// 5
backupReg0i = R127i.z;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
PV1i.w = R126i.w;
// 6
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PV0i.x = R127i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x)));
// 8
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y)));
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w)));
PS1i = R127i.w;
// 10
backupReg0i = R127i.z;
backupReg0i = R127i.z;
backupReg1i = R126i.z;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i)));
PS0i = R126i.z;
// 11
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y)));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PS1i = R3i.x;
// 12
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z)));
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = floatBitsToInt(float(R0i.z));
PS0i = R127i.x;
// 1
tempResultf = intBitsToFloat(PS0i);
tempResultf = floor(tempResultf);
tempResultf = clamp(tempResultf, -256.0, 255.0);
ARi.x = int(tempResultf);
PV1i.x = floatBitsToInt(tempResultf);
// 2
R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z);
R3i.w = uf_uniformRegisterVS[ARi.x+16].w;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (0 != uf_uniformRegisterVS[3].x);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.w;
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w))));
PV0i.x = R2i.x;
PV0i.y = R2i.x;
PV0i.z = R2i.x;
PV0i.w = R2i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.z = uf_uniformRegisterVS[2].x & int(1);
// 1
predResult = (0 != R0i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R0i.y = uf_uniformRegisterVS[2].x & 0x00000002;
// 1
predResult = (0 != R0i.y);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = uf_uniformRegisterVS[2].x & 0x00010000;
R127i.y = uf_uniformRegisterVS[2].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_uniformRegisterVS[2].x & 0x00000004;
R127i.w = uf_uniformRegisterVS[2].x & 0x00000020;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y)));
R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y));
PS1i = R127i.z;
// 2
R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w));
PV0i.x = R123i.x;
R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z));
PV0i.y = R123i.y;
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
PV0i.z = R126i.z;
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
PV0i.w = R123i.w;
R124i.y = uf_uniformRegisterVS[2].x & 0x00000008;
PS0i = R124i.y;
// 3
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
PV1i.x = R0i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
PV1i.w = R123i.w;
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
PS1i = R122i.x;
// 4
backupReg0i = R127i.y;
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x));
PV0i.w = R123i.w;
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
PS0i = R126i.z;
// 5
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
PV1i.x = R127i.x;
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
PV1i.y = R125i.y;
// 6
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
// 7
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
PV1i.y = R123i.y;
// 8
R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
PS0i = R2i.w;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0);
PV0i.x = R0i.x;
R126i.y = uf_uniformRegisterVS[2].x & 0x00010000;
R127i.z = uf_uniformRegisterVS[2].x & 0x00040000;
PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000;
// 1
R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z));
PV1i.x = R123i.x;
R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y));
PV1i.y = R127i.y;
R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x));
PV1i.z = R123i.z;
R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w));
PV1i.w = R123i.w;
// 2
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
// 3
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
PV1i.w = R123i.w;
// 4
R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 1
PV1i.x = PV0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z)));
R1i.w = PV0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x)));
PS1i = R0i.x;
// 2
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R1i.y;
// 3
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w)));
}
// export
gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
}

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@ -0,0 +1,268 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 5bf3a3153a7cab75
// Used for: Squid TV UW scaling shader
const float scaleAspect = 1.3333333333333;
uniform ivec4 uf_remappedVS[18];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem8;
layout(location = 3) in uvec4 attrDataSem10;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 1) out vec4 passParameterSem1;
layout(location = 2) out vec4 passParameterSem2;
layout(location = 3) out vec4 passParameterSem4;
layout(location = 0) out vec4 passParameterSem0;
layout(location = 4) out vec4 passParameterSem5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyz = attrDataSem0.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.x = attrDataSem1.x;
attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
attrDecoder.y = 0;
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xy = attrDataSem8.xy;
attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00);
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)));
attrDecoder.zw = uvec2(0);
R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.xy = attrDataSem10.xy;
attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00);
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xy = floatBitsToUint(vec2(float(attrDecoder.x), float(attrDecoder.y))/65535.0);
attrDecoder.zw = uvec2(0);
R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
// 0
PV0f.x = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedVS[0].y));
PV0f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedVS[1].x));
PV0f.z = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedVS[1].y));
PV0f.w = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedVS[0].x));
R125f.w = 1.0;
PS0f = R125f.w;
// 1
PV1f.x = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedVS[2].x));
PV1f.y = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedVS[2].y));
PV1f.z = PV0f.x + PV0f.w;
R127f.w = PV0f.z + PV0f.y;
PS1f = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedVS[0].z));
// 2
PV0f.x = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedVS[1].z));
R127f.y = PS1f + PV1f.z;
PV0f.z = PV1f.y + PV1f.x;
PV0f.w = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedVS[2].z));
R126f.w = intBitsToFloat(uf_remappedVS[1].w) * 1.0;
PS0f = R126f.w;
// 3
PV1f.x = PV0f.x + R127f.w;
PV1f.y = intBitsToFloat(uf_remappedVS[2].w) * 1.0;
PV1f.z = intBitsToFloat(uf_remappedVS[0].w) * 1.0;
PV1f.w = PV0f.w + PV0f.z;
R127f.w = 1.0;
PS1f = R127f.w;
// 4
R125f.x = PV1f.z + R127f.y;
PV0f.x = R125f.x;
R125f.y = R126f.w + PV1f.x;
PV0f.y = R125f.y;
R126f.z = PV1f.y + PV1f.w;
PV0f.z = R126f.z;
R126f.w = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedVS[0].x));
R124f.w = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedVS[1].x));
PS0f = R124f.w;
