[BotW] Mod: Change Ancient stuff's color

Mainly Guardians, plus Ancient/Guardian weapons and Armor.
Included a few preset colors that were originally used by the game.
This commit is contained in:
NAVras-Z 2019-07-27 08:09:22 +08:00 committed by GitHub
parent f4ca28a860
commit b27294a2d9
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17 changed files with 7473 additions and 0 deletions

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@ -0,0 +1,941 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
const float Light = $L;
// Armor When teleporting
// shader 7cd50058a8f1d6dd
uniform ivec4 uf_remappedPS[10];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler3D textureUnitPS1;
layout(binding = 2) uniform sampler2DArray textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(binding = 6) uniform sampler2D textureUnitPS6;
layout(binding = 7) uniform sampler2D textureUnitPS7;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem5;
layout(location = 5) in vec4 passParameterSem7;
layout(location = 6) in vec4 passParameterSem8;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem5);
R5i = floatBitsToInt(passParameterSem7);
R6i = floatBitsToInt(passParameterSem8);
if( activeMaskStackC[1] == true ) {
R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.w = R127i.w;
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PS0i = R127i.y;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
R126i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x)));
PS0i = R126i.w;
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R126i.y = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
PS1i = R126i.y;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
// 5
backupReg0i = R127i.y;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.x)));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R126i.w;
// 6
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
// 7
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R1i.x)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R1i.y)));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
// 8
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R1i.z)));
// 9
backupReg0i = R127i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.x)));
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
// 10
R5i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i)));
R3i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f969696));
R3i.z = clampFI32(R3i.z);
R1i.w = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w)));
R6i.y = 0x3f800000;
PS0i = R6i.y;
// 11
R7i.y = 0;
R5i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.z)));
R5i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.w)));
PS1i = R5i.y;
// 12
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
PS0i = floatBitsToInt(tempResultf);
// 13
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R3i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PS0i = R1i.x;
// 15
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R2i.w = clampFI32(R2i.w);
// 16
predResult = (intBitsToFloat(R1i.w) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w)));
PV0i.z = R0i.z;
// 1
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
}
if( activeMaskStackC[2] == true ) {
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R0i.y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R0i.z));
// 1
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R9i.z;
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg0i)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg1i)));
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R6i.z = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
// 1
predResult = (R6i.z != 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a));
R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a));
R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a));
}
if( activeMaskStackC[2] == true ) {
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3dea4a8c));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0);
tempResultf = max(0.0, intBitsToFloat(R2i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
tempResultf = max(0.0, intBitsToFloat(PV0i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
// 3
R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333)));
PV1i.y = R126i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000));
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25);
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.w = R123i.w;
R7i.y = 0x3e99999a;
PS1i = R7i.y;
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
PV0i.y = clampFI32(PV0i.y);
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
R127i.z = clampFI32(R127i.z);
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
PV0i.w = clampFI32(PV0i.w);
// 7
PV1i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.z));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w));
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
PS1i = R127i.x;
// 8
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R9i.z;
backupReg3i = R5i.x;
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z));
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i)));
PS0i = R5i.x;
// 9
backupReg0i = R5i.y;
backupReg1i = R5i.z;
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
// 10
R4i.y = R6i.y;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R6i.y = R7i.y;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y));
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
// 2
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666));
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec));
R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
PS0i = R1i.y;
// 3
R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec));
}
if( activeMaskStackC[2] == true ) {
R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x));
// 1
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y)));
PV1i.y = R123i.y;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y));
// 3
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
R127i.w = clampFI32(R127i.w);
PV1i.w = R127i.w;
// 4
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R9i.z;
backupReg3i = R5i.x;
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
PS0i = R5i.x;
// 5
backupReg0i = R5i.y;
backupReg1i = R5i.z;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889));
// 1
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(uf_remappedPS[6].x)));
// 2
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983));
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40e66666));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983));
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983));
PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS0i));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
// 2
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
PS0i = R125i.w;
// 3
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R126i.z = R1i.x;
R126i.z = clampFI32(R126i.z);
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.w = R123i.w;
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
PS1i = R124i.w;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)));
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
PS1i = R126i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
// 7
backupReg0i = R127i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
// 8
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
tempResultf = max(0.0, intBitsToFloat(R126i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127i.x = floatBitsToInt(tempResultf);
PS0i = R127i.x;
// 9
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
PV1i.z = R123i.z;
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
PS1i = R126i.x;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.z)));
PV0i.z = R123i.z;
PV0i.w = PV1i.x;
PV0i.w = clampFI32(PV0i.w);
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
PS0i = R127i.z;
// 11
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
PS1i = R125i.z;
// 12
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
// 13
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.w = clampFI32(PV1i.w);
// 14
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
// 15
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R126i.x;
R125i.w = PV0i.y;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
// 16
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
// 17
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
PV1i.y = R126i.y;
// 18
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
// 20
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
PS0i = R126i.z;
// 21
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
PV1i.w = R123i.w;
// 22
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 23
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
// 24
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 25
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R0i.xyz = ivec3(0,0,0);
R1i.w = 0;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R1i.w;
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x40490fdb));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R127i.y = R1i.x;
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R9i.y)));
R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000));
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
PS0i = R1i.w;
// 1
R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.w = R126i.w;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
// 3
