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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
[Bayonetta 2] Update to version 6 packs
This commit is contained in:
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@ -1,36 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Anisotropic Filtering
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path = "Bayonetta 2/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact.
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version = 6
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[TextureRedefine] # Large Environment Tiles
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width = 1024
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height = 1024
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formats = 0x031,0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Floor Tiles
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width = 512
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height = 512
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formats = 0x031,0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Floor Tiles
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width = 256
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height = 512
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formats = 0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Environment Tiles
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width = 512
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height = 256
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formats = 0x033
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overwriteAnisotropy = 16
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[TextureRedefine] # Environment Tiles
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width = 256
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height = 256
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formats = 0x033
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overwriteAnisotropy = 16
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@ -1,33 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Shadow Resolution
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path = "Bayonetta 2/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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name = Medium (100%, Default)
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$shadowRes = 1
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[Preset]
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name = Low (50%)
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$shadowRes = 0.5
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[Preset]
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name = High (200%)
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$shadowRes = 2
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[Preset]
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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[TextureRedefine] # Shadows and Dynamic Shadows
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width = 1024
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height = 2048
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formats = 0x5,0x11
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 2048
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@ -1,14 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = 60 FPS Cutscenes
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path = "Bayonetta 2/Mods/60 FPS Cutscenes"
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description = Changes the framerate of the cutscenes to 60 FPS. 30 FPS is the Wii U's default cutscene framerate.
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version = 4
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[Preset]
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name = 60 FPS (Default)
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$enable60:int = 1
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[Preset]
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name = 30 FPS
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$enable60:int = 0
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@ -1,6 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = No Vsync
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path = "Bayonetta 2/Mods/No Vsync"
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description = Disables Vsync, cutscene timing
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version = 4
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@ -1,6 +0,0 @@
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Force max LOD
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path = "Bayonetta 2/Mods/Force max object LOD"
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description = LOD - Forces high poly detail level in gameplay
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version = 4
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@ -2,11 +2,10 @@
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Contrasty
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name = Contrasty
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path = "Bayonetta 2/Enhancements/Contrasty"
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path = "Bayonetta 2/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls.
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version = 4
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version = 6
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[Preset]
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[Default]
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name = Default
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$redShadows = 1.0
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$redShadows = 1.0
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$greenShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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$blueSadows = 1.0
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@ -14,9 +13,8 @@ $redMid = 1.0
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$greenMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$blueMid = 1.0
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$redHilight = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.0
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$contrastCurve = 0.0
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$hazeFactor = 1.0
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$hazeFactor = 1.0
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$bloom = 1.0
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$bloom = 1.0
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@ -27,6 +25,11 @@ $crushContrast = 0.0
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$bleach = 1.0
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$bleach = 1.0
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$sharp_mix = 0.0
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$sharp_mix = 0.0
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[Preset]
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name = Default
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default = 1
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[Preset]
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[Preset]
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name = High Contrasty
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name = High Contrasty
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$redShadows = 1.0
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$redShadows = 1.0
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@ -36,9 +39,8 @@ $redMid = 0.98
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$greenMid = 0.98
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$greenMid = 0.98
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$blueMid = 0.9
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$blueMid = 0.9
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$redHilight = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$greenHilight = 1.0
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$blueHilight = 1.0
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$blueHilight = 1.0
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$contrastCurve = 0.6
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$contrastCurve = 0.6
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$hazeFactor = 0.25
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$hazeFactor = 0.25
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$bloom = 0.85
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$bloom = 0.85
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@ -60,7 +62,6 @@ $blueMid = 0.99
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$redHilight = 1.0
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$redHilight = 1.0
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$greenHilight =0.99
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$greenHilight =0.99
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$blueHilight = 0.99
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$blueHilight = 0.99
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$contrastCurve = 0.15
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$contrastCurve = 0.15
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$hazeFactor = 1.0
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$hazeFactor = 1.0
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$bloom = 0.85
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$bloom = 0.85
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@ -80,9 +81,8 @@ $redMid = 1.0
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$greenMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$blueMid = 1.0
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$redHilight = 0.99
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$redHilight = 0.99
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$greenHilight =0.99
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$greenHilight = 0.99
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$blueHilight = 0.99
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$blueHilight = 0.99
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$contrastCurve = 0.30
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$contrastCurve = 0.30
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$hazeFactor = 1.0
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$hazeFactor = 1.0
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$bloom = 0.85
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$bloom = 0.85
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@ -23,6 +23,5 @@ lfs f1, _heightScaleRatio@l(r7)
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fdivs f10, f13, f1
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fdivs f10, f13, f1
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blr
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blr
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0x032F2E6C = bla _calculateARForRendering
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0x032F2E6C = bla _calculateARForRendering
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0x032F2044 = bla _calculateARForCulling
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0x032F2044 = bla _calculateARForCulling
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@ -1,142 +1,171 @@
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[Definition]
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Resolution
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name = Graphic Options
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path = "Bayonetta 2/Graphics/Resolution"
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path = "Bayonetta 2/Graphics"
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description = Changes the resolution of the game. Made by Slashiee and getdls.