// 5
R127f.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,R125f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
PV1f.x = R127f.x;
PV1f.y = R127f.x;
PV1f.z = R127f.x;
PV1f.w = R127f.x;
R0f.x = R1f.x;
PS1f = R0f.x;
// 6
tempf.x = dot(vec4(R125f.x,R125f.y,R126f.z,R125f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R127f.y = tempf.x;
R0f.y = R1f.y;
PS0f = R0f.y;
// 7
tempf.x = dot(vec4(R125f.x,R125f.y,R126f.z,R125f.w),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R127f.z = tempf.x;
R0f.z = R1f.z;
PS1f = R0f.z;
// 8
tempf.x = dot(vec4(R127f.x,R127f.y,PV1f.x,R127f.w),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R1f.w = tempf.x;
// 9
tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R1f.y = tempf.x;
R126f.y = 1.0 / PV0f.x;
PS1f = R126f.y;
// 10
R1f.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)));
PV0f.x = R1f.x;
PV0f.y = R1f.x;
PV0f.z = R1f.x;
PV0f.w = R1f.x;
R125f.w = PV1f.x * PS1f;
PS0f = R125f.w;
// 11
tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R1f.z = tempf.x;
PS1f = PV0f.x * R126f.y;
// 12
R127f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + R126f.w);
PV0f.y = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedVS[2].x));
PV0f.z = -(R125f.w);
R123f.w = (PS1f * 0.5 + 0.5);
PV0f.w = R123f.w;
R3f.z = PV1f.x;
PS0f = R3f.z;
// 13
R126f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV0f.y);
R123f.y = (PV0f.z * 0.5 + 0.5);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[1].y)) + R124f.w);
PV1f.z = R123f.z;
R3f.w = R1f.w;
R3f.x = mul_nonIEEE(R1f.w, PV0f.w);
PS1f = R3f.x;
// 14
backupReg0f = R127f.x;
R127f.x = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[0].z)) + backupReg0f);
R126f.y = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[1].z)) + PV1f.z);
R3f.y = mul_nonIEEE(R1f.w, PV1f.y);
PS0f = R3f.y;
// 15
R127f.y = intBitsToFloat(uf_remappedVS[10].w);
R127f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[2].z)) + R126f.x);
PV1f.z = R127f.z;
// 16
tempf.x = dot(vec4(R127f.x,R126f.y,PV1f.z,-0.0),vec4(R127f.x,R126f.y,PV1f.z,0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
PS0f = intBitsToFloat(uf_remappedVS[11].w);
// 17
R6f.x = R125f.x + -(R127f.y);
R6f.y = R125f.y + -(PS0f);
PV1f.w = intBitsToFloat(uf_remappedVS[12].w);
tempResultf = 1.0 / sqrt(PV0f.x);
PS1f = tempResultf;
// 18
R2f.x = mul_nonIEEE(R127f.x, PS1f);
R2f.y = mul_nonIEEE(R126f.y, PS1f);
R6f.z = R126f.z + -(PV1f.w);
R2f.w = mul_nonIEEE(R127f.z, PS1f);
// export
gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// export
passParameterSem1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
// export
passParameterSem2 = vec4(R2f.x, R2f.y, R2f.w, R2f.w);
// export
// skipped export to semanticId 255
// export
passParameterSem4 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
// 0
PV0f.x = mul_nonIEEE(R4f.x, intBitsToFloat(uf_remappedVS[13].y));
PV0f.y = mul_nonIEEE(R4f.x/scaleAspect+(1-((scaleAspect-1) * 2.623)), intBitsToFloat(uf_remappedVS[13].x));
PV0f.z = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedVS[14].y));
PV0f.w = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedVS[14].x));
// 1
R123f.x = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[14].z)) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[14].w)) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[13].w)) + PV0f.x);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[13].z)) + PV0f.y);
PV1f.w = R123f.w;
// 2
R4f.x = PV1f.w + intBitsToFloat(uf_remappedVS[15].x);
R4f.y = PV1f.z + intBitsToFloat(uf_remappedVS[15].y);
R6f.z = PV1f.x + intBitsToFloat(uf_remappedVS[16].x);
R6f.w = PV1f.y + intBitsToFloat(uf_remappedVS[16].y);
// 3
R4f.w = intBitsToFloat(uf_remappedVS[17].x) * 1.0;
R4f.w = clamp(R4f.w, 0.0, 1.0);
// export
passParameterSem0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
// export
passParameterSem5 = vec4(R6f.z, R6f.w, R6f.z, R6f.z);
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 771cf3a9a165ebf7
// Used for: (character selection) wavy background UW fix
const float scaleAspect = 1.3333333333333;
uniform ivec4 uf_remappedVS[23];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[4];
bool activeMaskStackC[5];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000);
PV0i.y = R0i.y;
R127i.w = floatBitsToInt(1.0);
PS0i = R127i.w;
// 1
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
// 2
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
PV0i.y = R0i.y;
R1i.w = uf_remappedVS[1].x & 0x40000000;
// 3
backupReg0i = R0i.z;
backupReg1i = R0i.w;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x)*scaleAspect,intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
// 4
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 5
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
// 6
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
PV0i.x = R5i.x;
PV0i.y = R5i.x;
PV0i.z = R5i.x;
PV0i.w = R5i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.y = tempi.x;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.z = tempi.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.w = tempi.x;
// 10
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].x)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].y)));
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].y)));
PS0i = R3i.x;
// 11
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].x)));
// 12
predResult = (0 != R1i.w);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R1i.z = uf_remappedVS[1].x & 0x00000002;
// 1
predResult = (0 != R1i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R1i.y;
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
PV0i.y = R1i.y;
PV0i.z = R1i.z;
PV0i.w = R1i.w;
// 1
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
R4i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R125i.x = PV1i.z + PS1i;
PV0i.x = R125i.x;
// 3
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.z = R127i.z;
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
// 5
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
// 6
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
// 7
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
// 8
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
// 9
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.w;
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
// 10
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
// 11
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R4i.y = uf_remappedVS[1].x & 0x00000002;
// 1
predResult = (0 != R4i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R1i.y;
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
PV0i.y = R1i.y;
PV0i.z = R1i.z;
PV0i.w = R1i.w;
// 1
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
R4i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R125i.x = PV1i.z + PS1i;
PV0i.x = R125i.x;
// 3
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.z = R127i.z;
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
// 5
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
// 6
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
// 7