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w)));
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x));
// 4
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = PV0i.z;
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
PV1i.y = clampFI32(PV1i.y);
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
// 7
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
R127i.y = PV0i.w;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
R126i.x = PV1i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
PS0i = R126i.x;
// 9
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 10
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
// 12
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
// 13
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
PV1i.w = R123i.w;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
// 15
backupReg0i = R0i.y;
backupReg1i = R0i.x;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y));
// 16
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
// 1
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x)));
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
backupReg3i = R1i.w;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R126i.w = R1i.w;
R126i.w = clampFI32(R126i.w);
PV0i.w = R126i.w;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.x)));
PV1i.y = R123i.y;
R127i.z = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.z)));
PV1i.w = R123i.w;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x)));
PS1i = R127i.y;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.y)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.z)));
PS0i = R127i.w;
// 3
backupReg0i = R127i.y;
R127i.x = ((R127i.z == 0)?(R5i.x):(PV0i.z));
PV1i.x = R127i.x;
R127i.y = ((R127i.z == 0)?(R9i.x):(backupReg0i));
R126i.z = ((R127i.z == 0)?(R5i.z):(PV0i.x));
PV1i.z = R126i.z;
R125i.w = ((R127i.z == 0)?(R5i.y):(PV0i.y));
PV1i.w = R125i.w;
R125i.z = ((R127i.z == 0)?(R9i.y):(PV0i.w));
PS1i = R125i.z;
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
R126i.y = ((R127i.z == 0)?(R9i.z):(R127i.w));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R4i.y)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
// 5
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R125i.w)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
R2i.w = ((R127i.z == 0)?(R4i.y):(PV0i.z));
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
PS1i = R6i.x;
// 6
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
// 7
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x)));
R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
R0i.y = clampFI32(R0i.y);
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x)));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x)));
// 1
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
R1i.w = PV0i.w;
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
R1i.x = PV0i.x;
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0);
PS1i = R1i.x;
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w)));
}
if( activeMaskStackC[2] == true ) {
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard;
tempResultf = max(0.0, intBitsToFloat(R1i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R1i.x = floatBitsToInt(tempResultf);
PS0i = R1i.x;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666));
// 1
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
PS1i = R127i.z;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd)));
PV0i.y = R123i.y;
// 3
backupReg0i = R5i.x;
backupReg1i = R5i.y;
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
PV1i.w = R123i.w;
// 4
backupReg0i = R5i.z;
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R2i.w)));
PV0i.x = R123i.x;
PV0i.y = uf_remappedPS[7].z;
PV0i.z = ((intBitsToFloat(R7i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.w = ((R6i.z == 0)?(0x3d008081):(0x3d30b0b1));
PV0i.w = R123i.w;
R1i.w = floatBitsToInt(1.0);
PS0i = R1i.w;
// 1
R1i.x = PV0i.w;
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
PV1i.y = R127i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
R1i.y = PV0i.y;
PS1i = R1i.y;
// 2
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
R2i.w = 0x3f800000;
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
PS0i = R0i.x;
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
R123i.w = ((PV0i.x == 0)?(R6i.y):(R7i.y));
PV1i.w = R123i.w;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV1i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
// 5
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
PS1i = int(intBitsToFloat(PV0i.z));
// 6
PV0i.x = PS1i & 0x000000e0;
// 7
PV1i.w = PV0i.x >> 0x00000003;
// 8
PS0i = floatBitsToInt(float(PV1i.w));
// 9
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
// 11
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
// 12
R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
R4i.w = R2i.w;
// 13
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R3i.w = R0i.w;
// 14
R2i.xyz = ivec3(R6i.x,R8i.y,R7i.z);
R2i.w = R5i.w;
// 15
backupReg0i = R1i.x;
backupReg1i = R1i.y;
backupReg2i = R1i.z;
backupReg3i = R1i.w;
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R1i.w = backupReg3i;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

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@ -0,0 +1,187 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
const float Light = $L;
// Ancient Armor
// shader cc51c2b5a4fce06c
uniform ivec4 uf_remappedPS[3];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler2D textureUnitPS1;
layout(binding = 2) uniform sampler2D textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem7;
layout(location = 3) in vec4 passParameterSem3;
layout(location = 4) in vec4 passParameterSem4;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem0;
R1f = passParameterSem1;
R2f = passParameterSem7;
R3f = passParameterSem3;
R4f = passParameterSem4;
R5f.xy = (texture(textureUnitPS3, R0f.xy).xy);
R1f.w = (texture(textureUnitPS2, R0f.xy).x);
R1f.xyz = (texture(textureUnitPS4, R1f.xy).xyz);
R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz);
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
// 0
PV0f.x = fract(R2f.x);
R125f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PV0f.y = R125f.y;
R127f.z = mul_nonIEEE(R3f.y, R4f.z);
PV0f.w = fract(R2f.y);
R127f.x = mul_nonIEEE(R3f.z, R4f.x);
PS0f = R127f.x;
// 1
R126f.x = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PV1f.y = PV0f.w + -(0.5);
PV1f.z = PV0f.x + -(0.5);
PV1f.w = mul_nonIEEE(R3f.x, R4f.y);
R127f.y = mul_nonIEEE(PV0f.y, PV0f.y);
PS1f = R127f.y;
// 2
backupReg0f = R127f.z;
R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV0f.x = R123f.x;
R126f.y = (mul_nonIEEE(-(R4f.z),R3f.x) + R127f.x);
R127f.z = (mul_nonIEEE(-(R4f.y),R3f.z) + backupReg0f);
R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.w);
PS0f = R127f.w;
// 3
R123f.x = (mul_nonIEEE(R126f.x,R126f.x) + R127f.y);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV1f.x = R123f.x;
PV1f.y = mul_nonIEEE(R4f.w, R126f.x);
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w);
R126f.w = mul_nonIEEE(Color.r, R1f.x);
R126f.x = mul_nonIEEE(Color.g, R1f.y);
PS1f = R126f.x;
// 4
PV0f.x = mul_nonIEEE(R127f.z, PV1f.y);
PV0f.y = mul_nonIEEE(R126f.y, PV1f.y);
PV0f.z = mul_nonIEEE(R127f.w, PV1f.y);
PV0f.w = -(PV1f.x) + 1.0;
PS0f = mul_nonIEEE(PV1f.z, PV1f.z);
// 5
R123f.x = (mul_nonIEEE(R4f.y,R125f.y) + PV0f.y);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(R4f.x,R125f.y) + PV0f.x);
PV1f.y = R123f.y;
PV1f.z = mul_nonIEEE(R1f.w, PS0f);
R123f.w = (mul_nonIEEE(R4f.z,R125f.y) + PV0f.z);
PV1f.w = R123f.w;
PS1f = sqrt(PV0f.w);
// 6
R127f.x = (mul_nonIEEE(R3f.x,PS1f) + PV1f.y);
PV0f.x = R127f.x;
R126f.y = (mul_nonIEEE(R3f.y,PS1f) + PV1f.x);
PV0f.y = R126f.y;
R126f.z = (mul_nonIEEE(R3f.z,PS1f) + PV1f.w);
PV0f.z = R126f.z;
PV0f.w = PV1f.z * intBitsToFloat(0x427f0000);
R127f.z = mul_nonIEEE(Color.b, R1f.z);
PS0f = R127f.z;
// 7
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R125f.y = floor(PV0f.w);
R125f.y *= 4.0;
PS1f = R125f.y;
// 8
PV0f.x = mul_nonIEEE(R6f.z, R127f.z);
PV0f.y = mul_nonIEEE(R6f.y, R126f.x);
R127f.z = intBitsToFloat(0x3d008081);
PV0f.w = mul_nonIEEE(R6f.x, R126f.w);
tempResultf = 1.0 / sqrt(PV1f.x);
R127f.y = tempResultf;
R127f.y /= 2.0;
PS0f = R127f.y;
// 9
R126f.x = R125f.y + 2.0;
R6f.y = mul_nonIEEE(Light, PV0f.y);
R6f.z = mul_nonIEEE(Light, PV0f.x);
PV1f.w = intBitsToFloat(uf_remappedPS[2].z);
R6f.x = mul_nonIEEE(Light, PV0f.w);
PS1f = R6f.x;
// 10
R3f.x = R127f.z;
R3f.y = PV1f.w;
R1f.z = (mul_nonIEEE(R126f.z,R127f.y) + 0.5);
R3f.w = 1.0;
R1f.x = (mul_nonIEEE(R127f.x,R127f.y) + 0.5);
PS0f = R1f.x;
// 11
R1f.y = (mul_nonIEEE(R126f.y,R127f.y) + 0.5);
R6f.w = 1.0;
R1f.w = R126f.x * intBitsToFloat(0x3b808081);
PS1f = R1f.w;
// 12
R0f.w = intBitsToFloat(0x3e828283);
// 13
R7f.xyz = vec3(R6f.x,R6f.y,R6f.z);
R7f.w = R6f.w;
// 14
R6f.xyz = vec3(R1f.x,R1f.y,R1f.z);
R6f.w = R1f.w;
// 15
R5f.xyz = vec3(R0f.x,R0f.y,R0f.z);
R5f.w = R0f.w;
// 16
R4f.xyz = vec3(R3f.x,R3f.y,R3f.z);
R4f.w = R3f.w;
// export
passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
passPixelColor1 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
passPixelColor3 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
passPixelColor5 = vec4(R7f.x, R7f.y, R7f.z, R7f.w);
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Ancient Armor
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Ancient Armor"
description = Change Ancient Amor's color and brightness. Originally it's Ancient Orange.
