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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-21 17:19:18 +01:00
[Bayonetta 2] Update to version 6 packs
This commit is contained in:
parent
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@ -1,36 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Anisotropic Filtering
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path = "Bayonetta 2/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact.
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version = 6
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[TextureRedefine] # Large Environment Tiles
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width = 1024
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height = 1024
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formats = 0x031,0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Floor Tiles
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width = 512
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height = 512
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formats = 0x031,0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Floor Tiles
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width = 256
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height = 512
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formats = 0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Environment Tiles
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width = 512
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height = 256
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formats = 0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Environment Tiles
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width = 256
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height = 256
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formats = 0x033
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overwriteAnisotropy = 16
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@ -1,33 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Shadow Resolution
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path = "Bayonetta 2/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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name = Medium (100%, Default)
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$shadowRes = 1
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[Preset]
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name = Low (50%)
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$shadowRes = 0.5
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[Preset]
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name = High (200%)
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$shadowRes = 2
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[Preset]
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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[TextureRedefine] # Shadows and Dynamic Shadows
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width = 1024
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height = 2048
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formats = 0x5,0x11
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 2048
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@ -1,14 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = 60 FPS Cutscenes
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path = "Bayonetta 2/Mods/60 FPS Cutscenes"
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description = Changes the framerate of the cutscenes to 60 FPS. 30 FPS is the Wii U's default cutscene framerate.
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version = 4
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[Preset]
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name = 60 FPS (Default)
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$enable60:int = 1
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[Preset]
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name = 30 FPS
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$enable60:int = 0
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@ -1,6 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = No Vsync
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path = "Bayonetta 2/Mods/No Vsync"
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description = Disables Vsync, cutscene timing
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version = 4
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@ -1,6 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Force max LOD
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path = "Bayonetta 2/Mods/Force max object LOD"
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description = LOD - Forces high poly detail level in gameplay
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version = 4
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@ -2,11 +2,10 @@
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Contrasty
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path = "Bayonetta 2/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 4
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description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls.
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version = 6
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[Preset]
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name = Default
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[Default]
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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@ -14,9 +13,8 @@ $redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.0
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$hazeFactor = 1.0
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$bloom = 1.0
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@ -27,6 +25,11 @@ $crushContrast = 0.0
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$bleach = 1.0
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$sharp_mix = 0.0
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[Preset]
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name = Default
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default = 1
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[Preset]
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name = High Contrasty
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$redShadows = 1.0
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@ -36,9 +39,8 @@ $redMid = 0.98
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$greenMid = 0.98
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$blueMid = 0.9
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.6
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$hazeFactor = 0.25
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$bloom = 0.85
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@ -60,7 +62,6 @@ $blueMid = 0.99
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$redHilight = 1.0
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$greenHilight =0.99
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$blueHilight = 0.99
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$contrastCurve = 0.15
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$hazeFactor = 1.0
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$bloom = 0.85
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@ -80,9 +81,8 @@ $redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 0.99
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$greenHilight =0.99
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$greenHilight = 0.99
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$blueHilight = 0.99
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$contrastCurve = 0.30
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$hazeFactor = 1.0
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$bloom = 0.85
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@ -23,6 +23,5 @@ lfs f1, _heightScaleRatio@l(r7)
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fdivs f10, f13, f1
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blr
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0x032F2E6C = bla _calculateARForRendering
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0x032F2044 = bla _calculateARForCulling
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@ -1,142 +1,171 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Resolution
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path = "Bayonetta 2/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Slashiee and getdls.
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version = 4
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name = Graphic Options
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path = "Bayonetta 2/Graphics"
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description = Allows you to change the game's resolution, shadow quality, and anisotropic filtering quality.|Made by Slashiee and getdls.
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version = 6
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[Preset]
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name = 1280x720 (Default)
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[Default]
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$shadowQuality = 1
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$anisotropy = 1
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# Performance
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# Resolutions
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[Preset]
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name = 320x180
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category = Resolution
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$width = 320
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$height = 180
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[Preset]
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name = 640x360
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category = Resolution
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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category = Resolution
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$width = 854
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$height = 480
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[Preset]
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name = 960x540
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category = Resolution
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1280x720
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category = Resolution
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default = 1
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[Preset]
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name = 1600x900
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category = Resolution
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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category = Resolution
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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category = Resolution
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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category = Resolution
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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category = Resolution
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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category = Resolution
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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category = Resolution
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = -- 21:9 -- resolutions
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name = 2560x1080 (21:9)
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category = Resolution
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$width = 2560
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x720 (21:9)
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$width = 2560
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$height = 1080
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[Preset]
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name = 3440x1440 (21:9)
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category = Resolution
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2160 (21:9)
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category = Resolution
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$width = 5120
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
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name = --- SSAA res Tweaks - Set scaling to Stretch
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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# Shadow Quality
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[Preset]
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name = 1920x1080 (Vertical 200%, 2160)
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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name = Low
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category = Shadow Quality
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$shadowQuality = 0.5
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[Preset]
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name = 2560x1440 (Vertical 200%, 1440)
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$width = 2560
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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name = Medium
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category = Shadow Quality
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default = 1
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[Preset]
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name = 3840x2160 (Vertical 200%, 4320)
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$width = 3840
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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name = High
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category = Shadow Quality
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$shadowQuality = 2
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#Colour depth
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[Preset]
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name = Ultra
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category = Shadow Quality
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$shadowQuality = 3
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[Preset]
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name = Extreme
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category = Shadow Quality
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$shadowQuality = 4
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# Anisotropic Filtering Quality
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[Preset]
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name = 1x
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category = Anisotropic Filtering Quality
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default = 1
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[Preset]
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name = 2x
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category = Anisotropic Filtering Quality
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$anisotropy = 2
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[Preset]
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name = 4x
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category = Anisotropic Filtering Quality
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$anisotropy = 4
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[Preset]
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name = 8x
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category = Anisotropic Filtering Quality
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$anisotropy = 8
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[Preset]
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name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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tileModesExcluded = 0x001 # ignore cpu processed textures
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formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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# Color Depth
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[TextureRedefine]
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width = 1280
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@ -174,7 +203,9 @@ height = 176
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # Game Resolution
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# Texture Scaling
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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@ -260,16 +291,25 @@ height = 32
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overwriteWidth = ($width / $gameWidth) * 48
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overwriteHeight = ($height / $gameHeight) * 32
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#[TextureRedefine] # particles
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#width = 8
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#height = 8
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#formats = 0x01a
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#overwriteWidth = ($width / $gameWidth) * 8
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#overwriteHeight = ($height / $gameHeight) * 8
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#
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#[TextureRedefine] # grading?
