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40
Enhancements/BreathOfTheWild_LODBias/rules.txt
Normal file
40
Enhancements/BreathOfTheWild_LODBias/rules.txt
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@ -0,0 +1,40 @@
|
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Level Of Detail Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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description = "Level of details adjustment"
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version = 3
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[Preset]
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name = Normal (Default)
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$lodBias = 0
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[Preset]
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name = Lowest
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$lodBias = +16
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[Preset]
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name = Very Low
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$lodBias = +8
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[Preset]
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name = Low
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$lodBias = +4
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[Preset]
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name = High
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$lodBias = -4
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[Preset]
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name = Ultra
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$lodBias = -8
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[Preset]
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name = Extreme
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$lodBias = -16
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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overwriteRelativeLodBias = $lodBias
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50
Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt
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50
Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt
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@ -0,0 +1,50 @@
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[Definition]
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||||
titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00
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name = Film Grain
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path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grain"
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description = Allows you to adjust how strong the film grain effect is.
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version = 3
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[Preset]
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name = Default Size
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||||
$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = Medium Size
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = Big Size
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = Disabled
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$width = 0
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$height = 0
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$gameWidth = 1280
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$gameHeight = 720
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#------------------------------------
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x806
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overwriteWidth = ($width/$gameWidth)*320
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overwriteHeight = ($height/$gameHeight)*192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x806
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||||
overwriteWidth = ($width/$gameWidth)*320
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||||
overwriteHeight = ($height/$gameHeight)*180
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38
Enhancements/FatalFrameProjectZero_LODBias/rules.txt
Normal file
38
Enhancements/FatalFrameProjectZero_LODBias/rules.txt
Normal file
@ -0,0 +1,38 @@
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[Definition]
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||||
titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00
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name = "LOD Bias"
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path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias"
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description = "Level of details adjustment"
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version = 3
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[Preset]
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name = Normal (Default)
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$lodBias = 0
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[Preset]
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name = Lowest
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$lodBias = +16
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[Preset]
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name = Very Low
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$lodBias = +8
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[Preset]
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name = Low
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$lodBias = +4
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[Preset]
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name = High
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$lodBias = -4
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[Preset]
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name = Ultra
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$lodBias = -8
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[Preset]
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name = Extreme
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$lodBias = -16
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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overwriteRelativeLodBias = $lodBias
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@ -220,10 +220,10 @@ $gameHeight = 720
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# - 0x019=Menu Interface/GUI
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# - 0x01a=Normals
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# - 0x41a=Geometry rendering
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# - 0x806=World Fog
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# - 0x806=Wind/Fog
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# - 0x80e=Depth stencil buffer
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# - 0x816=Weapon and Objects Bloom
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# - 0x820=Fog/Wind
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# - 0x820=Field Fog
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# Depth/Geometry/Shading Rendering
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[TextureRedefine]
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@ -260,9 +260,9 @@ overwriteHeight = ($height/$gameHeight)* 480
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# - 0x019=GUI
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# - 0x01a=Blurs and Normals
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# - 0x80e=World and Objects Depth 32bit
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# - 0x806=World Fog
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# - 0x806=Wind/Fog
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# - 0x816=World & Weapon Bloom
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# - 0x820=Fog/Wind?
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# - 0x820=Fog
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# Required 1/2 resolutions
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[TextureRedefine]
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@ -450,7 +450,7 @@ overwriteHeight = ($height/$gameHeight)* 75
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[TextureRedefine]
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width = 128
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height = 48
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formats = 0x806
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formats = 0x806,0x816,0x005,0x820
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 48
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@ -594,6 +594,76 @@ formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 2048
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overwriteHeight = ($height/$gameHeight) * 2048
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# Select-Menu Map
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[TextureRedefine]
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width = 1504
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1504
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overwriteHeight = ($height/$gameHeight) * 720
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# Select-Menu Map
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[TextureRedefine]
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width = 1500
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1500
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overwriteHeight = ($height/$gameHeight) * 720
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# Select-Menu Map Overlay
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[TextureRedefine]
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width = 1280
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height = 608
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 608
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# Mini-map GUI
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[TextureRedefine]
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 192
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overwriteHeight = ($height/$gameHeight) * 192