version = 3
[Preset]
name = Malice Red
$R = 0.85
$G = 0.029
$B = 0.15
$L = 20.0
[Preset]
name = Guardian Yellow
$R = 1.0
$G = 0.2
$B = 0.059
$L = 40.0
[Preset]
name = Guardian weapon Yellow
$R = 1.0
$G = 0.2
$B = 0.0
$L = 29.576
[Preset]
name = Ancient Orange
$R = 1.0
$G = 0.2
$B = 0.0006
$L = 20.0
[Preset]
name = Ancient weapon Orange
$R = 1.0
$G = 0.15
$B = 0.05
$L = 20.0
[Preset]
name = Energy Blue
$R = 0.03
$G = 0.25
$B = 1.0
$L = 40.0
[Preset]
name = Custom (Edit in rules.txt)
$R = 0.000
$G = 0.000
$B = 0.000
$L = 40.0 # Brightness, Armor only because others vary

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
const float Light = $L;
// Ancient weapons
// shader 5c4fc00fefe604eb
uniform ivec4 uf_remappedPS[3];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler2D textureUnitPS1;
layout(binding = 2) uniform sampler2D textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem3;
layout(location = 2) in vec4 passParameterSem4;
layout(location = 3) in vec4 passParameterSem7;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem3);
R2i = floatBitsToInt(passParameterSem4);
R3i = floatBitsToInt(passParameterSem7);
R4i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
R6i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
R5i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
// 0
R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.x = R126i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.z)));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
PV0i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.x)));
PS0i = R126i.y;
// 1
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.y)));
R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV1i.w = R127i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
// 2
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.y)));
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.y)));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PS1i)));
R122i.x = clampFI32(R122i.x);
PS0i = R122i.x;
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R127i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x437f0000));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z)));
PV1i.w = R123i.w;
R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
PS1i = R127i.w;
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
R127i.x = int(intBitsToFloat(PV1i.z));
PS0i = R127i.x;
// 5
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w)));
// 6
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.x)));
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z)));
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.w)));
PV0i.w = R127i.x & 0x000000e0;
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x427f0000));
PS0i = R127i.y;
// 7
R127i.x = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R5i.y)));
R126i.y = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R5i.z)));
R127i.z = PV0i.w >> 0x00000003;
R127i.w = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R5i.x)));
R126i.w = ((intBitsToFloat(R6i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
PS1i = R126i.w;
// 8
backupReg0i = R127i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R126i.x = floatBitsToInt(floor(intBitsToFloat(backupReg0i)));
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0);
PS0i = R126i.x;
// 9
backupReg0i = R126i.y;
backupReg1i = R127i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R127i.w)));
R126i.y = ((R126i.w == 0)?(0x3d008081):(0x3d20a0a1));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.x)));
PS1i = floatBitsToInt(float(backupReg1i));
// 10
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x42820000));
R7i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w)));
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 2.0);
PV0i.w = uf_remappedPS[2].z;
R7i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
PS0i = R7i.x;
// 11
R6i.x = R126i.y;
R6i.y = PV0i.w;
R7i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.z)));
R6i.w = floatBitsToInt(1.0);
R7i.w = 0x3f800000;
PS1i = R7i.w;
// 12
R5i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3b808081));
R0i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b808081));
PS0i = R0i.w;
// 13
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y));
PS1i = floatBitsToInt(tempResultf);
PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0);
// 14
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PS1i)) + 0.5));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PS1i)) + 0.5));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PS1i)) + 0.5));
// 15
R4i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
R4i.w = R7i.w;
// 16
R3i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
R3i.w = R5i.w;
// 17
R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R2i.w = R0i.w;
// 18
R1i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
R1i.w = R6i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
const float Light = $L;
// Ancient weapons when teleporting
// shader b1b149918fac0b8d
uniform ivec4 uf_remappedPS[10];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler3D textureUnitPS1;
layout(binding = 2) uniform sampler2DArray textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(binding = 6) uniform sampler2D textureUnitPS6;
layout(binding = 7) uniform sampler2D textureUnitPS7;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem2;
layout(location = 2) in vec4 passParameterSem8;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem5;
layout(location = 5) in vec4 passParameterSem7;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem2);
R2i = floatBitsToInt(passParameterSem8);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem5);
R5i = floatBitsToInt(passParameterSem7);
if( activeMaskStackC[1] == true ) {
R6i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
R7i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz);
R9i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xy);
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.w = R127i.w;
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PS0i = R127i.y;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
R126i.w = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
PS0i = R126i.w;
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
PS1i = R126i.x;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
// 5
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
PV1i.x = R127i.x;
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
PV1i.y = R125i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R126i.w;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
// 7
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R7i.y)));
R127i.z = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R7i.x)));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
// 8
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R7i.z)));
// 9
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R9i.y)));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.y)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.z)));
R1i.w = 0x3f800000;
PS1i = R1i.w;
// 10
R4i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w)));
R4i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.z)));
R4i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
R4i.w = 0;
PS0i = R4i.w;
// 11
R2i.x = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[2].w)));
R5i.w = R9i.y;
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
PS1i = floatBitsToInt(tempResultf);
// 12
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R5i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
PV0i.y = R5i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
PV0i.z = R3i.z;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
PS1i = R3i.y;
// 14
R3i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
R3i.x = clampFI32(R3i.x);
// 15
predResult = (intBitsToFloat(R2i.x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[2].w)));
PV0i.z = R0i.z;
// 1
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
}
if( activeMaskStackC[2] == true ) {
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z));
// 1
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg1i)));
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg2i)));
// 2
R5i.w = R4i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R5i.z = ((intBitsToFloat(uf_remappedPS[3].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
// 1
predResult = (R5i.z != 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e99999a));
R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e99999a));
R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e99999a));
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.w;
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c));
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
tempResultf = max(0.0, intBitsToFloat(R3i.x));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R126i.z = floatBitsToInt(tempResultf);
PS0i = R126i.z;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.z = tempi.x;
tempResultf = max(0.0, intBitsToFloat(PV0i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
PV0i.x = R127i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
// 3
backupReg0i = R127i.z;
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000));
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333)));
PV1i.w = R127i.w;
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25);
PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8));
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x)));
PV1i.w = R123i.w;
R6i.w = 0x3e99999a;
PS1i = R6i.w;
// 6
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
PV0i.z = clampFI32(PV0i.z);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
PV0i.w = clampFI32(PV0i.w);
// 7
PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.w));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z));
R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z));
PS1i = R127i.x;
// 8
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
backupReg3i = R4i.x;
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i)));
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg2i)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.y));
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg3i)));
PS0i = R4i.x;
// 9
backupReg0i = R4i.y;
backupReg1i = R4i.z;
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i)));
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i)));
// 10
R3i.w = R1i.w;
// 11
R5i.w = R1i.w;
// 12
R4i.w = R1i.w;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R6i.w = R4i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[3].y));
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PV1i.y = R127i.y;
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
// 2
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40666666));
R2i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f3851ec));
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
PS0i = R2i.y;
// 3
