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Update rules.txt
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@ -20,12 +20,13 @@ tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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#[TextureRedefine] #Only saw depth in Nsight
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[TextureRedefine] #Only saw depth in Nsight
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#width = 640
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width = 640
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#height = 360
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height = 360
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#tileModesExcluded = 0x001
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formatsExcluded = 0x35
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#overwriteWidth = <?=round($scaleFactorX*640)?>
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tileModesExcluded = 0x001
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#overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #Lighting?
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[TextureRedefine] #Lighting?
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width = 322
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width = 322
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@ -33,11 +34,12 @@ height = 182
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overwriteWidth = <?=round($scaleFactorX*322)?>
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overwriteWidth = <?=round($scaleFactorX*322)?>
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overwriteHeight = <?=round($scaleFactorY*182)?>
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overwriteHeight = <?=round($scaleFactorY*182)?>
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#[TextureRedefine] #Dupe of Main Game
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[TextureRedefine] #Dupe of Main Game
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#width = 320
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width = 320
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#height = 180
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height = 180
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#overwriteWidth = <?=round($scaleFactorX*320)?>
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formatsExcluded = 0x35
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#overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #Lighting Blur?
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[TextureRedefine] #Lighting Blur?
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width = 162
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width = 162
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