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
// 8
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
// 9
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.w;
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
// 10
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
// 11
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (0 != uf_remappedVS[18].x);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R6i.x = uf_remappedVS[1].x & int(1);
// 1
predResult = (0 != R6i.x);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R2i.w = uf_remappedVS[1].x & 0x00000002;
// 1
predResult = (0 != R2i.w);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
PV0i.x = uf_remappedVS[1].x & 0x00010000;
R127i.y = uf_remappedVS[1].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_remappedVS[1].x & 0x00000004;
R127i.w = uf_remappedVS[1].x & 0x00000020;
// 1
R123i.x = ((PV0i.y == 0)?(R1i.w):(R1i.w));
PV1i.x = R123i.x;
R123i.y = ((PV0i.y == 0)?(R1i.z):(R1i.z));
PV1i.y = R123i.y;
R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y));
PV1i.z = R126i.z;
R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x));
PV1i.w = R123i.w;
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
PS1i = R127i.z;
// 2
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w)));
PV0i.x = R6i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y));
PV0i.w = R123i.w;
R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x));
PS0i = R122i.x;
// 3
backupReg0i = R127i.y;
R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w));
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV0i.x));
PV1i.w = R123i.w;
R124i.z = ((R125i.z == 0)?(PS0i):(PS0i));
PS1i = R124i.z;
// 4
R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x));
PV0i.x = R127i.x;
R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w));
PV0i.y = R125i.y;
R126i.z = uf_remappedVS[1].x & 0x00000008;
// 5
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y));
// 6
R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z));
PV0i.y = R123i.y;
// 7
R1i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y));
R1i.y = ((R126i.z == 0)?(R127i.x):(R126i.x));
R1i.z = ((R126i.z == 0)?(R127i.z):(R127i.z));
// 8
R1i.w = ((R126i.z == 0)?(R124i.z):(R124i.z));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R6i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
PV0i.x = R6i.x;
R126i.y = uf_remappedVS[1].x & 0x00010000;
R127i.z = uf_remappedVS[1].x & 0x00040000;
PV0i.w = uf_remappedVS[1].x & 0x00020000;
// 1
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
PV1i.x = R123i.x;
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
PV1i.y = R127i.y;
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
PV1i.z = R123i.z;
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
PV1i.w = R123i.w;
// 2
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
// 3
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
PV1i.w = R123i.w;
// 4
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w))));
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
// 1
backupReg0i = R1i.x;
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w))));
PV1i.x = R1i.x;
PV1i.y = R1i.x;
PV1i.z = R1i.x;
PV1i.w = R1i.x;
R1i.y = PV0i.x;
PS1i = R1i.y;
// 2
R1i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
R1i.w = R127i.x;
// 3
predResult = (0 != uf_remappedVS[18].y);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w))));
PV0i.x = R4i.x;
PV0i.y = R4i.x;
PV0i.z = R4i.x;
PV0i.w = R4i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.y = uf_remappedVS[1].x & int(1);
// 1
predResult = (0 != R0i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R0i.x = uf_remappedVS[1].x & 0x00000002;
// 1
backupReg0i = R0i.x;
predResult = (0 != backupReg0i);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = uf_remappedVS[1].x & 0x00000020;
R127i.y = uf_remappedVS[1].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_remappedVS[1].x & 0x00000004;
PV0i.w = uf_remappedVS[1].x & 0x00010000;
// 1
R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y));
PV1i.x = R123i.x;
R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x));
PV1i.z = R123i.z;
R125i.w = uf_remappedVS[1].x & 0x00000008;
R127i.z = ((PV0i.y == 0)?(R4i.y):(R4i.y));
PS1i = R127i.z;
// 2
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z)));
PV0i.x = R0i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
// 3
R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y));
PV1i.z = R123i.z;
R123i.w = ((R127i.y == 0)?(R4i.x):(PV0i.x));
PV1i.w = R123i.w;
// 4
backupReg0i = R127i.x;
R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z));
PV0i.x = R127i.x;
R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w));
PV0i.w = R126i.w;
// 5
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z));
// 6
R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z));
PV0i.y = R123i.y;
// 7
R4i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y));
R4i.y = ((R125i.w == 0)?(R127i.x):(R126i.x));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R0i.x = floatBitsToInt(-(intBitsToFloat(R4i.x)) + 1.0);
PV0i.x = R0i.x;
PV0i.y = uf_remappedVS[1].x & 0x00020000;
R127i.z = uf_remappedVS[1].x & 0x00040000;
R126i.w = uf_remappedVS[1].x & 0x00010000;
// 1
R123i.x = ((PV0i.y == 0)?(R4i.x):(PV0i.x));
PV1i.x = R123i.x;
R127i.w = ((PV0i.y == 0)?(R4i.y):(R4i.y));
PV1i.w = R127i.w;
// 2
R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
// 3
R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y));
PV1i.w = R123i.w;
// 4
R4i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w));
R4i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 1
PV1i.x = PV0i.x;
R0i.w = PV0i.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[22].w)));
// 2
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),1.0)));
PV0i.x = R0i.x;
PV0i.y = R0i.x;
PV0i.z = R0i.x;
PV0i.w = R0i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R0i.y;
}
// export
gl_Position = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
}

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@ -1,22 +1,11 @@
<?php
$width = $argv[1];
$height = $argv[2];
$aspect = $width / (float)$height;
$ratioAdjust = $aspect/(16/9);
if (round($aspect*100.0) == 178)
exit(1);
$aspect = number_format((float)$aspect, 3, '.', '');
?>
#version 420 #version 420
#extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable #extension GL_ARB_shading_language_packing : enable
// shader ae5bf21625f134f3 // shader ae5bf21625f134f3
// Used for: Squid Sisters TV // Used for: Squid Sisters TV
const float scaleAspect = <?=$ratioAdjust?>; const float scaleAspect = 1.3333333333333;
uniform ivec4 uf_remappedVS[7]; uniform ivec4 uf_remappedVS[7];
uniform vec2 uf_windowSpaceToClipSpaceTransform; uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0; layout(location = 0) in uvec4 attrDataSem0;

View File

@ -0,0 +1,823 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader c6628888b292c921
// Used for: Ink splash damage UW fix
float scaleAspect = 1.3333333333333;
uniform ivec4 uf_remappedVS[38];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
