mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
parent
c21653bdc9
commit
b41e4133cd
@ -85,8 +85,8 @@ width = 640
|
|||||||
height = 360
|
height = 360
|
||||||
formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
|
formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
|
||||||
tileModesExcluded = 0x001
|
tileModesExcluded = 0x001
|
||||||
overwriteWidth = <?=round($scaleFactorX*(640*2)/(640*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(640*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(360*2)/(360*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(360*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
|
[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
|
||||||
width = 512
|
width = 512
|
||||||
@ -98,40 +98,40 @@ overwriteHeight = <?=round($scaleFactorY)*1024?>
|
|||||||
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
|
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
|
||||||
width = 512
|
width = 512
|
||||||
height = 288
|
height = 288
|
||||||
overwriteWidth = <?=round($scaleFactorX*(512*2)/(512*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(512*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(288*2)/(288*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(288*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine] # Fog
|
[TextureRedefine] # Fog
|
||||||
width = 426
|
width = 426
|
||||||
height = 240
|
height = 240
|
||||||
overwriteWidth = <?=round($scaleFactorX*(640*2)/(640*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(640*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(360*2)/(360*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(360*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
|
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
|
||||||
width = 320
|
width = 320
|
||||||
height = 180
|
height = 180
|
||||||
overwriteWidth = <?=round($scaleFactorX*(320*2)/(320*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(320*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(180*2)/(180*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(180*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 261
|
width = 261
|
||||||
height = 223
|
height = 223
|
||||||
#formatsExcluded =
|
#formatsExcluded =
|
||||||
overwriteWidth = <?=round($scaleFactorX*(261*2)/(261*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(261*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(223*2)/(223*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(223*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 256
|
width = 256
|
||||||
height = 180
|
height = 180
|
||||||
#formatsExcluded =
|
#formatsExcluded =
|
||||||
overwriteWidth = <?=round($scaleFactorX*(256*2)/(256*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(256*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(180*2)/(180*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(180*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine] # "God rays" stencil res, lens reflections.
|
[TextureRedefine] # "God rays" stencil res, lens reflections.
|
||||||
width = 256
|
width = 256
|
||||||
height = 144
|
height = 144
|
||||||
overwriteWidth = <?=round($scaleFactorX*(256*2)/(256*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(256*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(144*2)/(144*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(144*2)/(720*1.5))?>
|
||||||
|
|
||||||
#[TextureRedefine] # lod switch dithering, don't scale
|
#[TextureRedefine] # lod switch dithering, don't scale
|
||||||
#width = 256
|
#width = 256
|
||||||
@ -155,8 +155,8 @@ overwriteHeight = <?=round($scaleFactorY*255)?>
|
|||||||
width = 160
|
width = 160
|
||||||
height = 90
|
height = 90
|
||||||
#formatsExcluded = 0x816 #fixed in shader
|
#formatsExcluded = 0x816 #fixed in shader
|
||||||
overwriteWidth = <?=round($scaleFactorX*(160*2)/(160*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(160*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(90*2)/(90*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(90*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 128
|
width = 128
|
||||||
@ -169,15 +169,15 @@ overwriteHeight = <?=round($scaleFactorY*128)?>
|
|||||||
width = 128
|
width = 128
|
||||||
height = 90
|
height = 90
|
||||||
#formatsExcluded =
|
#formatsExcluded =
|
||||||
overwriteWidth = <?=round($scaleFactorX*(128*2)/(128*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(128*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(90*2)/(90*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(90*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
|
[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
|
||||||
width = 80
|
width = 80
|
||||||
height = 46
|
height = 46
|
||||||
#formatsExcluded = 0x816 #fixed in shader
|
#formatsExcluded = 0x816 #fixed in shader
|
||||||
overwriteWidth = <?=round($scaleFactorX*(80*2)/(80*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(80*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(45*2)/(45*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(45*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine] #
|
[TextureRedefine] #
|
||||||
width = 64
|
width = 64
|
||||||
@ -190,8 +190,8 @@ overwriteHeight = <?=round($scaleFactorY*64)?>
|
|||||||
width = 64
|
width = 64
|
||||||
height = 46
|
height = 46
|
||||||
#formatsExcluded =
|
#formatsExcluded =
|
||||||
overwriteWidth = <?=round($scaleFactorX*(64*2)/(64*1.5))?>
|
overwriteWidth = <?=round($scaleFactorX*(64*2)/(1280*1.5))?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*(46*2)/(46*1.5))?>
|
overwriteHeight = <?=round($scaleFactorY*(46*2)/(720*1.5))?>
|
||||||
|
|
||||||
[TextureRedefine] #
|
[TextureRedefine] #
|
||||||
height = 32
|
height = 32
|
||||||
|
Loading…
Reference in New Issue
Block a user