R2i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3f3851ec));
}
if( activeMaskStackC[2] == true ) {
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
R2i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.z;
PV0i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.y));
// 1
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.z)));
PV1i.y = R123i.y;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.y));
// 3
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
R127i.w = clampFI32(R127i.w);
PV1i.w = R127i.w;
// 4
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
backupReg3i = R4i.x;
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
PS0i = R4i.x;
// 5
backupReg0i = R4i.y;
backupReg1i = R4i.z;
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(0xbd088889));
// 1
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].x)));
// 2
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e22f983));
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40e66666));
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e22f983));
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e22f983));
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.z));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PS0i));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
// 2
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
PS0i = R125i.w;
// 3
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R126i.z = R3i.y;
R126i.z = clampFI32(R126i.z);
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.w = R123i.w;
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
PS1i = R124i.w;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
// 5
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
PS1i = R126i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
// 7
backupReg0i = R127i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
// 8
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
tempResultf = max(0.0, intBitsToFloat(R126i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127i.x = floatBitsToInt(tempResultf);
PS0i = R127i.x;
// 9
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
PV1i.z = R123i.z;
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
PS1i = R126i.x;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R0i.y)));
PV0i.z = R123i.z;
PV0i.w = PV1i.x;
PV0i.w = clampFI32(PV0i.w);
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
PS0i = R127i.z;
// 11
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
PS1i = R125i.z;
// 12
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
// 13
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.w = clampFI32(PV1i.w);
// 14
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
// 15
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R126i.x;
R125i.w = PV0i.y;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
// 16
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
// 17
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
PV1i.y = R126i.y;
// 18
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
// 20
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
PS0i = R126i.z;
// 21
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
PV1i.w = R123i.w;
// 22
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 23
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
// 24
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 25
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R2i.xyz = ivec3(0,0,0);
R1i.w = 0;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[2].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R1i.w;
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x40490fdb));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R10i.y)));
R127i.w = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40600000));
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
PS0i = R1i.w;
// 1
R127i.x = R3i.y;
R127i.x = clampFI32(R127i.x);
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.z = R123i.z;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
PV0i.w = R127i.w;
// 3
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.x = R123i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x));
// 4
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w)));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = PV0i.z;
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
PV1i.y = clampFI32(PV1i.y);
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
// 7
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
R127i.y = PV0i.w;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
R126i.x = PV1i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
PS0i = R126i.x;
// 9
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 10
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
// 12
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
// 13
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
PV1i.w = R123i.w;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
// 15
PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y));
// 16
backupReg0i = R2i.x;
backupReg1i = R2i.y;
backupReg2i = R2i.z;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg0i)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg1i)));
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[2].y) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R3i.x)));
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)));
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(PV0i.x)));
// 2
backupReg0i = R2i.x;
backupReg1i = R2i.y;
backupReg2i = R2i.z;
backupReg3i = R1i.w;
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R127i.z = R1i.w;
R127i.z = clampFI32(R127i.z);
PV0i.z = R127i.z;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.z)));
PV1i.z = R123i.z;
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = R127i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R10i.x)));
PS1i = R122i.x;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y)));
PV0i.w = R123i.w;
R125i.z = ((PV1i.w == 0)?(R10i.x):(PS1i));
PS0i = R125i.z;
// 3
R127i.x = ((R127i.w == 0)?(R4i.x):(PV0i.w));
PV1i.x = R127i.x;
R127i.y = ((R127i.w == 0)?(R10i.y):(PV0i.z));
R126i.z = ((R127i.w == 0)?(R4i.z):(PV0i.x));
PV1i.z = R126i.z;
R126i.w = ((R127i.w == 0)?(R4i.y):(PV0i.y));
PV1i.w = R126i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.z)));
PS1i = R122i.x;
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
R126i.y = ((R127i.w == 0)?(R10i.z):(PS1i));
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R3i.w)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
// 5
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w)));
R0i.z = ((R127i.w == 0)?(R3i.w):(PV0i.w));
PV1i.z = R0i.z;
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
PS1i = R4i.z;
// 6
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
PS0i = R6i.z;
// 7
predResult = (1.0 > intBitsToFloat(uf_remappedPS[5].w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].w)) + 1.0);
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[6].x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[6].x)));
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[6].x)));
PV0i.w = R1i.w;
// 1
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[9].z)));
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
R0i.w = PV0i.z;
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) / 2.0);
R2i.x = PV0i.y;
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
PS1i = R2i.x;
}
if( activeMaskStackC[2] == true ) {
R1i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
R0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbe19999a));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[9].y)));
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R1i.x)) + intBitsToFloat(R0i.w)));
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.w;
R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[5].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
R2i.z = clampFI32(R2i.z);
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(0x3f969696));
PV0i.w = clampFI32(PV0i.w);
tempResultf = max(0.0, intBitsToFloat(backupReg0i));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 1
if( (intBitsToFloat(PV0i.w) > intBitsToFloat(R0i.w))) discard;
R0i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666));
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.z = floatBitsToInt(exp2(intBitsToFloat(R0i.w)));
PS0i = R127i.z;
// 1
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS0i) + intBitsToFloat(0x3ee66666)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS0i) + intBitsToFloat(0x3e4ccccd)));
PV1i.y = R123i.y;
// 2
backupReg0i = R4i.x;
backupReg1i = R4i.y;
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i)));
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i)));
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
PV0i.w = R123i.w;
// 3
backupReg0i = R4i.z;
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R0i.z)));
PV0i.x = R123i.x;
PV0i.y = ((intBitsToFloat(R5i.w) > 0.5)?int(0xFFFFFFFF):int(0x0));
PV0i.z = ((intBitsToFloat(R6i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
R127i.w = uf_remappedPS[7].z;
R1i.w = floatBitsToInt(1.0);
PS0i = R1i.w;
// 1
R123i.x = ((PV0i.y == 0)?(0x3d008081):(0x3d20a0a1));
PV1i.x = R123i.x;
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
PV1i.y = R127i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
R0i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 0.5 + 0.5));
PS1i = R0i.x;
// 2
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R0i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + 0.5));
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
R123i.w = ((R5i.z == 0)?(PV1i.x):(0x3d30b0b1));
PV0i.w = R123i.w;
R2i.w = 0x3f800000;
PS0i = R2i.w;
// 3
R1i.x = PV0i.w;
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
R123i.w = ((PV0i.x == 0)?(R5i.w):(R6i.w));
PV1i.w = R123i.w;
R1i.y = R127i.w;
PS1i = R1i.y;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
// 5
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
PS1i = int(intBitsToFloat(PV0i.z));
// 6
PV0i.x = PS1i & 0x000000e0;
// 7
PV1i.w = PV0i.x >> 0x00000003;
// 8
PS0i = floatBitsToInt(float(PV1i.w));
// 9
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
// 11
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
// 12
backupReg0i = R4i.x;
backupReg1i = R4i.y;
backupReg2i = R4i.z;
R4i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R4i.w = R2i.w;
// 13
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R3i.w = R0i.w;
// 14
R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
R2i.w = R5i.w;
// 15
backupReg0i = R1i.x;
backupReg1i = R1i.y;
backupReg2i = R1i.z;
backupReg3i = R1i.w;
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R1i.w = backupReg3i;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Ancient weapons
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Ancient weapons"
description = Change Ancient weapons 's color and brightness. Originally it varies. Ancient Orange's Brightness is changed to Bow's.
