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[BotW] Add FPS++ arrow fix for V1.4.0 and V1.4.1
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@ -122,10 +122,13 @@ _float1 = 0x10000670
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_float30 = 0x101E78F4
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_convSub = 0x10000BB0
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#TestCave
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codeCaveSize = 0x9C
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_arrowsDiv = 0x1001CCAC
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_arrowsDer = 0x1001CB18
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_fpsCalc = 0x00000010
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#TestCave
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codeCaveSize = 0xCC
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_fpsCalc = 0x00000018
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0x00000000 = .float 3 ; Don't edit me!
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_lowlimit = 0x00000000
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0x00000004 = .float 62156250
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@ -133,45 +136,70 @@ _busSpeed = 0x00000004
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_currentFPS = 0x00000008
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_speedDiv = 0x0000000C
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0x00000010 = stw r0, 0x78(r30)
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0x00000014 = xoris r12, r12, 0x8000
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0x00000018 = stw r12, 0x12C(r30)
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0x0000001C = lis r12, 0x4330
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0x00000020 = stw r12, 0x128(r30)
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0x00000024 = lfd f10, 0x128(r30)
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0x00000028 = lis r12, _convSub@ha
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0x0000002C = lfd f12, _convSub@l(r12)
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0x00000030 = fsub f10, f10, f12
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0x00000034 = frsp f10, f10
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0x00000038 = lis r12, _float1@ha
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0x0000003C = lfs f12, _float1@l(r12)
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0x00000040 = fdivs f10, f12, f10
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0x00000044 = lis r12, _busSpeed@ha
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0x00000048 = lfs f12, _busSpeed@l(r12)
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0x0000004C = fmuls f10, f12, f10
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0x00000050 = lis r12, _currentFPS@ha
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0x00000054 = stfs f10, _currentFPS@l(r12)
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#Precalculate values for later division for the arrow fix
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0x00000010 = .float (0.5/30)
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_arrowMultiplier = 0x00000010
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0x00000058 = lis r12, _float30@ha
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0x0000005C = lfs f12, _float30@l(r12)
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0x00000060 = fdivs f7, f12, f10
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0x00000064 = lis r12, _lowlimit@ha
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0x00000068 = lfs f12, _lowlimit@l(r12)
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0x0000006C = lis r12, _speedDiv@ha
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0x00000070 = fcmpu cr0, f7, f12
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0x00000074 = bge .+0x0C
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0x00000014 = .float (30*30)
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_arrowDivisor = 0x00000014
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0x00000078 = stfs f7, _speedDiv@l(r12)
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0x0000007C = blr
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0x00000080 = stfs f12, _speedDiv@l(r12)
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0x00000084 = blr
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0x00000018 = stw r0, 0x78(r30)
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0x0000001C = xoris r12, r12, 0x8000
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0x00000020 = stw r12, 0x12C(r30)
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0x00000024 = lis r12, 0x4330
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0x00000028 = stw r12, 0x128(r30)
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0x0000002C = lfd f10, 0x128(r30)
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0x00000030 = lis r12, _convSub@ha
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0x00000034 = lfd f12, _convSub@l(r12)
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0x00000038 = fsub f10, f10, f12
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0x0000003C = frsp f10, f10
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0x00000040 = lis r12, _float1@ha
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0x00000044 = lfs f12, _float1@l(r12)
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0x00000048 = fdivs f10, f12, f10
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0x0000004C = lis r12, _busSpeed@ha
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0x00000050 = lfs f12, _busSpeed@l(r12)
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0x00000054 = fmuls f10, f12, f10
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0x00000058 = lis r12, _currentFPS@ha
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0x0000005C = stfs f10, _currentFPS@l(r12)
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#Arrow fix
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#Calculates 30*(30/currentFPS)
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0x00000060 = lis r12, _arrowDivisor@ha
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0x00000064 = lfs f12, _arrowDivisor@l(r12)
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0x00000068 = fdivs f12, f12, f10
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0x0000006C = lis r12, _arrowsDiv@ha
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0x00000070 = stfs f12, _arrowsDiv@l(r12)
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#Calculates 0.5/(30/$targetFPS)
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0x00000074 = lis r12, _arrowMultiplier@ha
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0x00000078 = lfs f12, _arrowMultiplier@l(r12)
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0x0000007C = fmuls f12, f12, f10
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0x00000080 = lis r12, _arrowsDer@ha
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0x00000084 = stfs f12, _arrowsDer@l(r12)
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0x00000088 = lis r12, _float30@ha
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0x0000008C = lfs f12, _float30@l(r12)
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0x00000090 = fdivs f7, f12, f10
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0x00000094 = lis r12, _lowlimit@ha
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0x00000098 = lfs f12, _lowlimit@l(r12)
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0x0000009C = lis r12, _speedDiv@ha
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0x000000A0 = fcmpu cr0, f7, f12
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0x000000A4 = bge .+0x0C
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0x000000A8 = stfs f7, _speedDiv@l(r12)
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0x000000AC = blr
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0x000000B0 = stfs f12, _speedDiv@l(r12)
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0x000000B4 = blr
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_fenceNeg1 = 0x00000084
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0x00000088 = add r6, r12, r0 #orig instruction we are replacing
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0x0000008C = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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0x00000090 = blt .+0x08 #skip subtract if less than
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0x00000094 = subi r6, r6, 1 #do the subtract
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0x00000098 = blr #return
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0x000000B8 = add r6, r12, r0 #orig instruction we are replacing
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0x000000BC = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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0x000000C0 = blt .+0x08 #skip subtract if less than
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0x000000C4 = subi r6, r6, 1 #do the subtract
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0x000000C8 = blr #return
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#codeChanges
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0x031F9E80 = bla _fpsCalc
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