[BotW] Add reflection range adjustment to Enhancements

Co-authored-by: blueskythlikesclouds <19259897+blueskythlikesclouds@users.noreply.github.com>
This commit is contained in:
Michael 2022-04-12 12:08:11 -07:00
parent 1753834c5e
commit ae599f9b9d
2 changed files with 738 additions and 1 deletions

View File

@ -0,0 +1,699 @@
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 340382e6fbbb3951
// start of shader inputs/outputs, predetermined by Cemu. Do not touch
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
#ifdef VULKAN
layout(set = 1, binding = 3) uniform ufBlock
{
uniform ivec4 uf_remappedPS[11];
uniform vec4 uf_fragCoordScale;
};
#else
uniform ivec4 uf_remappedPS[11];
uniform vec2 uf_fragCoordScale;
#endif
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2DArray textureUnitPS0;
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2;
layout(location = 0) noperspective in vec4 passParameterSem0;
layout(location = 1) noperspective in vec4 passParameterSem1;
layout(location = 0) out vec4 passPixelColor0;
// end of shader inputs/outputs
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
if( activeMaskStackC[1] == true ) {
R7i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyz);
R1i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).x);
}
if( activeMaskStackC[1] == true ) {
// 0
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
PV0i.y = R127i.y;
PV0i.z = 0;
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(uf_remappedPS[0].x)) + -(intBitsToFloat(uf_remappedPS[1].z))));
PV0i.w = R127i.w;
R126i.w = 0x3f800000;
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.y),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)));
PS1i = R2i.x;
// 2
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w)));
PV0i.x = R125i.x;
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
R126i.z = R127i.w;
PV0i.z = R126i.z;
R3i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
R125i.w = 0x3f800000;
PS0i = R125i.w;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y)));
// 4
R126i.x = 0;
R5i.y = 0;
R127i.z = floatBitsToInt(-(intBitsToFloat(PS1i)));
PV0i.z = R127i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[3].w)));
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R124i.w;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.z = 0;
PS1i = R6i.z;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),1.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R1i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
PV1i.z = R3i.z;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[4].w)));
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R124i.w));
PS1i = R6i.x;
// 8
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.x)));
PV0i.x = R124i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.x)));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R126i.z)));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
tempResultf = max(0.0, intBitsToFloat(uf_remappedPS[5].w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R4i.w = floatBitsToInt(tempResultf);
PS0i = R4i.w;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
PS1i = R6i.y;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),1.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R1i.x;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R124i.w));
PS1i = R7i.y;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.x));
// 13
R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PS0i));
R126i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PS0i));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[6].w)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[6].w)));
// 14
backupReg0i = R127i.z;
R3i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV1i.w)));
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 15
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PS0i)));
PS1i = R127i.x;
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),1.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
// 17
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(R127i.x)));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
// 18
R4i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w));
PV0i.z = R4i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3db4b4b5));
// 19
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[5].y)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w));
// 20
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.x)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
}
while( activeMaskStackC[1] == true )
{
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R1i.y = (($sampleCount > intBitsToFloat(R6i.z))?int(0xFFFFFFFF):int(0x0));
// 1
predResult = (R1i.y == 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R1i.y = R5i.y;
}
if( activeMaskStackC[2] == true ) {
break;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R123i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 4.0 + 0.0));
PV0i.w = R123i.w;
// 1
R8i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0);
PV1i.x = R8i.x;
R9i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + 2.0);
PV1i.y = R9i.y;
R8i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000));
PV1i.z = R8i.z;
R5i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + 4.0);
// 2
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x)));
PV0i.x = R1i.x;
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y)));
PV0i.y = R1i.y;
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.x)));
PV0i.z = R1i.z;
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.y)));
PV0i.w = R1i.w;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x)));
PS0i = R2i.x;
// 3
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(1.0)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.z)) + intBitsToFloat(R7i.y)));
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0)));
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(1.0)));
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(1.0)));
PS1i = R127i.w;
// 4
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.x)));
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R5i.w)) + intBitsToFloat(R7i.y)));
R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
PS0i = R127i.y;
// 5
R127i.x = floatBitsToInt(max(intBitsToFloat(R2i.y), -(1.0)));
R126i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(PV0i.x)));
PV1i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), -(1.0)));
PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
R125i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV0i.y)));
PS1i = R125i.y;
// 6
PV0i.x = floatBitsToInt(max(intBitsToFloat(R2i.w), -(1.0)));
PV0i.y = floatBitsToInt(max(intBitsToFloat(R2i.z), -(1.0)));
R127i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R127i.y)));
R127i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(PV1i.w)));
PS0i = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
// 7
PV1i.x = floatBitsToInt(min(intBitsToFloat(R127i.x), 1.0));
R127i.y = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PS0i)));
PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0));
PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0));
R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.z)));
PS1i = R3i.x;
// 8
PV0i.x = floatBitsToInt(0.0);
R124i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(PV1i.x)));
R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(PV1i.z)));
R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.w)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R4i.z)));
PS0i = R4i.y;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(1.0,1.0,1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(R4i.z)));
PS1i = R0i.z;
// 10
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R127i.w),-0.0),vec4(1.0,1.0,0.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = ((intBitsToFloat(PV1i.x) != 0.0)?int(0xFFFFFFFF):int(0x0));
PS0i = R127i.z;
// 11
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.y),-0.0),vec4(1.0,1.0,0.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
PS1i = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0));
// 12
backupReg0i = R127i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),intBitsToFloat(R126i.w),-0.0),vec4(1.0,1.0,0.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = backupReg0i | PS1i;
PS0i = R127i.z;
// 13
PV1i.y = ((intBitsToFloat(R127i.y) != 0.0)?int(0xFFFFFFFF):int(0x0));
R126i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0));
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.z)));
PS1i = R0i.w;
// 14
PV0i.x = PV1i.y | R127i.z;
// 15
R3i.y = R126i.w | PV0i.x;
// 16
predResult = (R3i.y != 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R1i.y = R5i.y;