version = 3
[Preset]
name = Malice Red
$R = 0.85
$G = 0.029
$B = 0.15
$L = 20.0
[Preset]
name = Guardian Yellow
$R = 1.0
$G = 0.2
$B = 0.059
$L = 40.0
[Preset]
name = Guardian weapon Yellow
$R = 1.0
$G = 0.2
$B = 0.0
$L = 29.576
[Preset]
name = Ancient Orange
$R = 1.0
$G = 0.2
$B = 0.0006
$L = 11.525
[Preset]
name = Ancient weapon Orange
$R = 1.0
$G = 0.15
$B = 0.05
$L = 20.0
[Preset]
name = Energy Blue
$R = 0.03
$G = 0.25
$B = 1.0
$L = 40.0
[Preset]
name = Custom (Edit in rules.txt)
$R = 0.000
$G = 0.000
$B = 0.000
$L = 40.0 # Brightness, Armor only because others vary

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
// Decayed Guardian
// shader 85d00659937443d5
uniform ivec4 uf_remappedPS[3];
uniform vec2 uf_fragCoordScale;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(binding = 6) uniform sampler2D textureUnitPS6;
layout(binding = 7) uniform sampler2D textureUnitPS7;
layout(binding = 8) uniform sampler2D textureUnitPS8;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem6;
layout(location = 3) in vec4 passParameterSem3;
layout(location = 4) in vec4 passParameterSem4;
layout(location = 5) in vec4 passParameterSem5;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R12f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem0;
R1f = passParameterSem1;
R2f = passParameterSem6;
R3f = passParameterSem3;
R4f = passParameterSem4;
R5f = passParameterSem5;
R8f.xyz = (texture(textureUnitPS5, R0f.xy).xyz);
R7f.xyz = (texture(textureUnitPS6, R0f.xy).xyz);
R6f.xyz = (texture(textureUnitPS7, R0f.zw).xyz);
R1f.xyz = (texture(textureUnitPS8, R1f.xy).xyz);
R1f.w = (texture(textureUnitPS4, R0f.xy).x);
R0f.xyz = (texture(textureUnitPS3, R0f.xy).xyz);
// 0
PV0f.x = mul_nonIEEE(R3f.y, R4f.z);
R126f.y = (R8f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PV0f.y = R126f.y;
PV0f.z = mul_nonIEEE(R3f.z, R4f.x);
PV0f.w = mul_nonIEEE(R3f.x, R4f.y);
R127f.x = (R8f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PS0f = R127f.x;
// 1
R126f.x = (mul_nonIEEE(-(R4f.z),R3f.x) + PV0f.z);
R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + PV0f.x);
PV1f.z = mul_nonIEEE(PV0f.y, PV0f.y);
R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV0f.w);
R127f.z = mul_nonIEEE(R4f.w, PS0f);
PS1f = R127f.z;
// 2
backupReg0f = R127f.x;
backupReg0f = R127f.x;
R127f.x = mul_nonIEEE(R6f.x, R1f.x);
R125f.y = mul_nonIEEE(R6f.y, R1f.y);
R126f.z = mul_nonIEEE(R6f.z, R1f.z);
R123f.w = (mul_nonIEEE(backupReg0f,backupReg0f) + PV1f.z);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
R124f.z = mul_nonIEEE(Color.g, R7f.y);
PS0f = R124f.z;
// 3
backupReg0f = R127f.y;
R125f.x = mul_nonIEEE(Color.b, R7f.z);
R127f.y = -(PV0f.w) + 1.0;
PV1f.z = mul_nonIEEE(backupReg0f, R127f.z);
R125f.w = mul_nonIEEE(Color.r, R7f.x);
PS1f = mul_nonIEEE(R126f.x, R127f.z);
// 4
PV0f.x = mul_nonIEEE(R127f.w, R127f.z);
R123f.y = (mul_nonIEEE(-(R2f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)));
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV0f.y = R123f.y;
R127f.z = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.z)/2.0;
R127f.w = (mul_nonIEEE(R4f.y,R126f.y) + PS1f)/2.0;
R124f.y = mul_nonIEEE(R127f.x, intBitsToFloat(uf_remappedPS[1].x));
PS0f = R124f.y;
// 5
backupReg0f = R127f.y;
R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.y);
R127f.y = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.x)/2.0;
R125f.z = mul_nonIEEE(Color.g, R124f.z);
R126f.w = mul_nonIEEE(Color.r, R125f.w);
R127f.x = sqrt(backupReg0f);
R127f.x /= 2.0;
PS1f = R127f.x;
// 6
backupReg0f = R126f.z;
R124f.x = mul_nonIEEE(R125f.y, intBitsToFloat(uf_remappedPS[1].x));
R125f.y = mul_nonIEEE(Color.b, R125f.x);
R126f.z = intBitsToFloat(0x427f0000) * R1f.w;
R124f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[1].x));
R126f.y = intBitsToFloat(0x427f0000) * R8f.z;
PS0f = R126f.y;
// 7
backupReg0f = R127f.x;
backupReg0f = R127f.x;
backupReg1f = R3f.y;
backupReg0f = R127f.x;
R127f.x = (mul_nonIEEE(R3f.x,backupReg0f) + R127f.z);
R3f.y = (mul_nonIEEE(R3f.z,backupReg0f) + R127f.y);
R127f.z = (mul_nonIEEE(backupReg1f,backupReg0f) + R127f.w);
R127f.w = mul_nonIEEE(R126f.x, R126f.w);
R127f.y = mul_nonIEEE(R126f.x, R125f.z);
PS1f = R127f.y;
// 8
backupReg0f = R126f.x;
backupReg1f = R124f.z;
R126f.x = mul_nonIEEE(backupReg0f, R125f.y);
R125f.y = mul_nonIEEE(R125f.x, R124f.w);
R124f.z = mul_nonIEEE(backupReg1f, R124f.x);
PV0f.w = mul_nonIEEE(R125f.w, R124f.y);
R125f.w = intBitsToFloat(0x3c808081);
PS0f = R125f.w;
// 9
backupReg0f = R126f.y;
R125f.x = floor(R126f.z);
R125f.x *= 4.0;
R126f.y = floor(backupReg0f);
R126f.y *= 4.0;
R126f.z = intBitsToFloat(uf_remappedPS[2].z);
R4f.w = 1.0;
R1f.x = (mul_nonIEEE(R127f.w,R124f.y) + PV0f.w);
PS1f = R1f.x;
// 10
R4f.x = R125f.w;
R1f.y = (mul_nonIEEE(R127f.y,R124f.x) + R124f.z);
R1f.z = (mul_nonIEEE(R126f.x,R124f.w) + R125f.y);
R1f.w = 1.0;
R8f.y = mul_nonIEEE(R5f.x, R0f.y);
PS0f = R8f.y;
// 11
R8f.x = mul_nonIEEE(R5f.x, R0f.x);
R4f.y = R126f.z;
R8f.z = mul_nonIEEE(R5f.x, R0f.z);
R0f.w = (R126f.y * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081));
R0f.x = R127f.x + 0.5;
PS1f = R0f.x;
// 12
R0f.y = R127f.z + 0.5;
R0f.z = R3f.y + 0.5;
R8f.w = (R125f.x * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081));
// 13
R12f.xyz = vec3(R1f.x,R1f.y,R1f.z);
R12f.w = R1f.w;
// 14
R11f.xyz = vec3(R0f.x,R0f.y,R0f.z);
R11f.w = R0f.w;
// 15
R10f.xyz = vec3(R8f.x,R8f.y,R8f.z);
R10f.w = R8f.w;
// 16
R9f.xyz = vec3(R4f.x,R4f.y,R4f.z);
R9f.w = R4f.w;
// export
passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w);
passPixelColor1 = vec4(R10f.x, R10f.y, R10f.z, R10f.w);
passPixelColor3 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
passPixelColor5 = vec4(R12f.x, R12f.y, R12f.z, R12f.w);
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Decayed Guardian
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Decayed Guardian"
description = Change Decayed Guardian's color. Originally it's Malice Red.
