mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-06 23:28:22 +01:00
Delete Resolutions/DKCTropicalFreeze
This commit is contained in:
parent
27b4898314
commit
aa381832af
@ -1,9 +0,0 @@
|
||||
[DKTropicalFreeze2]
|
||||
moduleMatches = 0x4FF15DD2
|
||||
0x10018498 = .float $width/$height
|
||||
0x10094758 = .float $width/$height
|
||||
|
||||
[DKTropicalFreeze16]
|
||||
moduleMatches = 0xA37C99E1
|
||||
0x100184A8 = .float $width/$height
|
||||
0x100946F8 = .float $width/$height
|
@ -1,220 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010137F00,0005000010138300,0005000010144800
|
||||
name = Resolution
|
||||
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Made by getdls and Skalfate.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 (Ultrawide)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 (Ultrawide)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common Super Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 3840x1080 (Super Ultrawide)
|
||||
$width = 3440
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x1440 (Super Ultrawide)
|
||||
$width = 5120
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Format Textures:
|
||||
# - 0x001=Color-Red8
|
||||
# - 0x011=Depth24_Stencil8
|
||||
# - 0x01a=Color-RGBA8
|
||||
# - 0x80e=Depth32
|
||||
|
||||
# Main Game Renderer
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x001,0x011,0x01a,0x80e
|
||||
tileModesExcluded = 0x001 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
# Loading Screen Dk Running
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 256
|
||||
formats = 0x01a,0x80e
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
# GamePad
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
# GamePad
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
# Half-Res
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x01a,0x80e
|
||||
formatsExcluded = 0x007
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
# Half-Res
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x01a,0x80e
|
||||
tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
# 1/4 Res
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
# 1/4 Res
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
# In-game UI Top left screen
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 128
|
||||
formats = 0x01a,0x011
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
# 1/4 Res
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 96
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 96
|
||||
|
||||
# 1/4 Res
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
|
||||
# Additonal GUI Textures
|
||||
|
||||
# Donkey Kong's Face
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
height = 108
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 96
|
||||
overwriteHeight = ($height/$gameHeight) * 108
|
Loading…
Reference in New Issue
Block a user