}
if( activeMaskStackC[2] == true ) {
break;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
PV0i.x = R1i.z;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
PV0i.z = R1i.x;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
R127i.y = R2i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0);
PS0i = R127i.y;
// 1
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + vec3(0.5,0.5,0.5));
R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
PS1i = floatBitsToInt(-(intBitsToFloat(R2i.y)));
PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0);
// 2
R2i.x = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5);
R2i.y = floatBitsToInt(intBitsToFloat(PS1i) + 0.5);
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
PV0i.w = R2i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
R4i.x = 0;
PS0i = R4i.x;
// 3
backupReg0i = R3i.x;
R3i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
R3i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
R2i.z = backupReg0i;
R2i.w = 0x3f800000;
R5i.x = 0;
PS1i = R5i.x;
}
if( activeMaskStackC[1] == true ) {
R1i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.xy)).x);
R1i.y = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).x);
R1i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).x);
R1i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R3i.xy)).x);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R126i.x = 0;
R125i.y = R0i.z;
R127i.z = R4i.y;
R127i.w = 0x3f800000;
R125i.w = 0x3f800000;
PS0i = R125i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R125i.x = 0;
PS1i = R125i.x;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
R126i.z = R0i.w;
PS0i = R126i.z;
// 3
backupReg0i = R127i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[8].w)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[8].w)));
R127i.w = 0x3f800000;
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS1i = R127i.x;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),1.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
PS0i = R126i.y;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),1.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R127i.x));
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y));
PS0i = R127i.x;
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 8
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PS1i));
PS0i = R125i.y;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R127i.x))) + -(intBitsToFloat(uf_remappedPS[0].z))));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R127i.z))) + -(intBitsToFloat(uf_remappedPS[0].z))));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R125i.y))) + -(intBitsToFloat(uf_remappedPS[0].z))));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PS1i));
// 11
backupReg0i = R1i.x;
backupReg1i = R1i.y;
R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y)));
PV1i.x = R1i.x;
R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(PV0i.x)));
PV1i.y = R1i.y;
R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.z)));
PV1i.z = R0i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[0].z))));
PV1i.w = R123i.w;
// 12
backupReg0i = R1i.w;
R2i.x = ((0.0 > intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0));
PV0i.x = R2i.x;
R1i.z = ((0.0 > intBitsToFloat(PV1i.z))?int(0xFFFFFFFF):int(0x0));
R0i.w = ((0.0 > intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0));
PV0i.w = R0i.w;
R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.w)));
PS0i = R1i.w;
// 13
PV1i.y = PV0i.x | PV0i.w;
R2i.y = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0));
PS1i = R2i.y;
// 14
PV0i.x = R1i.z | PV1i.y;
// 15
R2i.z = R2i.y | PV0i.x;
// 16
predResult = (R2i.z != 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
int offset = floatBitsToInt($sampleCount * 4.0);
R127i.x = ((R0i.w == 0)?(offset):(R9i.y));
PV0i.x = R127i.x;
R127i.y = ((R2i.x == 0)?(offset):(R8i.x));
PV0i.y = R127i.y;
R127i.z = ((R2i.y == 0)?(offset):(R5i.w));
R127i.w = ((R1i.z == 0)?(offset):(R8i.z));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[9].x));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS0i));
R126i.x = clampFI32(R126i.x);
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
R126i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), -(intBitsToFloat(R1i.x))));
R126i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), -(intBitsToFloat(R1i.y))));
R125i.z = floatBitsToInt(max(intBitsToFloat(R0i.z), -(intBitsToFloat(R0i.z))));
PS1i = R125i.z;
// 2
PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
R126i.y = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w))));
// 3
R5i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x)));
PV1i.y = R5i.y;
// 4
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = ((intBitsToFloat(R127i.y) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0));
R127i.y = ((intBitsToFloat(R127i.w) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0));
R127i.z = ((intBitsToFloat(backupReg0i) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d800000));
R125i.y = ((intBitsToFloat(backupReg1i) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0));
PS0i = R125i.y;
// 5
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y)));
// 6
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y)));
PV0i.w = clampFI32(PV0i.w);
// 7
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w)));
// 8
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.w)));
// 9
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
// 10
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PS1i)));
// 11
PV1i.x = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.z))?int(0xFFFFFFFF):int(0x0));
PV1i.y = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R125i.z))?int(0xFFFFFFFF):int(0x0));
PV1i.z = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.y))?int(0xFFFFFFFF):int(0x0));
PV1i.w = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.w))?int(0xFFFFFFFF):int(0x0));
// 12
backupReg0i = R127i.y;
R123i.x = ((R127i.z == 0)?(0):(PV1i.w));
PV0i.x = R123i.x;
R127i.y = ((backupReg0i == 0)?(0):(PV1i.y));
R123i.z = ((R127i.x == 0)?(0):(PV1i.x));
PV0i.z = R123i.z;
R126i.w = ((R125i.y == 0)?(0):(PV1i.z));
// 13
PV1i.z = PV0i.z | PV0i.x;
// 14
PV0i.x = R127i.y | PV1i.z;
// 15
R1i.y = R126i.w | PV0i.x;
}
if( activeMaskStackC[2] == true ) {
break;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
backupReg0i = R6i.z;
R6i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0);
}
}
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((intBitsToFloat(R0i.x) * 2.0 + -(1.0)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R6i.x)));
PV0i.z = floatBitsToInt(intBitsToFloat(R5i.y) / ($sampleCount * 4.0));
R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 2.0 + -(1.0)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.z));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PV0i.w)) + 1.0));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[9].w) * intBitsToFloat(PS0i));
PV1i.w = clampFI32(PV1i.w);
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R7i.y)));
PS1i = R126i.y;
// 2
backupReg0i = R1i.y;
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), intBitsToFloat(0x3dcccccd)));
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x)));
R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
R0i.w = ((backupReg0i == 0)?(0):(0x3f800000));
PS0i = R127i.y;
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)));
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0);
R0i.z = floatBitsToInt(roundEven(1.0));
PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0));
R0i.x = floatBitsToInt(intBitsToFloat(PS0i) + 0.5);
PS1i = R0i.x;
// 4
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5);
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
}
if( activeMaskStackC[1] == true ) {
R0i.xyz = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
}
if( activeMaskStackC[1] == true ) {
// 0
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[10].w)));
PV0i.w = clampFI32(PV0i.w);
// 1
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.w)));
// 2
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.y)));
// 3
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.z)));
// 4
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R0i.w)));
// 5
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x), intBitsToFloat(PV0i.y)));
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y), intBitsToFloat(PV0i.y)));
// 6
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.x)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x)));
}
// export
passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
}