layout(location = 3) in uvec4 attrDataSem3;
layout(location = 4) in uvec4 attrDataSem4;
layout(location = 5) in uvec4 attrDataSem5;
layout(location = 6) in uvec4 attrDataSem6;
layout(location = 7) in uvec4 attrDataSem7;
layout(location = 8) in uvec4 attrDataSem8;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
layout(location = 2) out vec4 passParameterSem3;
layout(location = 3) out vec4 passParameterSem4;
layout(location = 4) out vec4 passParameterSem5;
layout(location = 5) out vec4 passParameterSem6;
layout(location = 6) out vec4 passParameterSem7;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R16i = ivec4(0);
ivec4 R17i = ivec4(0);
ivec4 R18i = ivec4(0);
ivec4 R19i = ivec4(0);
ivec4 R20i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[4];
bool activeMaskStackC[5];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder = attrDataSem3;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.xyz = attrDataSem2.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
attrDecoder = attrDataSem8;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.xy = attrDataSem7.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
attrDecoder = attrDataSem0;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder = attrDataSem1;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder = attrDataSem5;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder = attrDataSem4;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R13i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(uf_remappedVS[0].x));
R0i.z = 0;
R13i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0);
R7i.z = floatBitsToInt(1.0);
PS0i = R7i.z;
// 1
predResult = (0.0 > intBitsToFloat(R13i.x));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R17i.x = 0;
R17i.y = 0;
R17i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * intBitsToFloat(0x40a00000));
R18i.x = 0;
PS0i = R18i.x;
// 1
R13i.z = R7i.z;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R13i.z = R0i.z;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (R13i.z == 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
predResult = (intBitsToFloat(R13i.x) >= intBitsToFloat(R1i.w));
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
R17i.x = 0;
R17i.y = 0;
R17i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) * intBitsToFloat(0x40a00000));
R18i.x = 0;
PS0i = R18i.x;
// 1
R0i.z = R7i.z;
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
predResult = (R0i.z == 0);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(uf_remappedVS[2].z)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedVS[2].y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedVS[2].x)));
// 1
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedVS[3].y)*(1+(scaleAspect-1)/2)));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[3].z)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedVS[3].w)));
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].x)) + 1.0);
R2i.w = ((intBitsToFloat(uf_remappedVS[4].x) == 1.0)?int(0xFFFFFFFF):int(0x0));
PS0i = R2i.w;
// 1
predResult = (R2i.w != 0);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R13i.x)));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
// 1
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].w), intBitsToFloat(PV0i.x)));
// 2
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].x), intBitsToFloat(PV1i.w)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].y), intBitsToFloat(PV1i.w)));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].z), intBitsToFloat(PV1i.w)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
// 0
tempResultf = log2(abs(intBitsToFloat(uf_remappedVS[4].x)));
PS0i = floatBitsToInt(tempResultf);
// 1
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f317218));
tempResultf = log2(intBitsToFloat(uf_remappedVS[4].x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PS1i)));
R127i.y = ((intBitsToFloat(uf_remappedVS[4].x) == 0.0)?(0xff7fffff):(PV1i.z));
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.w));
PS0i = R127i.z;
// 3
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
// 4
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + -(1.0));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
// 5
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(PV1i.z)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y)));
// 8
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].w), intBitsToFloat(PV1i.x)));
// 9
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].x), intBitsToFloat(PV0i.w)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].y), intBitsToFloat(PV0i.w)));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[5].z), intBitsToFloat(PV0i.w)));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R0i.z;
PV0i.x = uf_remappedVS[6].y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
PV0i.y = uf_remappedVS[6].x;
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(backupReg0i)));
R7i.w = 0x3f800000;
tempResultf = log2(intBitsToFloat(uf_remappedVS[4].x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 1
backupReg0i = R0i.w;
PV1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y));
R9i.y = 0x3f800000;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x));
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS1i = R127i.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
PV0i.z = uf_remappedVS[7].y & int(1);
R9i.w = 0x3f800000;
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
// 3
R123i.x = ((PV0i.z == 0)?(int(1)):(0));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
R127i.z = ((PV0i.z == 0)?(0x00000002):(0));
PV1i.z = R127i.z;
R4i.w = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0);
R126i.x = int(intBitsToFloat(uf_remappedVS[8].z));
PS1i = R126i.x;
// 4
R124i.x = (PV1i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
R4i.y = (PV1i.x == int(1))?int(0xFFFFFFFF):int(0x0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.x));
PV0i.w = (PV1i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
R127i.x = int(intBitsToFloat(uf_remappedVS[9].z));
PS0i = R127i.x;
// 5
R9i.x = (R127i.z == int(1))?int(0xFFFFFFFF):int(0x0);
R127i.y = ((PV0i.w == 0)?(R5i.y):(R5i.x));
R123i.z = ((PV0i.w == 0)?(R5i.x):(R5i.z));
PV1i.z = R123i.z;
R123i.w = ((R2i.w == 0)?(PV0i.z):(R13i.x));
PV1i.w = R123i.w;
R125i.x = int(intBitsToFloat(uf_remappedVS[10].z));
PS1i = R125i.x;
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV1i.w)));
R3i.w = ((R4i.y == 0)?(PV1i.z):(R5i.y));
R2i.w = floatBitsToInt(float(R126i.x));
PS0i = R2i.w;
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.z));
PV1i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x));
R127i.z = floatBitsToInt(-(abs(intBitsToFloat(PS0i))) + 0.0);
PV1i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.y));
R0i.w = floatBitsToInt(float(R127i.x));
PS1i = R0i.w;
// 8
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((0.0 >= abs(intBitsToFloat(R2i.w)))?1.0:0.0);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y)));
R6i.w = floatBitsToInt(float(backupReg0i));
PS0i = R6i.w;
// 9
backupReg0i = R0i.w;
backupReg0i = R0i.w;
