push skalfates changes

This commit is contained in:
Michael 2018-11-07 17:30:40 -08:00
parent c55d3a385d
commit a1db78f1ef
10 changed files with 2032 additions and 1547 deletions

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@ -0,0 +1,40 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Level Of Detail Bias"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
description = "Level of details adjustment"
version = 3
[Preset]
name = Normal (Default)
$lodBias = 0
[Preset]
name = Lowest
$lodBias = +16
[Preset]
name = Very Low
$lodBias = +8
[Preset]
name = Low
$lodBias = +4
[Preset]
name = High
$lodBias = -4
[Preset]
name = Ultra
$lodBias = -8
[Preset]
name = Extreme
$lodBias = -16
[TextureRedefine]
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
overwriteRelativeLodBias = $lodBias

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@ -0,0 +1,50 @@
[Definition]
titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00
name = Film Grain
path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grain"
description = Allows you to adjust how strong the film grain effect is.
version = 3
[Preset]
name = Default Size
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = Medium Size
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = Big Size
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = Disabled
$width = 0
$height = 0
$gameWidth = 1280
$gameHeight = 720
#------------------------------------
[TextureRedefine]
width = 320
height = 192
formats = 0x806
overwriteWidth = ($width/$gameWidth)*320
overwriteHeight = ($height/$gameHeight)*192
[TextureRedefine]
width = 320
height = 180
formats = 0x806
overwriteWidth = ($width/$gameWidth)*320
overwriteHeight = ($height/$gameHeight)*180

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@ -0,0 +1,38 @@
[Definition]
titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00
name = "LOD Bias"
path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias"
description = "Level of details adjustment"
version = 3
[Preset]
name = Normal (Default)
$lodBias = 0
[Preset]
name = Lowest
$lodBias = +16
[Preset]
name = Very Low
$lodBias = +8
[Preset]
name = Low
$lodBias = +4
[Preset]
name = High
$lodBias = -4
[Preset]
name = Ultra
$lodBias = -8
[Preset]
name = Extreme
$lodBias = -16
[TextureRedefine]
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
overwriteRelativeLodBias = $lodBias

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@ -220,10 +220,10 @@ $gameHeight = 720
# - 0x019=Menu Interface/GUI # - 0x019=Menu Interface/GUI
# - 0x01a=Normals # - 0x01a=Normals
# - 0x41a=Geometry rendering # - 0x41a=Geometry rendering
# - 0x806=World Fog # - 0x806=Wind/Fog
# - 0x80e=Depth stencil buffer # - 0x80e=Depth stencil buffer
# - 0x816=Weapon and Objects Bloom # - 0x816=Weapon and Objects Bloom
# - 0x820=Fog/Wind # - 0x820=Field Fog
# Depth/Geometry/Shading Rendering # Depth/Geometry/Shading Rendering
[TextureRedefine] [TextureRedefine]
@ -260,9 +260,9 @@ overwriteHeight = ($height/$gameHeight)* 480
# - 0x019=GUI # - 0x019=GUI
# - 0x01a=Blurs and Normals # - 0x01a=Blurs and Normals
# - 0x80e=World and Objects Depth 32bit # - 0x80e=World and Objects Depth 32bit
# - 0x806=World Fog # - 0x806=Wind/Fog
# - 0x816=World & Weapon Bloom # - 0x816=World & Weapon Bloom
# - 0x820=Fog/Wind? # - 0x820=Fog
# Required 1/2 resolutions # Required 1/2 resolutions
[TextureRedefine] [TextureRedefine]
@ -450,7 +450,7 @@ overwriteHeight = ($height/$gameHeight)* 75
[TextureRedefine] [TextureRedefine]
width = 128 width = 128
height = 48 height = 48
formats = 0x806 formats = 0x806,0x816,0x005,0x820
overwriteWidth = ($width/$gameWidth) * 128 overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
@ -594,6 +594,76 @@ formats = 0x005
overwriteWidth = ($width/$gameWidth) * 2048 overwriteWidth = ($width/$gameWidth) * 2048
overwriteHeight = ($height/$gameHeight) * 2048 overwriteHeight = ($height/$gameHeight) * 2048
# Select-Menu Map
[TextureRedefine]
width = 1504
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1504
overwriteHeight = ($height/$gameHeight) * 720
# Select-Menu Map
[TextureRedefine]
width = 1500
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1500
overwriteHeight = ($height/$gameHeight) * 720
# Select-Menu Map Overlay
[TextureRedefine]
width = 1280
height = 608
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 608
# Mini-map GUI
[TextureRedefine]
width = 192
height = 192
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 192
# Red Viewport
[TextureRedefine]
width = 1920
height = 912
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 912
# Red Viewports Smaller Scales
[TextureRedefine]
width = 64
height = 45
formats = 0x806
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 64
height = 48
formats = 0x806
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 64
height = 32
formats = 0x806
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 23
formats = 0x806
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 23
# Disabled since they break stuff # Disabled since they break stuff
# Minimap # Minimap

