Update rules.txt

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MelonSpeedruns 2017-12-03 18:20:26 -05:00 committed by GitHub
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commit aeacc754b0
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@ -20,12 +20,13 @@ tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
#[TextureRedefine] #Only saw depth in Nsight
#width = 640
#height = 360
#tileModesExcluded = 0x001
#overwriteWidth = <?=round($scaleFactorX*640)?>
#overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #Only saw depth in Nsight
width = 640
height = 360
formatsExcluded = 0x35
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #Lighting?
width = 322
@ -33,11 +34,12 @@ height = 182
overwriteWidth = <?=round($scaleFactorX*322)?>
overwriteHeight = <?=round($scaleFactorY*182)?>
#[TextureRedefine] #Dupe of Main Game
#width = 320
#height = 180
#overwriteWidth = <?=round($scaleFactorX*320)?>
#overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #Dupe of Main Game
width = 320
height = 180
formatsExcluded = 0x35
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #Lighting Blur?
width = 162