R4i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.z));
R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w));
R6i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y));
PV1i.w = floatBitsToInt(-(abs(intBitsToFloat(backupReg0i))) + 0.0);
PS1i = floatBitsToInt((0.0 >= abs(intBitsToFloat(backupReg0i)))?1.0:0.0);
// 10
backupReg0i = R125i.x;
R125i.x = ((intBitsToFloat(backupReg0i) == 0.0)?(0):(R127i.z));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt((0.0 >= abs(intBitsToFloat(R6i.w)))?1.0:0.0);
PV0i.z = floatBitsToInt(-(abs(intBitsToFloat(R6i.w))) + 0.0);
R127i.w = ((intBitsToFloat(PS1i) == 0.0)?(0):(PV1i.w));
PV0i.w = R127i.w;
R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.w));
PS0i = R125i.w;
// 11
R127i.x = ((intBitsToFloat(PV0i.y) == 0.0)?(0):(PV0i.z));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(abs(intBitsToFloat(R0i.w)) + intBitsToFloat(PV0i.w));
R127i.z = ((R124i.x == 0)?(R5i.x):(R5i.z));
R126i.w = floatBitsToInt(abs(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x));
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R0i.w));
PS1i = R124i.w;
// 12
backupReg0i = R124i.x;
R124i.x = ((R4i.y == 0)?(R127i.y):(R5i.z));
R127i.y = ((backupReg0i == 0)?(R5i.y):(R5i.x));
R126i.z = ((-(intBitsToFloat(R127i.w)) > 0.0)?(PV1i.y):(R127i.w));
PV0i.w = floatBitsToInt(abs(intBitsToFloat(R6i.w)) + intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R6i.w));
// 13
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(intBitsToFloat(R125i.w) * 0.0);
R126i.y = floatBitsToInt(intBitsToFloat(R124i.w) * 0.0);
R123i.z = ((-(intBitsToFloat(R125i.x)) > 0.0)?(R126i.w):(R125i.x));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(intBitsToFloat(PS0i) * 0.0);
R122i.x = ((-(intBitsToFloat(backupReg0i)) > 0.0)?(PV0i.w):(backupReg0i));
PS1i = R122i.x;
// 14
R126i.x = ((R9i.x == 0)?(R127i.z):(R5i.y));
R125i.y = ((intBitsToFloat(R2i.w) == 0.0)?(0):(PV1i.z));
R2i.z = ((intBitsToFloat(R0i.w) == 0.0)?(0):(R126i.z));
R125i.w = ((R9i.x == 0)?(R127i.y):(R5i.z));
R11i.y = ((intBitsToFloat(R6i.w) == 0.0)?(0):(PS1i));
PS0i = R11i.y;
// 15
R125i.x = ((intBitsToFloat(R5i.x) > 0.5)?int(0xFFFFFFFF):int(0x0));
R127i.y = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
R127i.z = ((intBitsToFloat(R5i.z) > 0.5)?int(0xFFFFFFFF):int(0x0));
R124i.w = ((intBitsToFloat(R5i.w) > 0.5)?int(0xFFFFFFFF):int(0x0));
R6i.x = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
PS1i = R6i.x;
// 16
R2i.x = ((intBitsToFloat(R5i.z) > 0.5)?int(0xFFFFFFFF):int(0x0));
R6i.y = floatBitsToInt(trunc(intBitsToFloat(R127i.x)));
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].z) + intBitsToFloat(uf_remappedVS[12].x));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(uf_remappedVS[12].x)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(uf_remappedVS[12].y)));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
PS0i = R127i.x;
// 17
R10i.x = floatBitsToInt(trunc(intBitsToFloat(R126i.w)));
R10i.y = floatBitsToInt(trunc(intBitsToFloat(R126i.y)));
R11i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.z));
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].w) + intBitsToFloat(uf_remappedVS[12].y));
R0i.w = ((R125i.x == 0)?(R7i.x):(R4i.w));
PS1i = R0i.w;
// 18
backupReg0i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[13].y), intBitsToFloat(R124i.x)));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].w) + intBitsToFloat(uf_remappedVS[13].y));
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(uf_remappedVS[13].x));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[13].x), intBitsToFloat(R3i.w)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
R12i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w));
PS0i = R12i.z;
// 19
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[15].y), intBitsToFloat(R125i.w)));
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0);
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[16].w) + intBitsToFloat(uf_remappedVS[15].y));
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[16].z) + intBitsToFloat(uf_remappedVS[15].x));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[15].x), intBitsToFloat(R126i.x)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
R15i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.z));
PS1i = R15i.y;
// 20
R12i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y));
R16i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
R10i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.y));
R3i.w = uf_remappedVS[7].x & 0x00080000;
R12i.y = uf_remappedVS[7].x & 0x00100000;
PS0i = R12i.y;
// 21
R11i.x = ((R127i.z == 0)?(R7i.x):(R4i.w));
R13i.y = uf_remappedVS[7].x & 0x00200000;
R4i.z = uf_remappedVS[7].x & 0x00400000;
R2i.w = ((R127i.y == 0)?(R7i.y):(R13i.w));
R6i.w = ((R124i.w == 0)?(R7i.y):(R13i.w));
PS1i = R6i.w;
// 22
backupReg0i = R2i.x;
backupReg1i = R4i.w;
R2i.x = uf_remappedVS[7].x & 0x01000000;
R14i.y = uf_remappedVS[7].x & 0x00800000;
R7i.z = ((backupReg0i == 0)?(R7i.y):(R13i.w));
R4i.w = ((R6i.x == 0)?(R7i.x):(backupReg1i));
R6i.x = int(intBitsToFloat(R125i.y));
PS0i = R6i.x;
}
if( activeMaskStackC[3] == true ) {
// 0
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R2i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w))));
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
R126i.x = int(intBitsToFloat(R6i.y));
PS0i = R126i.x;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R2i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
R9i.z = ((R4i.y == 0)?(R5i.x):(R5i.y));
PS1i = R9i.z;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R2i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R124i.w = tempi.x;
R2i.y = ((R4i.y == 0)?(R5i.y):(R5i.z));
PS0i = R2i.y;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R9i.y)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.x = int(intBitsToFloat(R2i.z));
PS1i = R124i.x;
// 4
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
backupReg3i = R127i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R9i.y)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.x));
PS0i = R127i.x;
// 5
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R9i.y)),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),intBitsToFloat(uf_remappedVS[22].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x));
PS1i = R125i.y;
// 6
backupReg0i = R0i.w;
backupReg1i = R10i.y;
R4i.x = ((R9i.x == 0)?(R5i.x):(R5i.y));
R10i.y = ((R9i.x == 0)?(R5i.y):(R5i.z));
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.x));
PV0i.z = R127i.z;
R0i.w = ((R3i.w == 0)?(R7i.x):(backupReg0i));
R125i.x = int(intBitsToFloat(backupReg1i));
PS0i = R125i.x;
// 7
R17i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R9i.w)),vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(uf_remappedVS[23].z),intBitsToFloat(uf_remappedVS[23].w))));
PV1i.x = R17i.x;
PV1i.y = R17i.x;
PV1i.z = R17i.x;
PV1i.w = R17i.x;
R9i.x = int(intBitsToFloat(R11i.y));
PS1i = R9i.x;
// 8
backupReg0i = R10i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R9i.w)),vec4(intBitsToFloat(uf_remappedVS[24].x),intBitsToFloat(uf_remappedVS[24].y),intBitsToFloat(uf_remappedVS[24].z),intBitsToFloat(uf_remappedVS[24].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R17i.y = tempi.x;
