XCX probe and dialog fix (#35)

* XCX probe and dialog fix

FIX Dialog will fade instead of black screen
FIX Gamepad probe no longer breaks
FIX Intro movie plays instead of green screen. Decoding is mostly broken

* Ghost Blade HD  (2160p)

Ghost Blade HD 3x scale 2160
This commit is contained in:
getdls 2017-03-04 02:53:34 +01:00 committed by Michael
parent 58409bba99
commit a07a368d8b
3 changed files with 23 additions and 8 deletions

View File

@ -11,7 +11,7 @@ overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
formatsExcluded = 0x41A, 0x033, 0x001 # exclude obvious textures, dialog fade screen, Intro movie partial fix
overwriteWidth = 2560
overwriteHeight = 1440
@ -33,11 +33,11 @@ height = 240
overwriteWidth = 1704
overwriteHeight = 960
[TextureRedefine] # gamepad
[TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
overwriteWidth = 3413
overwriteHeight = 1920
// vvvv credits to Getdls & GITech vvvv //

View File

@ -11,7 +11,7 @@ overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
formatsExcluded = 0x41A, 0x033, 0x001 # exclude obvious textures, dialog fade screen, Intro movie partial fix
overwriteWidth = 3840
overwriteHeight = 2560
@ -33,11 +33,11 @@ height = 240
overwriteWidth = 2556
overwriteHeight = 1440
[TextureRedefine] # gamepad
[TextureRedefine] # gamepad, Scale proprotionally or probe list view breaks
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440
overwriteWidth = 5120
overwriteHeight = 2880
// vvvv credits to Getdls & GITech vvvv //

View File

@ -0,0 +1,15 @@
[Definition]# USA title # Set GPU buffer accuracy to High
titleIds = 50000101ffc00 #
name = "Ghost Blade HD - 3x scale (2160p)" #
[TextureRedefine] # internal resolution x3
width = 1280 #
height = 720 #
overwriteWidth = 3840 #
overwriteHeight = 2160 #
[TextureRedefine] # gamepad view resolution. No point in rendering, just mirrors screen.
width = 854 #
height = 480 #
overwriteWidth = 256 #Nearest integer
overwriteHeight = 144 #