version = 3
[Preset]
name = Malice Red
$R = 0.85
$G = 0.029
$B = 0.15
[Preset]
name = Guardian Yellow
$R = 1.0
$G = 0.2
$B = 0.059
[Preset]
name = Guardian weapon Yellow
$R = 1.0
$G = 0.2
$B = 0.0
[Preset]
name = Ancient Orange
$R = 1.0
$G = 0.2
$B = 0.0006
[Preset]
name = Ancient weapon Orange
$R = 1.0
$G = 0.15
$B = 0.05
[Preset]
name = Energy Blue
$R = 0.03
$G = 0.25
$B = 1.0
[Preset]
name = Custom (Edit in rules.txt)
$R = 0.000
$G = 0.000
$B = 0.000

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
// Guardian weapons when teleporting
// shader 83573681c1fcb0ac
uniform ivec4 uf_remappedPS[10];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler3D textureUnitPS1;
layout(binding = 2) uniform sampler2DArray textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(binding = 6) uniform sampler2D textureUnitPS6;
layout(binding = 7) uniform sampler2D textureUnitPS7;
layout(binding = 8) uniform sampler2D textureUnitPS8;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem5;
layout(location = 5) in vec4 passParameterSem7;
layout(location = 6) in vec4 passParameterSem8;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem5);
R5i = floatBitsToInt(passParameterSem7);
R6i = floatBitsToInt(passParameterSem8);
if( activeMaskStackC[1] == true ) {
R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
R9i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz);
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
R1i.xyz = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).xyz);
R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.w = R127i.w;
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PS0i = R127i.z;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.x)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
R126i.x = floatBitsToInt(fract(intBitsToFloat(R6i.x)));
PS0i = R126i.x;
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
R127i.w = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
PS1i = R127i.w;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
// 5
backupReg0i = R127i.x;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
PV1i.y = R126i.y;
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
PV1i.z = R125i.z;
R126i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(0.5));
PS0i = R127i.y;
// 7
backupReg0i = R127i.z;
R126i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R9i.x)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R1i.y)));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R1i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R1i.z)));
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
PS1i = R127i.w;
// 8
R125i.x = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R9i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R126i.w)) + 1.0));
R123i.y = clampFI32(R123i.y);
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R127i.y)) + 1.0));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
R4i.w = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R9i.y)));
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.z));
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 9
backupReg0i = R127i.w;
backupReg1i = R5i.z;
backupReg0i = R127i.w;
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))));
R123i.x = clampFI32(R123i.x);
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R127i.w)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg0i)));
PS1i = R126i.z;
// 10
backupReg0i = R126i.y;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w)));
R126i.y = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R126i.x)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.x)));
R124i.w = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R4i.w)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
PS0i = R4i.y;
// 11
backupReg0i = R125i.y;
R127i.x = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R125i.x)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x)));
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.w)));
PV1i.z = R4i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[1].x)));
PS1i = R124i.y;
// 12
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(0x3f59999a));
PS0i = R127i.w;
// 13
backupReg0i = R124i.z;
backupReg1i = R127i.x;
backupReg0i = R124i.z;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.y)));
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.w)));
PS1i = R124i.w;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R124i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z)));
R3i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3f969696));
R3i.z = clampFI32(R3i.z);
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
PS0i = R5i.x;
// 15
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.w)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
PS1i = R6i.y;
// 16
R7i.y = 0x3f800000;
R6i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0);
R8i.y = 0;
PS0i = R8i.y;
// 17
R3i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0);
R3i.y = clampFI32(R3i.y);
R1i.y = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w)));
PS1i = R1i.y;
// 18
predResult = (intBitsToFloat(R1i.y) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w)));
PV0i.z = R0i.z;
// 1
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
}
if( activeMaskStackC[2] == true ) {
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z));
// 1
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg1i)));
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R4i.x = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
// 1
predResult = (R4i.x != 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a));
R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a));
R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a));
}
if( activeMaskStackC[2] == true ) {
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0);
tempResultf = max(0.0, intBitsToFloat(R3i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
tempResultf = max(0.0, intBitsToFloat(PV0i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
// 3
R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333)));
PV1i.y = R126i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000));
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25);
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.w = R123i.w;
R8i.y = 0x3e99999a;
PS1i = R8i.y;
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
PV0i.y = clampFI32(PV0i.y);
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
R127i.z = clampFI32(R127i.z);
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
PV0i.w = clampFI32(PV0i.w);
// 7
PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.z));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.w));
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
PS1i = R127i.x;
// 8
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
backupReg3i = R5i.x;
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z));
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i)));
PS0i = R5i.x;
// 9
backupReg0i = R5i.y;
backupReg1i = R5i.z;
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
// 10
R6i.y = R7i.y;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R7i.y = R8i.y;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y));
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
// 2
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666));
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec));
R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
PS0i = R1i.y;
// 3
R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec));
}
if( activeMaskStackC[2] == true ) {
R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x));
// 1
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y)));
PV1i.y = R123i.y;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y));
// 3
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
R127i.w = clampFI32(R127i.w);
PV1i.w = R127i.w;
// 4
backupReg0i = R10i.x;
backupReg1i = R10i.y;
backupReg2i = R10i.z;
backupReg3i = R5i.x;
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
PS0i = R5i.x;
// 5
backupReg0i = R5i.y;
backupReg1i = R5i.z;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889));
// 1
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(uf_remappedPS[6].x)));
// 2
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983));
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x40e66666));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983));
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983));
PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PS0i));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
// 2
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
PS0i = R125i.w;
// 3
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R126i.z = R6i.z;
R126i.z = clampFI32(R126i.z);
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.w = R123i.w;
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
PS1i = R124i.w;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x)));
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
PS1i = R126i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
// 7
backupReg0i = R127i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
// 8
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
tempResultf = max(0.0, intBitsToFloat(R126i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127i.x = floatBitsToInt(tempResultf);
PS0i = R127i.x;
// 9
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
PV1i.z = R123i.z;
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
PS1i = R126i.x;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.x)));
PV0i.z = R123i.z;
PV0i.w = PV1i.x;
PV0i.w = clampFI32(PV0i.w);
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
PS0i = R127i.z;
// 11
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R2i.w = ((R126i.x == 0)?(PV0i.y):(0));
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
PS1i = R125i.z;
// 12
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
// 13
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.w = clampFI32(PV1i.w);
// 14
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
// 15
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R126i.x;
R125i.w = PV0i.y;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
// 16
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
// 17
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
PV1i.y = R126i.y;
// 18
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
// 20
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
PS0i = R126i.z;
// 21
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
PV1i.w = R123i.w;
// 22
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 23
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
// 24
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 25
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.w)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R2i.w)));
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R0i.xyz = ivec3(0,0,0);
R2i.w = 0;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R2i.w;
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x40490fdb));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R127i.y = R6i.z;
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R10i.y)));
R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000));
R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
PS0i = R2i.w;
// 1
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.w = R126i.w;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