R10i.x = int(intBitsToFloat(backupReg0i));
PS0i = R10i.x;
// 9
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R9i.w)),vec4(intBitsToFloat(uf_remappedVS[25].x),intBitsToFloat(uf_remappedVS[25].y),intBitsToFloat(uf_remappedVS[25].z),intBitsToFloat(uf_remappedVS[25].w))));
PV1i.x = R0i.x;
PV1i.y = R0i.x;
PV1i.z = R0i.x;
PV1i.w = R0i.x;
R0i.z = ((R12i.y == 0)?(R7i.y):(R2i.w));
PS1i = R0i.z;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),intBitsToFloat(R9i.w)),vec4(intBitsToFloat(uf_remappedVS[26].x),intBitsToFloat(uf_remappedVS[26].y),intBitsToFloat(uf_remappedVS[26].z),intBitsToFloat(uf_remappedVS[26].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R17i.w = tempi.x;
R2i.z = ((R13i.y == 0)?(R7i.x):(R11i.x));
PS0i = R2i.z;
// 11
backupReg0i = R2i.x;
R2i.x = ((R14i.y == 0)?(R7i.x):(R4i.w));
R14i.y = ((backupReg0i == 0)?(R7i.y):(R7i.z));
R6i.z = ((R4i.z == 0)?(R7i.y):(R6i.w));
PV1i.w = uf_remappedVS[20].z;
R4i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R4i.z;
// 12
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w)));
PV0i.y = uf_remappedVS[22].z;
PV0i.z = uf_remappedVS[21].z;
R4i.w = R17i.w;
R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0);
R13i.y = floatBitsToInt(float(R6i.x));
PS0i = R13i.y;
// 13
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.y)));
PV1i.y = uf_remappedVS[21].y;
PV1i.z = uf_remappedVS[20].y;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
R13i.z = floatBitsToInt(float(backupReg0i));
PS1i = R13i.z;
// 14
PV0i.x = uf_remappedVS[22].y;
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.x)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)));
R124i.w = uf_remappedVS[20].x;
R7i.y = floatBitsToInt(float(R124i.x));
PS0i = R7i.y;
// 15
PV1i.x = uf_remappedVS[21].x;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.x)));
PV1i.z = R123i.z;
PV1i.w = uf_remappedVS[22].x;
R7i.z = floatBitsToInt(float(R125i.x));
PS1i = R7i.z;
// 16
R19i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.y)));
R19i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
R19i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)));
R3i.y = floatBitsToInt(float(R9i.x));
PS0i = R3i.y;
// 17
R18i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[3].x) * 1.0);
R3i.z = floatBitsToInt(float(R10i.x));
PS1i = R3i.z;
// 18
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
// 19
R18i.y = floatBitsToInt(intBitsToFloat(R13i.x) * intBitsToFloat(PS0i));
R18i.z = 0x3f800000;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[6].z), intBitsToFloat(R0i.x)));
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[8].z));
PS0i = R124i.w;
// 1
R10i.x = uf_remappedVS[27].x;
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(R4i.z));
R4i.z = uf_remappedVS[27].y;
R125i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[8].w));
PS1i = R125i.y;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].z) + -(intBitsToFloat(PV1i.y)));
R125i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[9].z));
PS0i = R125i.w;
// 3
R17i.z = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(PV0i.x)));
PV1i.z = R17i.z;
R1i.w = uf_remappedVS[27].z;
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[9].w));
PS1i = R127i.y;
// 4
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[28].x) + intBitsToFloat(uf_remappedVS[28].z));
R20i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.5 + intBitsToFloat(R4i.w)));
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[28].y) + intBitsToFloat(uf_remappedVS[28].w));
R20i.w = floatBitsToInt(intBitsToFloat(R17i.w) * 1.0);
PS0i = R20i.w;
// 5
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[28].z),intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.y)));
R20i.y = floatBitsToInt((intBitsToFloat(R17i.y) * -(0.5) + intBitsToFloat(R4i.w)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[28].w),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.w)));
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[10].z));
PS1i = R126i.w;
// 6
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].y), intBitsToFloat(R125i.y)));
PV0i.x = R0i.x;
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].x), intBitsToFloat(R124i.w)));
PV0i.z = R9i.z;
R125i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[10].w));
PS0i = R125i.y;
// 7
backupReg0i = R0i.z;
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV0i.z)) + -(0.5)));
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[29].x) + intBitsToFloat(uf_remappedVS[29].z));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + -(0.5)));
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[29].y) + intBitsToFloat(uf_remappedVS[29].w));
R20i.x = floatBitsToInt((intBitsToFloat(R17i.x) * 0.5 + intBitsToFloat(R4i.w)));
PS1i = R20i.x;
// 8
backupReg0i = R127i.y;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[29].z),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.y)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x), intBitsToFloat(R125i.w)));
PV0i.y = R127i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[29].w),intBitsToFloat(R10i.y)) + intBitsToFloat(PV1i.w)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y), intBitsToFloat(backupReg0i)));
// 9
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.x)),intBitsToFloat(uf_remappedVS[14].x)) + -(intBitsToFloat(R15i.y))));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[14].y)) + intBitsToFloat(R10i.z)));
PV1i.y = R123i.y;
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[10].x), intBitsToFloat(R126i.w)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[10].y), intBitsToFloat(R125i.y)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + -(0.5)));
PS1i = R125i.y;
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.x)),intBitsToFloat(uf_remappedVS[16].x)) + -(intBitsToFloat(R16i.y))));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[16].y)) + intBitsToFloat(R12i.x)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.y)));
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.x)));
R7i.y = uf_remappedVS[30].x;
PS0i = R7i.y;
// 11
backupReg0i = R3i.y;
backupReg1i = R6i.z;
backupReg2i = R125i.w;
R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y)));
R3i.y = uf_remappedVS[30].y;
R6i.z = uf_remappedVS[30].z;
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)));
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + -(0.5)));
PS1i = R127i.x;
// 12
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[15].z)) + intBitsToFloat(R125i.x)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[15].w)) + intBitsToFloat(R126i.z)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[13].w)) + intBitsToFloat(R127i.z)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[13].z)) + intBitsToFloat(backupReg0i)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(R126i.w)) + -(0.5)));
PS0i = R122i.x;
// 13
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PS0i)) + -(intBitsToFloat(R124i.x))));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.z)) + -(0.5)));