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# Red Viewport
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[TextureRedefine]
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||||
width = 1920
|
||||
height = 912
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||||
formats = 0x001
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||||
overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 912
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# Red Viewports Smaller Scales
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[TextureRedefine]
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width = 64
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height = 45
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x806
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||||
overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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|
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[TextureRedefine]
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||||
width = 64
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height = 32
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formats = 0x806
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||||
overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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||||
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[TextureRedefine]
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width = 32
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height = 23
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 23
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||||
# Disabled since they break stuff
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# Minimap
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|
61
Source/FatalFrameProjectZero_Resolution/patches.txt
Normal file
61
Source/FatalFrameProjectZero_Resolution/patches.txt
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@ -0,0 +1,61 @@
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[USAFatalFrameV0]
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moduleMatches = 0xE93B31F6
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codeCaveSize = 0x4
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_pointSpriteSize = 0x00000000
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0x00000000 = .int $width
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||||
0x026D0674 = lis r12, _pointSpriteSize@ha
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||||
0x026D067C = lwz r5, _pointSpriteSize@l(r12)
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||||
0x026D0680 = lwz r6, _pointSpriteSize@l(r12)
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|
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[EuropeFatalFrameV0]
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moduleMatches = 0xB54DBEB0
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codeCaveSize = 0x4
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||||
_pointSpriteSize = 0x00000000
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0x00000000 = .int $width
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||||
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||||
0x026CF508 = lis r12, _pointSpriteSize@ha
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||||
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
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||||
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
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||||
|
||||
[EuropeProjectZeroV0P1]
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moduleMatches = 0x5A9D6D31
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||||
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||||
codeCaveSize = 0x4
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||||
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||||
_pointSpriteSize = 0x00000000
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||||
0x00000000 = .int $width
|
||||
|
||||
0x026CF508 = lis r12, _pointSpriteSize@ha
|
||||
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
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||||
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
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||||
|
||||
[EuropeProjectZeroV0P2]
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||||
moduleMatches = 0x360FA109
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||||
|
||||
codeCaveSize = 0x4
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||||
|
||||
_pointSpriteSize = 0x00000000
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||||
0x00000000 = .int $width
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||||
|
||||
0x026CF508 = lis r12, _pointSpriteSize@ha
|
||||
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
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||||
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
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||||
|
||||
[EuropeProjectZeroV0P3]
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||||
moduleMatches = 0x9D96F19B
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||||
|
||||
codeCaveSize = 0x4
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||||
|
||||
_pointSpriteSize = 0x00000000
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||||
0x00000000 = .int $width
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||||
|
||||
0x026CF508 = lis r12, _pointSpriteSize@ha
|
||||
0x026CF510 = lwz r5, _pointSpriteSize@l(r12)
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||||
0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
|
226
Source/FatalFrameProjectZero_Resolution/rules.txt
Normal file
226
Source/FatalFrameProjectZero_Resolution/rules.txt
Normal file
@ -0,0 +1,226 @@
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||||
[Definition]
|
||||
titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00
|
||||
name = Resolution
|
||||
path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution"
|
||||
description = Changes the games resolution. You cannot change resolutions on the fly.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
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||||
$height = 720
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
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||||
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||||
// For [16:9], choose resolutions that are multiples of 320x180
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
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||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
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||||
$height = 540
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||||
$gameWidth = 1280
|
||||
$gameHeight = 720
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||||
|
||||
// Quality
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Enthusiast
|
||||
|
||||
[Preset]
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 10240x5760
|
||||
$width = 10240
|
||||
$height = 5760
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
# All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806
|
||||
# 0x001=(Color-Red8)
|
||||
# 0x011=(Color-Red32F)
|
||||
# 0x011d=(Depth24_Stencil8)
|
||||
# 0x01a=(Normals/Color-RGBA8)
|
||||
# 0x41a=(Color-SRGBA8)
|
||||
# 0x816=(RGB11F)
|
||||
# 0x80e=(Depth32)
|
||||
# 0x81e=(RedGreen32F)
|
||||
# 0x820=(RGBA16)
|
||||
|
||||
# Depth/Geometry/Shading Rendering
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x001,0x011,0x01a,0x41a,0x816
|
||||
tileModesExcluded = 0x001 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
# Gamepad - background
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x41a
|
||||
overwriteWidth = ($width / $gameWidth) * 864
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
||||
|
||||
# Gamepad - game render size
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x41a
|
||||
overwriteWidth = ($width / $gameWidth) * 854
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
||||
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
# 1/2 - Resolutions
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x011,0x01a,0x41a,0x816,0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
# 1/2 - Resolutions
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x011,0x01a,0x41a,0x816,0x820
|
||||
formatsExcluded = 0x007 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
# 1/4 - Resolutions
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
# 1/4 Resolutions
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x01a,0x41a,0x80e,0x81e,0x816 # Skip 0x806 for film gran pack
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
# Depth
|
||||
[TextureRedefine]
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x005
|
||||
overwriteWidth = ($width / $gameWidth) * 1024
|
||||
overwriteHeight = ($height / $gameHeight) * 1024
|
||||
|
||||
# Depth
|
||||
[TextureRedefine]
|
||||
width = 1024
|
||||
height = 2048
|
||||
formats = 0x005
|
||||
overwriteWidth = ($width / $gameWidth) * 1024
|
||||
overwriteHeight = ($height / $gameHeight) * 2048
|
||||
|
||||
# Probably not needed
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
height = 48
|
||||
formats = 0x816,0x81e
|
||||
overwriteWidth = ($width/$gameWidth) * 96
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
# 816s
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 96
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 96
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 45
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 45
|
||||
|
||||
[TextureRedefine]
|
||||
width = 40
|
||||
height = 22
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 40
|
||||
overwriteHeight = ($height/$gameHeight) * 22
|
||||
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 32
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
@ -225,7 +225,7 @@
|
||||
- title: "Project Zero: Maiden of Black Water"
|
||||
nativeRes: 720
|
||||
compatLink: "http://compat.cemu.info/wiki/Project_Zero:_Maiden_of_Black_Water"
|
||||
version3: false
|
||||
version3: true
|
||||
- title: "Puyo Puyo Tetris"
|
||||
nativeRes: 1080
|
||||
compatLink: "http://compat.cemu.info/wiki/Puyo_Puyo_Tetris"
|
||||
|
Loading…
Reference in New Issue
Block a user