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Game.
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@ -22,6 +22,12 @@ height = 720
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overwriteWidth = 564
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overwriteHeight = 360
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 500
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overwriteHeight = 300
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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@ -39,4 +45,10 @@ overwriteHeight = 120
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width = 564
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height = 360
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overwriteWidth = 282
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overwriteHeight = 180
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overwriteHeight = 180
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 250
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overwriteHeight = 150
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@ -21,6 +21,12 @@ height = 720
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overwriteWidth = 1692
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overwriteHeight = 1080
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 1500
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overwriteHeight = 900
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -39,4 +45,10 @@ overwriteHeight = 540
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width = 564
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height = 360
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overwriteWidth = 846
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overwriteHeight = 540
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overwriteHeight = 540
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 750
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overwriteHeight = 450
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@ -21,6 +21,12 @@ height = 720
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overwriteWidth = 2256
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overwriteHeight = 1440
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 2000
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overwriteHeight = 1200
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -39,4 +45,10 @@ overwriteHeight = 720
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width = 564
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height = 360
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overwriteWidth = 1128
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overwriteHeight = 720
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1000
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overwriteHeight = 600
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@ -21,6 +21,12 @@ height = 720
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overwriteWidth = 3384
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overwriteHeight = 2160
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 3000
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overwriteHeight = 1800
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -39,4 +45,10 @@ overwriteHeight = 1080
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width = 564
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height = 360
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overwriteWidth = 1692
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1500
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overwriteHeight = 900
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@ -15,6 +15,12 @@ height = 720
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overwriteWidth = 1692
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overwriteHeight = 1080
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 1500
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overwriteHeight = 900
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -26,4 +32,10 @@ overwriteHeight = 540
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width = 564
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height = 360
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overwriteWidth = 846
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overwriteHeight = 540
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overwriteHeight = 540
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 750
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overwriteHeight = 450
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@ -15,6 +15,12 @@ height = 720
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overwriteWidth = 2256
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overwriteHeight = 1440
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 2000
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overwriteHeight = 1200
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -26,4 +32,10 @@ overwriteHeight = 720
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width = 564
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height = 360
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overwriteWidth = 1128
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overwriteHeight = 720
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1000
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overwriteHeight = 600
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@ -15,6 +15,12 @@ height = 720
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overwriteWidth = 3384
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overwriteHeight = 2160
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 3000
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overwriteHeight = 1800
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -26,4 +32,10 @@ overwriteHeight = 1080
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width = 564
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height = 360
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overwriteWidth = 1692
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1500
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overwriteHeight = 900
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