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#width = 4
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#height = 4
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#formats = 0x80e
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#overwriteWidth = ($width / $gameWidth) * 4
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#overwriteHeight = ($height / $gameHeight) * 4
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# Shadows and Dynamic Shadows
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[TextureRedefine]
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width = 1024
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height = 2048
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formats = 0x5,0x11
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overwriteWidth = $shadowQuality * 1024
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overwriteHeight = $shadowQuality * 2048
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# [TextureRedefine] # particles (check its depth and tilemode)
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# width = 8
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# height = 8
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# formats = 0x01a
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# overwriteWidth = ($width / $gameWidth) * 8
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# overwriteHeight = ($height / $gameHeight) * 8
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# [TextureRedefine] # grading? (check its depth and tilemode)
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# width = 4
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# height = 4
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# formats = 0x80e
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# overwriteWidth = ($width / $gameWidth) * 4
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# overwriteHeight = ($height / $gameHeight) * 4
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.origin = codecave
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_enable60:
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.int $enable60
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.int 1
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_cave60:
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lis r9, _enable60@ha
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@ -17,4 +17,3 @@ xori r0,r10,2
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blr
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0x03351098 = bla _cave60
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#0x034461C4 = nop #Kill Vsync
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6
src/Bayonetta2/Mods/60FPSCutscenes/rules.txt
Normal file
6
src/Bayonetta2/Mods/60FPSCutscenes/rules.txt
Normal file
@ -0,0 +1,6 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = 60 FPS Cutscenes
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path = "Bayonetta 2/Mods/60 FPS Cutscenes"
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description = This patches cutscenes to run at 60FPS. Getting under 60FPS will slow down playback of the cutscene.|Made by getdls.
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version = 6
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@ -1,4 +1,5 @@
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[Bayo2USv0]#No patches released
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[Bayo2USv0]
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moduleMatches = 0xAF5D1A85
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.origin = codecave
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0x034461C4 = nop #Kill Vsync
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6
src/Bayonetta2/Mods/DisableVsync/rules.txt
Normal file
6
src/Bayonetta2/Mods/DisableVsync/rules.txt
Normal file
@ -0,0 +1,6 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Disable Vsync
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path = "Bayonetta 2/Mods/Disable Vsync"
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description = Disables the game's Vsync. This affects cutscene timing.|Made by getdls.
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version = 6
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@ -2,6 +2,6 @@
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moduleMatches = 0xAF5D1A85
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.origin = codecave
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#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance
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#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance (need to do!)
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0x100AA3A8 = .float 200.0
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#0x1014F804 = .float 3.0
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6
src/Bayonetta2/Mods/HighLOD/rules.txt
Normal file
6
src/Bayonetta2/Mods/HighLOD/rules.txt
Normal file
@ -0,0 +1,6 @@
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[Definition]
|
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Force Max LOD
|
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path = "Bayonetta 2/Mods/Force Maximum LOD"
|
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description = Forces high level of detail for models during gameplay.|Made by getdls.
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version = 6
|
@ -1,4 +1,4 @@
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[Bayonetta2_DynamicShadows_V0]
|
||||
[Bayonetta2_DynamicShadows_v0]
|
||||
moduleMatches = 0xAF5D1A85
|
||||
|
||||
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.
|
||||
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||
name = Dynamic Shadows Workaround
|
||||
path = "Bayonetta 2/Workarounds/Dynamic Shadows"
|
||||
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.||Made by Exzap.
|
||||
version = 6
|
||||
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.|Made by Exzap.
|
||||
version = 6
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||
name = Hides weird blue texture by blue portals.
|
||||
name = Portal Workaround
|
||||
path = "Bayonetta 2/Workarounds/Portal"
|
||||
description = Hides a weird blue layer by the blue portals that's also not visible on the original console. Made by Crementif.
|
||||
version = 4
|
||||
description = Hides a weird blue layer by the blue portals that's not visible on the original console.|Made by Crementif.
|
||||
version = 6
|
||||
|
||||
# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2
|
Loading…
Reference in New Issue
Block a user