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[Pokken] Re-add high res shadows
Taking images from old commit: http://i.imgur.com/f7ZfHiV.png http://i.imgur.com/XyL2iPm.png http://i.imgur.com/Ri9MKsz.png
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Enhancement/Pokken_HighResShadows/rules.txt
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11
Enhancement/Pokken_HighResShadows/rules.txt
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[Definition]
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titleIds = 00050000101DF400,00050002101DF401
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name = "Pokken Tournament - High Res Shadows"
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version = 2
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = 1024
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overwriteHeight = 1024
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@ -20,11 +20,11 @@ tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine]
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#[TextureRedefine] # Disabled because of current graphic pack scaling bugs
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width = 960
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#width = 960
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height = 720
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#height = 720
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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@ -64,14 +64,14 @@ height = 252
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overwriteWidth = <?=round($scaleFactorX*448)?>
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overwriteWidth = <?=round($scaleFactorX*448)?>
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overwriteHeight = <?=round($scaleFactorY*252)?>
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overwriteHeight = <?=round($scaleFactorY*252)?>
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; doesn't scale properly yet
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; Disabled because of current graphic pack scaling bugs
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width = 128
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width = 128
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height = 128
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height = 128
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formats = 0x41a
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formats = 0x41a
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#overwriteWidth = <?=round($scaleFactorY*128)?>
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#overwriteWidth = <?=round($scaleFactorY*128)?>
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#overwriteHeight = <?=round($scaleFactorY*128)?>
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#overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet
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[TextureRedefine] # player icon - GL_RGBA8; Disabled because of current graphic pack scaling bugs
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width = 256
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width = 256
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height = 256
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height = 256
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formats = 0x1a
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formats = 0x1a
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