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description = Allows you to change the game's resolution, shadow quality, and anisotropic filtering quality.|Made by Slashiee and getdls.
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version = 4
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version = 6
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[Preset]
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[Default]
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name = 1280x720 (Default)
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$width = 1280
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$width = 1280
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$height = 720
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$height = 720
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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$shadowQuality = 1
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$anisotropy = 1
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# Performance
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# Resolutions
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[Preset]
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name = 320x180
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category = Resolution
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$width = 320
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$height = 180
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[Preset]
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[Preset]
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name = 640x360
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name = 640x360
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category = Resolution
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$width = 640
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$width = 640
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$height = 360
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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category = Resolution
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$width = 854
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$height = 480
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[Preset]
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[Preset]
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name = 960x540
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name = 960x540
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category = Resolution
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$width = 960
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$width = 960
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$height = 540
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1280x720
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category = Resolution
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default = 1
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[Preset]
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[Preset]
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name = 1600x900
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name = 1600x900
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category = Resolution
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$width = 1600
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$width = 1600
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$height = 900
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 1920x1080
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name = 1920x1080
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category = Resolution
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$width = 1920
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$width = 1920
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$height = 1080
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 2560x1440
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name = 2560x1440
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category = Resolution
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$width = 2560
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$width = 2560
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$height = 1440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 3200x1800
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name = 3200x1800
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category = Resolution
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$width = 3200
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$width = 3200
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$height = 1800
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 3840x2160
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name = 3840x2160
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category = Resolution
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$width = 3840
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$width = 3840
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$height = 2160
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 5120x2880
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name = 5120x2880
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category = Resolution
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$width = 5120
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$width = 5120
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$height = 2880
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 7680x4320
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name = 7680x4320
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category = Resolution
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$width = 7680
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$width = 7680
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$height = 4320
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = -- 21:9 -- resolutions
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name = 2560x1080 (21:9)
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category = Resolution
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$width = 2560
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$width = 2560
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$height = 720
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x720 (21:9)
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$width = 2560
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 3440x1440 (21:9)
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name = 3440x1440 (21:9)
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category = Resolution
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$width = 3440
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$width = 3440
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$height = 1440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 5120x2160 (21:9)
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name = 5120x2160 (21:9)