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@ -0,0 +1,61 @@
[USAFatalFrameV0]
moduleMatches = 0xE93B31F6
codeCaveSize = 0x4
_pointSpriteSize = 0x00000000
0x00000000 = .int $width
0x026D0674 = lis r12, _pointSpriteSize@ha
0x026D067C = lwz r5, _pointSpriteSize@l(r12)
0x026D0680 = lwz r6, _pointSpriteSize@l(r12)
[EuropeFatalFrameV0]
moduleMatches = 0xB54DBEB0
codeCaveSize = 0x4
_pointSpriteSize = 0x00000000
0x00000000 = .int $width
0x026CF508 = lis r12, _pointSpriteSize@ha
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
[EuropeProjectZeroV0P1]
moduleMatches = 0x5A9D6D31
codeCaveSize = 0x4
_pointSpriteSize = 0x00000000
0x00000000 = .int $width
0x026CF508 = lis r12, _pointSpriteSize@ha
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
[EuropeProjectZeroV0P2]
moduleMatches = 0x360FA109
codeCaveSize = 0x4
_pointSpriteSize = 0x00000000
0x00000000 = .int $width
0x026CF508 = lis r12, _pointSpriteSize@ha
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
[EuropeProjectZeroV0P3]
moduleMatches = 0x9D96F19B
codeCaveSize = 0x4
_pointSpriteSize = 0x00000000
0x00000000 = .int $width
0x026CF508 = lis r12, _pointSpriteSize@ha
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)

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@ -0,0 +1,226 @@
[Definition]
titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00
name = Resolution
path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution"
description = Changes the games resolution. You cannot change resolutions on the fly.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// For [16:9], choose resolutions that are multiples of 320x180
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Quality
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
# -----------------------------------------------------------------------------------------------------------------------------------------------
# -----------------------------------------------------------------------------------------------------------------------------------------------
# All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806
# 0x001=(Color-Red8)
# 0x011=(Color-Red32F)
# 0x011d=(Depth24_Stencil8)
# 0x01a=(Normals/Color-RGBA8)
# 0x41a=(Color-SRGBA8)
# 0x816=(RGB11F)
# 0x80e=(Depth32)
# 0x81e=(RedGreen32F)
# 0x820=(RGBA16)
# Depth/Geometry/Shading Rendering
[TextureRedefine]
width = 1280
height = 720
formats = 0x001,0x011,0x01a,0x41a,0x816
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Gamepad - background
[TextureRedefine]
width = 864
height = 480
formats = 0x41a
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
# Gamepad - game render size
[TextureRedefine]
width = 854
height = 480
formats = 0x41a
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
# -----------------------------------------------------------------------------------------------------------------------------------------------
# -----------------------------------------------------------------------------------------------------------------------------------------------
# 1/2 - Resolutions
[TextureRedefine]
width = 640
height = 368
formats = 0x011,0x01a,0x41a,0x816,0x820
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
# 1/2 - Resolutions
[TextureRedefine]
width = 640
height = 360
formats = 0x011,0x01a,0x41a,0x816,0x820
formatsExcluded = 0x007 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
# 1/4 - Resolutions
[TextureRedefine]
width = 320
height = 192
formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# 1/4 Resolutions
[TextureRedefine]
width = 320
height = 180
formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
# Depth
[TextureRedefine]
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 1024
# Depth
[TextureRedefine]
width = 1024
height = 2048
formats = 0x005
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 2048
# Probably not needed
[TextureRedefine]
width = 96
height = 48
formats = 0x816,0x81e
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
# 816s
[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32

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@ -225,7 +225,7 @@
- title: "Project Zero: Maiden of Black Water" - title: "Project Zero: Maiden of Black Water"
nativeRes: 720 nativeRes: 720
compatLink: "http://compat.cemu.info/wiki/Project_Zero:_Maiden_of_Black_Water" compatLink: "http://compat.cemu.info/wiki/Project_Zero:_Maiden_of_Black_Water"
version3: false version3: true
- title: "Puyo Puyo Tetris" - title: "Puyo Puyo Tetris"
nativeRes: 1080 nativeRes: 1080
compatLink: "http://compat.cemu.info/wiki/Puyo_Puyo_Tetris" compatLink: "http://compat.cemu.info/wiki/Puyo_Puyo_Tetris"