PV1i.y = R123i.y;
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R124i.z))));
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.w)));
R4i.w = uf_remappedVS[31].x;
PS1i = R4i.w;
// 14
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R125i.w)));
PV0i.w = R123i.w;
// 15
R14i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
R14i.y = floatBitsToInt(intBitsToFloat(R127i.x) + 0.5);
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[32].x) + intBitsToFloat(uf_remappedVS[32].z));
PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[32].y) + intBitsToFloat(uf_remappedVS[32].w));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedVS[32].z)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.x)),intBitsToFloat(uf_remappedVS[11].x)) + -(intBitsToFloat(R11i.z))));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(uf_remappedVS[32].w)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[11].y)) + intBitsToFloat(R12i.z)));
PV1i.w = R123i.w;
// 2
backupReg0i = R9i.z;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R13i.z)) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[12].z)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R9i.z = uf_remappedVS[33].x;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R13i.y)) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(uf_remappedVS[12].w)) + intBitsToFloat(PV1i.z)));
PS0i = R122i.x;
// 3
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R0i.z)) + -(intBitsToFloat(PV0i.x))));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 4
R11i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z),intBitsToFloat(R0i.w)) + vec3(0.5,0.5,0.5));
R11i.w = floatBitsToInt(intBitsToFloat(R3i.z) + 0.5);
R1i.x = uf_remappedVS[34].x;
PS0i = R1i.x;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedVS[35].y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedVS[35].x)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(uf_remappedVS[35].w)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedVS[35].z)));
// 1
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(uf_remappedVS[36].x)));
PV1i.x = R0i.x;
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_remappedVS[36].y)));
PV1i.y = R0i.y;
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(uf_remappedVS[36].z)));
PV1i.z = R0i.z;
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.x)));
PS1i = R127i.x;
// 2
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.x)));
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.x)));
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R125i.w)));
R10i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[36].w)));
PS0i = R10i.w;
// 3
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedVS[37].x)));
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_remappedVS[37].y)));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedVS[37].z)));
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(uf_remappedVS[37].w)));
// 4
R12i.xyz = ivec3(R8i.x,R8i.y,R8i.z);
R12i.w = R8i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
// export
gl_Position = vec4(intBitsToFloat(R17i.x), intBitsToFloat(R17i.y), intBitsToFloat(R17i.z), intBitsToFloat(R17i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w));
// export
passParameterSem3 = vec4(intBitsToFloat(R20i.x), intBitsToFloat(R20i.y), intBitsToFloat(R20i.z), intBitsToFloat(R20i.w));
// export
passParameterSem4 = vec4(intBitsToFloat(R18i.x), intBitsToFloat(R18i.y), intBitsToFloat(R18i.z), intBitsToFloat(R18i.w));
// export
passParameterSem5 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w));
// export
passParameterSem6 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w));
// export
// skipped export to semanticId 255
// export
passParameterSem7 = vec4(intBitsToFloat(R14i.x), intBitsToFloat(R14i.y), intBitsToFloat(R14i.z), intBitsToFloat(R14i.z));
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader f6fc641eb23547cf
// Used for: Some blurred backgrounds
float scaleAspect = 1.3333333333333;
uniform ivec4 uf_remappedVS[23];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 1) out vec4 passParameterSem0;
layout(location = 0) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[4];
bool activeMaskStackC[5];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000);
PV0i.y = R0i.y;
R127i.w = floatBitsToInt(1.0);
PS0i = R127i.w;
// 1
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
// 2
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
PV0i.y = R0i.y;
R1i.w = uf_remappedVS[1].x & 0x40000000;
// 3
backupReg0i = R0i.z;
backupReg1i = R0i.w;
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x)*scaleAspect,intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
// 4
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 5
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
// 6
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
PV0i.x = R5i.x;
PV0i.y = R5i.x;
PV0i.z = R5i.x;
PV0i.w = R5i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.y = tempi.x;
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.z = tempi.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.w = tempi.x;
// 10
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].x)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].y)));
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].y)));
PS0i = R3i.x;
// 11
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].x)));
// 12
predResult = (0 != R1i.w);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R1i.z = uf_remappedVS[1].x & 0x00000002;
// 1
predResult = (0 != R1i.z);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R1i.y;
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
PV0i.y = R1i.y;
PV0i.z = R1i.z;
PV0i.w = R1i.w;
// 1
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
R4i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R125i.x = PV1i.z + PS1i;
PV0i.x = R125i.x;
// 3
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.z = R127i.z;
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
// 5
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
// 6
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
// 7
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
// 8
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
// 9
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.w;
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
// 10
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
// 11
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R4i.y = uf_remappedVS[1].x & 0x00000002;
// 1
predResult = (0 != R4i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R1i.y;
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
PV0i.y = R1i.y;
PV0i.z = R1i.z;
PV0i.w = R1i.w;
// 1
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
R4i.w = PV0i.w;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PS0i = int(intBitsToFloat(R1i.y));
// 1
PV1i.z = PS0i << int(1);
PS1i = int(intBitsToFloat(R1i.x));
// 2
R125i.x = PV1i.z + PS1i;
PV0i.x = R125i.x;
// 3
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