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category = Resolution
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$width = 5120
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$width = 5120
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$height = 2160
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
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# Shadow Quality
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name = --- SSAA res Tweaks - Set scaling to Stretch
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 1920x1080 (Vertical 200%, 2160)
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name = Low
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$width = 1920
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category = Shadow Quality
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$height = 2160
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$shadowQuality = 0.5
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 2560x1440 (Vertical 200%, 1440)
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name = Medium
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$width = 2560
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category = Shadow Quality
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$height = 2880
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default = 1
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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[Preset]
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name = 3840x2160 (Vertical 200%, 4320)
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name = High
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$width = 3840
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category = Shadow Quality
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$height = 4320
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$shadowQuality = 2
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$gameWidth = 1280
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$gameHeight = 720
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#Colour depth
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[Preset]
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name = Ultra
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category = Shadow Quality
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$shadowQuality = 3
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[Preset]
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name = Extreme
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category = Shadow Quality
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$shadowQuality = 4
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# Anisotropic Filtering Quality
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[Preset]
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name = 1x
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category = Anisotropic Filtering Quality
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default = 1
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[Preset]
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name = 2x
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category = Anisotropic Filtering Quality
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$anisotropy = 2
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[Preset]
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name = 4x
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category = Anisotropic Filtering Quality
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$anisotropy = 4
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[Preset]
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name = 8x
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category = Anisotropic Filtering Quality
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$anisotropy = 8
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[Preset]
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name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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||||||
|
tileModesExcluded = 0x001 # ignore cpu processed textures
|
||||||
|
formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||||
|
overwriteAnisotropy = $anisotropy
|
||||||
|
|
||||||
|
# Color Depth
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 1280
|
width = 1280
|
||||||
@ -174,7 +203,9 @@ height = 176
|
|||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteFormat = 0x01f
|
overwriteFormat = 0x01f
|
||||||
|
|
||||||
[TextureRedefine] # Game Resolution
|
# Texture Scaling
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
width = 1280
|
width = 1280
|
||||||
height = 720
|
height = 720
|
||||||
tileModesExcluded = 0x001
|
tileModesExcluded = 0x001
|
||||||
@ -260,16 +291,25 @@ height = 32
|
|||||||
overwriteWidth = ($width / $gameWidth) * 48
|
overwriteWidth = ($width / $gameWidth) * 48
|
||||||
overwriteHeight = ($height / $gameHeight) * 32
|
overwriteHeight = ($height / $gameHeight) * 32
|
||||||
|
|
||||||
#[TextureRedefine] # particles
|
# Shadows and Dynamic Shadows
|
||||||
#width = 8
|
|
||||||
#height = 8
|
[TextureRedefine]
|
||||||
#formats = 0x01a
|
width = 1024
|
||||||
#overwriteWidth = ($width / $gameWidth) * 8
|
height = 2048
|
||||||
#overwriteHeight = ($height / $gameHeight) * 8
|
formats = 0x5,0x11
|
||||||
#
|
overwriteWidth = $shadowQuality * 1024
|
||||||
#[TextureRedefine] # grading?
|
overwriteHeight = $shadowQuality * 2048
|
||||||
#width = 4
|
|
||||||
#height = 4
|
# [TextureRedefine] # particles (check its depth and tilemode)
|
||||||
#formats = 0x80e
|
# width = 8
|
||||||
#overwriteWidth = ($width / $gameWidth) * 4
|
# height = 8
|
||||||
#overwriteHeight = ($height / $gameHeight) * 4
|
# formats = 0x01a
|
||||||
|
# overwriteWidth = ($width / $gameWidth) * 8
|
||||||
|
# overwriteHeight = ($height / $gameHeight) * 8
|
||||||
|
|
||||||
|
# [TextureRedefine] # grading? (check its depth and tilemode)
|
||||||
|
# width = 4
|
||||||
|
# height = 4
|
||||||
|
# formats = 0x80e
|
||||||
|
# overwriteWidth = ($width / $gameWidth) * 4
|
||||||
|
# overwriteHeight = ($height / $gameHeight) * 4
|
@ -3,7 +3,7 @@ moduleMatches = 0xAF5D1A85
|
|||||||
.origin = codecave
|
.origin = codecave
|
||||||
|
|
||||||
_enable60:
|
_enable60:
|
||||||
.int $enable60
|
.int 1
|
||||||
|
|
||||||
_cave60:
|
_cave60:
|
||||||
lis r9, _enable60@ha
|
lis r9, _enable60@ha
|
||||||
@ -17,4 +17,3 @@ xori r0,r10,2
|
|||||||
blr
|
blr
|
||||||
|
|
||||||
0x03351098 = bla _cave60
|
0x03351098 = bla _cave60
|
||||||
#0x034461C4 = nop #Kill Vsync
|
|
6
src/Bayonetta2/Mods/60FPSCutscenes/rules.txt
Normal file
6
src/Bayonetta2/Mods/60FPSCutscenes/rules.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
[Definition]
|
||||||
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||||
|
name = 60 FPS Cutscenes
|
||||||
|
path = "Bayonetta 2/Mods/60 FPS Cutscenes"
|
||||||
|
description = This patches cutscenes to run at 60FPS. Getting under 60FPS will slow down playback of the cutscene.|Made by getdls.