// 3
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w)));
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x));
// 4
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = PV0i.z;
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
PV1i.y = clampFI32(PV1i.y);
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
// 7
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
R127i.y = PV0i.w;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
R126i.x = PV1i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
PS0i = R126i.x;
// 9
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 10
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
// 12
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
// 13
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
PV1i.w = R123i.w;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
// 15
backupReg0i = R0i.y;
backupReg1i = R0i.x;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y));
// 16
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R3i.y)));
R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
// 1
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x)));
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
backupReg3i = R2i.w;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
R2i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R127i.y = R2i.w;
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.x)));
PV1i.z = R123i.z;
R127i.w = ((intBitsToFloat(PV0i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
PV1i.w = R127i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R10i.x)));
PS1i = R122i.x;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R126i.y = ((PV1i.w == 0)?(R10i.x):(PS1i));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R10i.y)));
PS0i = R122i.x;
// 3
R127i.x = ((R127i.w == 0)?(R5i.x):(PV0i.w));
PV1i.x = R127i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R10i.z)));
PV1i.y = R123i.y;
R127i.z = ((R127i.w == 0)?(R5i.z):(PV0i.x));
PV1i.z = R127i.z;
R126i.w = ((R127i.w == 0)?(R5i.y):(PV0i.z));
PV1i.w = R126i.w;
R125i.w = ((R127i.w == 0)?(R10i.y):(PS0i));
PS1i = R125i.w;
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
R126i.z = ((R127i.w == 0)?(R10i.z):(PV1i.y));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R6i.y)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
// 5
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
R3i.y = ((R127i.w == 0)?(R6i.y):(PV0i.w));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.z)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w)));
PS1i = R5i.y;
// 6
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.w)));
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.z)));
// 7
predResult = (1.0 > intBitsToFloat(uf_remappedPS[2].w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x)));
R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
R0i.y = clampFI32(R0i.y);
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x)));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x)));
// 1
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
R1i.w = PV0i.w;
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
R1i.x = PV0i.x;
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0);
PS1i = R1i.x;
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w)));
}
if( activeMaskStackC[2] == true ) {
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard;
tempResultf = max(0.0, intBitsToFloat(R1i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R1i.x = floatBitsToInt(tempResultf);
PS0i = R1i.x;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666));
// 1
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
PS1i = R127i.z;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd)));
PV0i.y = R123i.y;
// 3
backupReg0i = R5i.x;
backupReg1i = R5i.y;
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
PV1i.w = R123i.w;
// 4
backupReg0i = R5i.z;
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R3i.y)));
PV0i.x = R123i.x;
PV0i.y = uf_remappedPS[7].z;
PV0i.z = ((intBitsToFloat(R8i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.w = ((R4i.x == 0)?(0x3d008081):(0x3d30b0b1));
PV0i.w = R123i.w;
R1i.w = floatBitsToInt(1.0);
PS0i = R1i.w;
// 1
R1i.x = PV0i.w;
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
PV1i.y = R127i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
R1i.y = PV0i.y;
PS1i = R1i.y;
// 2
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R0i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 0.5 + 0.5));
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
R2i.w = 0x3f800000;
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
PS0i = R0i.x;
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
R123i.w = ((PV0i.x == 0)?(R7i.y):(R8i.y));
PV1i.w = R123i.w;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
// 5
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
PS1i = int(intBitsToFloat(PV0i.z));
// 6
PV0i.x = PS1i & 0x000000e0;
// 7
PV1i.w = PV0i.x >> 0x00000003;
// 8
PS0i = floatBitsToInt(float(PV1i.w));
// 9
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42c00000));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
// 11
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
// 12
R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
R4i.w = R2i.w;
// 13
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R3i.w = R0i.w;
// 14
R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
R2i.w = R5i.w;
// 15
backupReg0i = R1i.x;
backupReg1i = R1i.y;
backupReg2i = R1i.z;
backupReg3i = R1i.w;
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R1i.w = backupReg3i;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
// Guardian Stalker + Scout + Guardian weapons
// shader 91b6e09da2ff63cc
uniform ivec4 uf_remappedPS[3];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler2D textureUnitPS1;
layout(binding = 2) uniform sampler2D textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(binding = 6) uniform sampler2D textureUnitPS6;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem7;
layout(location = 3) in vec4 passParameterSem3;
layout(location = 4) in vec4 passParameterSem4;
layout(location = 5) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem0;
R1f = passParameterSem1;
R2f = passParameterSem7;
R3f = passParameterSem3;
R4f = passParameterSem4;
R5f = passParameterSem6;
R5f.xy = (texture(textureUnitPS3, R0f.xy).xy);
R1f.w = (texture(textureUnitPS2, R0f.xy).x);
R7f.xyz = (texture(textureUnitPS4, R0f.xy).xyz);
R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz);
R1f.xyz = (texture(textureUnitPS6, R1f.xy).xyz);
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
// 0
PV0f.x = fract(R2f.x);
R126f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PV0f.y = R126f.y;
R127f.z = mul_nonIEEE(R3f.y, R4f.z);
PV0f.w = fract(R2f.y);
R126f.z = mul_nonIEEE(R3f.z, R4f.x);
PS0f = R126f.z;
// 1
PV1f.x = mul_nonIEEE(R3f.x, R4f.y);
PV1f.y = PV0f.w + -(0.5);
PV1f.z = PV0f.x + -(0.5);
R127f.w = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
PV1f.w = R127f.w;
PS1f = mul_nonIEEE(PV0f.y, PV0f.y);
// 2
R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV0f.x = R123f.x;
R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + R127f.z);
R127f.z = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.x);
R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
R122f.x = (mul_nonIEEE(PV1f.w,PV1f.w) + PS1f);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS0f = R122f.x;
// 3
PV1f.x = -(PS0f) + 1.0;
PV1f.y = mul_nonIEEE(R4f.w, R127f.w);
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w);
R123f.w = (mul_nonIEEE(-(R4f.z),R3f.x) + R126f.z);
PV1f.w = R123f.w;
R125f.z = mul_nonIEEE(R6f.x, R1f.x);
PS1f = R125f.z;
// 4
PV0f.x = mul_nonIEEE(R127f.y, PV1f.y);
PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z);
PV0f.z = mul_nonIEEE(R127f.z, PV1f.y);
PV0f.w = mul_nonIEEE(PV1f.w, PV1f.y);
R127f.z = sqrt(PV1f.x);
PS0f = R127f.z;
// 5
R123f.x = (mul_nonIEEE(R4f.y,R126f.y) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(R4f.x,R126f.y) + PV0f.x);
PV1f.y = R123f.y;
R126f.z = mul_nonIEEE(R1f.w, PV0f.y);
R123f.w = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.z);
PV1f.w = R123f.w;
R126f.y = mul_nonIEEE(R6f.z, R1f.z);
PS1f = R126f.y;
// 6
R124f.x = (mul_nonIEEE(R3f.x,R127f.z) + PV1f.y);
R124f.y = (mul_nonIEEE(R3f.y,R127f.z) + PV1f.x);
R1f.z = (mul_nonIEEE(R3f.z,R127f.z) + PV1f.w);
R127f.w = mul_nonIEEE(R6f.y, R1f.y);
R126f.w = mul_nonIEEE(Color.r, R7f.x);
PS0f = R126f.w;
// 7
R127f.x = mul_nonIEEE(Color.r, PS0f);
R127f.y = mul_nonIEEE(Color.g, R7f.y);
PV1f.z = R126f.z * intBitsToFloat(0x427f0000);
R125f.w = mul_nonIEEE(Color.b, R7f.z);
R124f.z = intBitsToFloat(0x3d008081);
PS1f = R124f.z;
// 8
R123f.x = (mul_nonIEEE(-(R5f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)));
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV0f.x = R123f.x;
R125f.y = mul_nonIEEE(R125f.z, intBitsToFloat(uf_remappedPS[1].x));
PV0f.y = R125f.y;
R127f.z = mul_nonIEEE(R127f.w, intBitsToFloat(uf_remappedPS[1].x));
PV0f.z = R127f.z;
R127f.w = mul_nonIEEE(R126f.y, intBitsToFloat(uf_remappedPS[1].x));
PV0f.w = R127f.w;
R126f.y = floor(PV1f.z);
R126f.y *= 4.0;
PS0f = R126f.y;
// 9
backupReg0f = R126f.w;
R126f.x = mul_nonIEEE(R127f.y, PV0f.z);
PV1f.y = mul_nonIEEE(Color.g, R127f.y);
R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.x);
PV1f.z = R125f.z;
R126f.w = mul_nonIEEE(backupReg0f, PV0f.y);
R125f.x = mul_nonIEEE(R125f.w, PV0f.w);
PS1f = R125f.x;
// 10
backupReg0f = R126f.y;
PV0f.x = mul_nonIEEE(Color.b, R125f.w);
R126f.y = mul_nonIEEE(PV1f.z, R127f.x);
R126f.z = mul_nonIEEE(PV1f.z, PV1f.y);
R125f.w = intBitsToFloat(uf_remappedPS[2].z);
R127f.x = backupReg0f + 2.0;
PS0f = R127f.x;
// 11
backupReg0f = R125f.z;
tempf.x = dot(vec4(R124f.x,R124f.y,R1f.z,-0.0),vec4(R124f.x,R124f.y,R1f.z,0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R125f.z = tempf.x;
PS1f = mul_nonIEEE(backupReg0f, PV0f.x);
// 12
R5f.x = (mul_nonIEEE(R126f.y,R125f.y) + R126f.w);
R5f.y = (mul_nonIEEE(R126f.z,R127f.z) + R126f.x);
R5f.z = (mul_nonIEEE(PS1f,R127f.w) + R125f.x);
R1f.w = 1.0;
R1f.x = R124f.z;
PS0f = R1f.x;
// 13
R1f.y = R125f.w;
R5f.w = 1.0;
R7f.w = R127f.x * intBitsToFloat(0x3b808081);
PS1f = R7f.w;
// 14
R0f.w = intBitsToFloat(0x3ec2c2c4);
tempResultf = 1.0 / sqrt(R125f.z);
PS0f = tempResultf;
PS0f /= 2.0;
// 15
R7f.x = (mul_nonIEEE(R124f.x,PS0f) + 0.5);
R7f.y = (mul_nonIEEE(R124f.y,PS0f) + 0.5);
R7f.z = (mul_nonIEEE(R1f.z,PS0f) + 0.5);
// 16
backupReg0f = R5f.x;
backupReg1f = R5f.y;
backupReg2f = R5f.z;
backupReg3f = R5f.w;
R5f.xyz = vec3(backupReg0f,backupReg1f,backupReg2f);
R5f.w = backupReg3f;
// 17
R4f.xyz = vec3(R7f.x,R7f.y,R7f.z);
R4f.w = R7f.w;
// 18
R3f.xyz = vec3(R0f.x,R0f.y,R0f.z);
R3f.w = R0f.w;
// 19
R2f.xyz = vec3(R1f.x,R1f.y,R1f.z);
R2f.w = R1f.w;
// export
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
passPixelColor1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
passPixelColor3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
passPixelColor5 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Guardian Stalker & Guardian Scout & The top Half of Guardian weapons
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Guardian Stalker & Scout & Guardian weapons"
description = Change Guardian Stalker, Scout, Guardian weapons's color. Originally it depends on whether it's corrupted by malice, or the state of the Guardian Scout.