PV1i.z = R127i.z;
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
// 4
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
// 5
backupReg0i = R127i.z;
backupReg0i = R127i.z;
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
// 6
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
// 7
backupReg0i = R127i.x;
backupReg0i = R127i.x;
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
// 8
backupReg0i = R126i.x;
backupReg1i = R127i.y;
backupReg2i = R127i.z;
backupReg3i = R127i.w;
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
// 9
backupReg0i = R127i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R125i.w;
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
// 10
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
// 11
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (0 != uf_remappedVS[18].x);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))));
PV0i.x = R1i.x;
PV0i.y = R1i.x;
PV0i.z = R1i.x;
PV0i.w = R1i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R6i.x = uf_remappedVS[1].x & int(1);
// 1
predResult = (0 != R6i.x);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R2i.w = uf_remappedVS[1].x & 0x00000002;
// 1
predResult = (0 != R2i.w);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
PV0i.x = uf_remappedVS[1].x & 0x00010000;
R127i.y = uf_remappedVS[1].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_remappedVS[1].x & 0x00000004;
R127i.w = uf_remappedVS[1].x & 0x00000020;
// 1
R123i.x = ((PV0i.y == 0)?(R1i.w):(R1i.w));
PV1i.x = R123i.x;
R123i.y = ((PV0i.y == 0)?(R1i.z):(R1i.z));
PV1i.y = R123i.y;
R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y));
PV1i.z = R126i.z;
R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x));
PV1i.w = R123i.w;
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
PS1i = R127i.z;
// 2
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w)));
PV0i.x = R6i.x;
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y));
PV0i.w = R123i.w;
R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x));
PS0i = R122i.x;
// 3
backupReg0i = R127i.y;
R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w));
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV0i.x));
PV1i.w = R123i.w;
R124i.z = ((R125i.z == 0)?(PS0i):(PS0i));
PS1i = R124i.z;
// 4
R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x));
PV0i.x = R127i.x;
R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w));
PV0i.y = R125i.y;
R126i.z = uf_remappedVS[1].x & 0x00000008;
// 5
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y));
// 6
R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z));
PV0i.y = R123i.y;
// 7
R1i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y));
R1i.y = ((R126i.z == 0)?(R127i.x):(R126i.x));
R1i.z = ((R126i.z == 0)?(R127i.z):(R127i.z));
// 8
R1i.w = ((R126i.z == 0)?(R124i.z):(R124i.z));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R6i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
PV0i.x = R6i.x;
R126i.y = uf_remappedVS[1].x & 0x00010000;
R127i.z = uf_remappedVS[1].x & 0x00040000;
PV0i.w = uf_remappedVS[1].x & 0x00020000;
// 1
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
PV1i.x = R123i.x;
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
PV1i.y = R127i.y;
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
PV1i.z = R123i.z;
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
PV1i.w = R123i.w;
// 2
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
// 3
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
PV1i.w = R123i.w;
// 4
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w))));
PV0i.x = R127i.x;
PV0i.y = R127i.x;
PV0i.z = R127i.x;
PV0i.w = R127i.x;
// 1
backupReg0i = R1i.x;
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w))));
PV1i.x = R1i.x;
PV1i.y = R1i.x;
PV1i.z = R1i.x;
PV1i.w = R1i.x;
R1i.y = PV0i.x;
PS1i = R1i.y;
// 2
R1i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
R1i.w = R127i.x;
// 3
predResult = (0 != uf_remappedVS[18].y);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.y;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w))));
PV0i.x = R4i.x;
PV0i.y = R4i.x;
PV0i.z = R4i.x;
PV0i.w = R4i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.y = tempi.x;
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.w;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R4i.z = tempi.x;
// 3
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R4i.w = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
R0i.y = uf_remappedVS[1].x & int(1);
// 1
predResult = (0 != R0i.y);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R0i.x = uf_remappedVS[1].x & 0x00000002;
// 1
backupReg0i = R0i.x;
predResult = (0 != backupReg0i);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = uf_remappedVS[1].x & 0x00000020;
R127i.y = uf_remappedVS[1].x & 0x00000010;
PV0i.y = R127i.y;
R125i.z = uf_remappedVS[1].x & 0x00000004;
PV0i.w = uf_remappedVS[1].x & 0x00010000;
// 1
R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y));
PV1i.x = R123i.x;
R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x));
PV1i.z = R123i.z;
R125i.w = uf_remappedVS[1].x & 0x00000008;
R127i.z = ((PV0i.y == 0)?(R4i.y):(R4i.y));
PS1i = R127i.z;
// 2
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z)));
PV0i.x = R0i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
// 3
R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y));
PV1i.z = R123i.z;
R123i.w = ((R127i.y == 0)?(R4i.x):(PV0i.x));
PV1i.w = R123i.w;
// 4
backupReg0i = R127i.x;
R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z));
PV0i.x = R127i.x;
R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w));
PV0i.w = R126i.w;
// 5
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z));
// 6
R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z));
PV0i.y = R123i.y;
// 7
R4i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y));
R4i.y = ((R125i.w == 0)?(R127i.x):(R126i.x));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R0i.x = floatBitsToInt(-(intBitsToFloat(R4i.x)) + 1.0);
PV0i.x = R0i.x;
PV0i.y = uf_remappedVS[1].x & 0x00020000;
R127i.z = uf_remappedVS[1].x & 0x00040000;
R126i.w = uf_remappedVS[1].x & 0x00010000;
// 1
R123i.x = ((PV0i.y == 0)?(R4i.x):(PV0i.x));
PV1i.x = R123i.x;
R127i.w = ((PV0i.y == 0)?(R4i.y):(R4i.y));
PV1i.w = R127i.w;
// 2
R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
// 3
R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y));
PV1i.w = R123i.w;
// 4
R4i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w));
R4i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 1
PV1i.x = PV0i.x;
R0i.w = PV0i.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[22].w)));
// 2
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),1.0)));
PV0i.x = R0i.x;
PV0i.y = R0i.x;
PV0i.z = R0i.x;
PV0i.w = R0i.x;
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PS0i = R0i.y;
}
// export
gl_Position = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
}

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[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 21:9 Ultrawide fixes"
version = 2