|
||||||
|
version = 6
|
@ -1,4 +1,5 @@
|
|||||||
[Bayo2USv0]#No patches released
|
[Bayo2USv0]
|
||||||
moduleMatches = 0xAF5D1A85
|
moduleMatches = 0xAF5D1A85
|
||||||
.origin = codecave
|
.origin = codecave
|
||||||
|
|
||||||
0x034461C4 = nop #Kill Vsync
|
0x034461C4 = nop #Kill Vsync
|
6
src/Bayonetta2/Mods/DisableVsync/rules.txt
Normal file
6
src/Bayonetta2/Mods/DisableVsync/rules.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
[Definition]
|
||||||
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||||
|
name = Disable Vsync
|
||||||
|
path = "Bayonetta 2/Mods/Disable Vsync"
|
||||||
|
description = Disables the game's Vsync. This affects cutscene timing.|Made by getdls.
|
||||||
|
version = 6
|
@ -2,6 +2,6 @@
|
|||||||
moduleMatches = 0xAF5D1A85
|
moduleMatches = 0xAF5D1A85
|
||||||
.origin = codecave
|
.origin = codecave
|
||||||
|
|
||||||
#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance
|
#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance (need to do!)
|
||||||
0x100AA3A8 = .float 200.0
|
0x100AA3A8 = .float 200.0
|
||||||
#0x1014F804 = .float 3.0
|
#0x1014F804 = .float 3.0
|
6
src/Bayonetta2/Mods/HighLOD/rules.txt
Normal file
6
src/Bayonetta2/Mods/HighLOD/rules.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
[Definition]
|
||||||
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||||
|
name = Force Max LOD
|
||||||
|
path = "Bayonetta 2/Mods/Force Maximum LOD"
|
||||||
|
description = Forces high level of detail for models during gameplay.|Made by getdls.
|
||||||
|
version = 6
|
@ -1,4 +1,4 @@
|
|||||||
[Bayonetta2_DynamicShadows_V0]
|
[Bayonetta2_DynamicShadows_v0]
|
||||||
moduleMatches = 0xAF5D1A85
|
moduleMatches = 0xAF5D1A85
|
||||||
|
|
||||||
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.
|
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.
|
@ -2,5 +2,5 @@
|
|||||||
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||||
name = Dynamic Shadows Workaround
|
name = Dynamic Shadows Workaround
|
||||||
path = "Bayonetta 2/Workarounds/Dynamic Shadows"
|
path = "Bayonetta 2/Workarounds/Dynamic Shadows"
|
||||||
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.||Made by Exzap.
|
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.|Made by Exzap.
|
||||||
version = 6
|
version = 6
|
@ -1,8 +1,8 @@
|
|||||||
[Definition]
|
[Definition]
|
||||||
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||||
name = Hides weird blue texture by blue portals.
|
name = Portal Workaround
|
||||||
path = "Bayonetta 2/Workarounds/Portal"
|
path = "Bayonetta 2/Workarounds/Portal"
|
||||||
description = Hides a weird blue layer by the blue portals that's also not visible on the original console. Made by Crementif.
|
description = Hides a weird blue layer by the blue portals that's not visible on the original console.|Made by Crementif.
|
||||||
version = 4
|
version = 6
|
||||||
|
|
||||||
# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2
|
# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2
|
Loading…
Reference in New Issue
Block a user