[Pokken] Re-add high res shadows

Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
This commit is contained in:
Michael 2017-12-01 18:34:28 -08:00
parent 9b9bd602cd
commit a1afb1e8cc
3 changed files with 18 additions and 7 deletions

View File

@ -0,0 +1,11 @@
[Definition]
titleIds = 00050000101DF400,00050002101DF401
name = "Pokken Tournament - High Res Shadows"
version = 2
[TextureRedefine]
width = 512
height = 512
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -20,11 +20,11 @@ tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?> overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #[TextureRedefine] # Disabled because of current graphic pack scaling bugs
width = 960 #width = 960
height = 720 #height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?> #overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?> #overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854

View File

@ -64,14 +64,14 @@ height = 252
overwriteWidth = <?=round($scaleFactorX*448)?> overwriteWidth = <?=round($scaleFactorX*448)?>
overwriteHeight = <?=round($scaleFactorY*252)?> overwriteHeight = <?=round($scaleFactorY*252)?>
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; doesn't scale properly yet [TextureRedefine] # player icon - GL_SRGB8_ALPHA8; Disabled because of current graphic pack scaling bugs
width = 128 width = 128
height = 128 height = 128
formats = 0x41a formats = 0x41a
#overwriteWidth = <?=round($scaleFactorY*128)?> #overwriteWidth = <?=round($scaleFactorY*128)?>
#overwriteHeight = <?=round($scaleFactorY*128)?> #overwriteHeight = <?=round($scaleFactorY*128)?>
[TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet [TextureRedefine] # player icon - GL_RGBA8; Disabled because of current graphic pack scaling bugs
width = 256 width = 256
height = 256 height = 256
formats = 0x1a formats = 0x1a