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Remove separate quality workaround Workaround
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351901e2a1
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@ -59,7 +59,7 @@ height = 300
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overwriteWidth = 250
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overwriteHeight = 150
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[TextureRedefine] # half-res (zoom transition)
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 250
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@ -19,4 +19,10 @@ overwriteHeight = 540
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # AMD GCN4 workaround
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -19,4 +19,10 @@ overwriteHeight = 720
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # AMD GCN4 workaround
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -19,4 +19,10 @@ overwriteHeight = 1080
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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overwriteHeight = 2160
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[TextureRedefine] # AMD GCN4 workaround
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,4 +13,10 @@ width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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[TextureRedefine] # AMD GCN4 workaround
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,4 +13,10 @@ width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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overwriteHeight = 720
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[TextureRedefine] # AMD GCN4 workaround
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -13,4 +13,10 @@ width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # AMD GCN4 workaround
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -1,8 +0,0 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - AMD GCN4 Workaround"
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[TextureRedefine] # No artifacts
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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