version = 3
[Preset]
name = Malice Red
$R = 0.85
$G = 0.029
$B = 0.15
[Preset]
name = Guardian Yellow
$R = 1.0
$G = 0.2
$B = 0.059
[Preset]
name = Guardian weapon Yellow
$R = 1.0
$G = 0.2
$B = 0.0
[Preset]
name = Ancient Orange
$R = 1.0
$G = 0.2
$B = 0.0006
[Preset]
name = Ancient weapon Orange
$R = 1.0
$G = 0.15
$B = 0.05
[Preset]
name = Energy Blue
$R = 0.03
$G = 0.25
$B = 1.0
[Preset]
name = Custom (Edit in rules.txt)
$R = 0.000
$G = 0.000
$B = 0.000

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
const vec3 Color = vec3($R,$G,$B);
// Guardian Turret + Skywatcher
// shader 133297c9a66bfc98
uniform ivec4 uf_remappedPS[5];
uniform vec2 uf_fragCoordScale;
layout(binding = 1) uniform sampler2D textureUnitPS1;
layout(binding = 2) uniform sampler2D textureUnitPS2;
layout(binding = 3) uniform sampler2D textureUnitPS3;
layout(binding = 4) uniform sampler2D textureUnitPS4;
layout(binding = 5) uniform sampler2D textureUnitPS5;
layout(binding = 6) uniform sampler2D textureUnitPS6;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem7;
layout(location = 3) in vec4 passParameterSem3;
layout(location = 4) in vec4 passParameterSem4;
layout(location = 5) in vec4 passParameterSem6;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem7);
R3i = floatBitsToInt(passParameterSem3);
R4i = floatBitsToInt(passParameterSem4);
R5i = floatBitsToInt(passParameterSem6);
R6i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
R9i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
R2i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).w);
R8i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
R127i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PS0i = R127i.y;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
PS0i = R126i.x;
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y)));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
R127i.z = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
PS1i = R127i.z;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
// 5
backupReg0i = R127i.x;
backupReg1i = R127i.y;
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
// 7
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i)));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 8
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
PV0i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
PV0i.y = R3i.y;
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
PV0i.z = R3i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
R123i.w = clampFI32(R123i.w);
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
R122i.x = clampFI32(R122i.x);
PS0i = R122i.x;
// 9
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
// 10
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PS1i)) + intBitsToFloat(R9i.y)));
R123i.x = clampFI32(R123i.x);
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x437f0000));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) + -(1.0));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
PV0i.w = clampFI32(PV0i.w);
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.x)));
PS0i = R127i.y;
// 11
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y)));
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
PV1i.y = R126i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R1i.z)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x)));
PS1i = int(intBitsToFloat(PV0i.y));
// 12
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R8i.x)));
R125i.y = PS1i & 0x000000e0;
R126i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R8i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R8i.z)));
R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y));
PS0i = R125i.x;
// 13
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[1].x)));
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x)));
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x)));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
R125i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R126i.y));
PS1i = R125i.w;
// 14
backupReg0i = R126i.y;
backupReg1i = R126i.w;
PV0i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R127i.x)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.w)));
PV0i.y = R126i.y;
PV0i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R126i.z)));
R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(backupReg0i));
R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x427f0000));
PS0i = R127i.y;
// 15
backupReg0i = R125i.y;
backupReg1i = R127i.x;
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
R127i.z = backupReg0i >> 0x00000003;
PV1i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R127i.w)));
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.x)));
PS1i = R124i.x;
// 16
backupReg0i = R125i.x;
backupReg1i = R126i.y;
backupReg2i = R126i.z;
backupReg3i = R127i.w;
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(backupReg0i)));
R125i.x = clampFI32(R125i.x);
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R124i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R125i.z)));
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R125i.w)));
R8i.x = clampFI32(R8i.x);
PS0i = R8i.x;
// 17
backupReg0i = R127i.x;
backupReg1i = R9i.y;
backupReg2i = R127i.z;
R127i.x = floatBitsToInt(floor(intBitsToFloat(R127i.y)));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0);
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x)));
R127i.z = ((intBitsToFloat(backupReg1i) > 0.5)?int(0xFFFFFFFF):int(0x0));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R126i.w)));
PV1i.w = clampFI32(PV1i.w);
R127i.y = floatBitsToInt(float(backupReg2i));
PS1i = R127i.y;
// 18
backupReg0i = R125i.x;
backupReg1i = R126i.y;
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.z)));
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R8i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(backupReg0i)));
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.w)));
PS0i = R127i.w;
// 19
backupReg0i = R127i.z;
backupReg1i = R9i.y;
R8i.x = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0);
R9i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x42c20000));
R127i.z = uf_remappedPS[4].z;
R125i.w = ((backupReg0i == 0)?(0x3d008081):(0x3d20a0a1));
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i)));
PS1i = R5i.x;
// 20
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.x)));
R1i.x = clampFI32(R1i.x);
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.w)));
R7i.w = floatBitsToInt(1.0);
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.y)));
R1i.y = clampFI32(R1i.y);
PS0i = R1i.y;
// 21
R7i.x = R125i.w;
R7i.y = R127i.z;
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.z)));
R1i.z = clampFI32(R1i.z);
R5i.w = 0x3f800000;
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
PS1i = R0i.x;
// 0
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3b808081));
R1i.w = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x3b808081));
PS0i = R1i.w;
// 1
backupReg0i = R5i.x;
backupReg1i = R5i.y;
backupReg2i = R5i.z;
backupReg3i = R5i.w;
R5i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R5i.w = backupReg3i;
// 2
R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R4i.w = R0i.w;
// 3
R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z);
R3i.w = R1i.w;
// 4
R2i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
R2i.w = R7i.w;
// export
passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
passPixelColor5 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
}

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Guardian Turret & Skywatcher
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Color/Guardian Turret & Skywatcher"
description = Change Guardian Turret, Skywatcher's color. Originally it depends on whether it's corrupted by malice or not.
version = 3
[Preset]
name = Malice Red
$R = 0.85
$G = 0.029
$B = 0.15
[Preset]
name = Guardian Yellow
$R = 1.0
$G = 0.2
$B = 0.059
[Preset]
name = Guardian weapon Yellow
$R = 1.0
$G = 0.2
$B = 0.0
[Preset]
name = Ancient Orange
$R = 1.0
$G = 0.2
$B = 0.0006
[Preset]
name = Ancient weapon Orange
$R = 1.0
$G = 0.15
$B = 0.05
[Preset]
name = Energy Blue
$R = 0.03
$G = 0.25
$B = 1.0
[Preset]
name = Custom (Edit in rules.txt)
$R = 0.000
$G = 0.000
$B = 0.000

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# Top half of the Guardian weapon is drawed with Scout shader while the bottom half is Skywatcher shader.
# Generally color is between 0-1 which is then multiplied by brightness (So Guardian can turn on/off)
# Guardian 50 (changing), Ancient armor 20, Ancient bow about 11
# Exception: Ancient sword, shield (20.0, 3.0, 1.0) use un-normalized color, with brightness being 1.0
# Equals to (1.0, 0.15, 0.05) with brightness 20
# Game control color & brightness with a uniform, so they can vary between objects (and through time) drawn with the same shader. It's hard to do this in Gfx pack.
# In theory You can add if condition to check for game's uniform value so you can change the color of a specific object without affecting others.
# Try converting custom color from gamma encoded to linear (color^0.45) if it look slightly off in game.