View File

@ -2,7 +2,7 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Enhancements
path = "The Legend of Zelda: Breath of the Wild/Enhancements"
description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, and clarity preset creators.
description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, Skyth, and clarity preset creators.
version = 6
[Default]
@ -10,6 +10,7 @@ $preset:int = 10
$disableClarity:int = 0
$disableDOF:int = 0
$reflExtra:int = 0
$sampleCount:int = 4
$advancedLOD = 0
$lodBias = 0
$anisotropy = 1
@ -131,6 +132,43 @@ name = Enhanced Reflections
category = Reflections
$reflExtra:int = 1
# SSR Sample Count
[Preset]
name = Disabled
category = Reflection Range
$sampleCount:int = 0
[Preset]
name = Extra Low (2 samples)
category = Reflection Range
$sampleCount:int = 2
[Preset]
name = Low (4 samples, Default)
category = Reflection Range
default = 1
[Preset]
name = Medium (8 samples)
category = Reflection Range
$sampleCount:int = 8
[Preset]
name = High (16 samples)
category = Reflection Range
$sampleCount:int = 16
[Preset]
name = Extra High (32 samples)
category = Reflection Range
$sampleCount:int = 32
[Preset]
name = Extreme (64 samples)
category = Reflection Range
$sampleCount:int = 64
# Anisotropic Filtering
[Preset]