[Bayonetta 2] Update to version 6 packs

This commit is contained in:
M&M 2020-11-22 16:56:43 -08:00
parent 172026f16e
commit b6a7e0b5dd
29 changed files with 158 additions and 196 deletions

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Anisotropic Filtering
path = "Bayonetta 2/Enhancements/Anisotropic Filtering"
description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact.
version = 6
[TextureRedefine] # Large Environment Tiles
width = 1024
height = 1024
formats = 0x031,0x033
overwriteAnisotropy = 16
[TextureRedefine] # Floor Tiles
width = 512
height = 512
formats = 0x031,0x033
overwriteAnisotropy = 16
[TextureRedefine] # Floor Tiles
width = 256
height = 512
formats = 0x033
overwriteAnisotropy = 16
[TextureRedefine] # Environment Tiles
width = 512
height = 256
formats = 0x033
overwriteAnisotropy = 16
[TextureRedefine] # Environment Tiles
width = 256
height = 256
formats = 0x033
overwriteAnisotropy = 16

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@ -1,33 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Shadow Resolution
path = "Bayonetta 2/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
version = 4
[Preset]
name = Medium (100%, Default)
$shadowRes = 1
[Preset]
name = Low (50%)
$shadowRes = 0.5
[Preset]
name = High (200%)
$shadowRes = 2
[Preset]
name = Ultra (300%)
$shadowRes = 3
[Preset]
name = Extreme (400%, Unstable)
$shadowRes = 4
[TextureRedefine] # Shadows and Dynamic Shadows
width = 1024
height = 2048
formats = 0x5,0x11
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 2048

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@ -1,14 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = 60 FPS Cutscenes
path = "Bayonetta 2/Mods/60 FPS Cutscenes"
description = Changes the framerate of the cutscenes to 60 FPS. 30 FPS is the Wii U's default cutscene framerate.
version = 4
[Preset]
name = 60 FPS (Default)
$enable60:int = 1
[Preset]
name = 30 FPS
$enable60:int = 0

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@ -1,6 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = No Vsync
path = "Bayonetta 2/Mods/No Vsync"
description = Disables Vsync, cutscene timing
version = 4

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@ -1,6 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Force max LOD
path = "Bayonetta 2/Mods/Force max object LOD"
description = LOD - Forces high poly detail level in gameplay
version = 4

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@ -2,11 +2,10 @@
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Contrasty
path = "Bayonetta 2/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
version = 4
description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls.
version = 6
[Preset]
name = Default
[Default]
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
@ -14,9 +13,8 @@ $redMid = 1.0
$greenMid = 1.0
$blueMid = 1.0
$redHilight = 1.0
$greenHilight =1.0
$greenHilight = 1.0
$blueHilight = 1.0
$contrastCurve = 0.0
$hazeFactor = 1.0
$bloom = 1.0
@ -27,6 +25,11 @@ $crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.0
[Preset]
name = Default
default = 1
[Preset]
name = High Contrasty
$redShadows = 1.0
@ -36,9 +39,8 @@ $redMid = 0.98
$greenMid = 0.98
$blueMid = 0.9
$redHilight = 1.0
$greenHilight =1.0
$greenHilight = 1.0
$blueHilight = 1.0
$contrastCurve = 0.6
$hazeFactor = 0.25
$bloom = 0.85
@ -60,7 +62,6 @@ $blueMid = 0.99
$redHilight = 1.0
$greenHilight =0.99
$blueHilight = 0.99
$contrastCurve = 0.15
$hazeFactor = 1.0
$bloom = 0.85
@ -80,9 +81,8 @@ $redMid = 1.0
$greenMid = 1.0
$blueMid = 1.0
$redHilight = 0.99
$greenHilight =0.99
$greenHilight = 0.99
$blueHilight = 0.99
$contrastCurve = 0.30
$hazeFactor = 1.0
$bloom = 0.85

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@ -23,6 +23,5 @@ lfs f1, _heightScaleRatio@l(r7)
fdivs f10, f13, f1
blr
0x032F2E6C = bla _calculateARForRendering
0x032F2044 = bla _calculateARForCulling

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@ -1,142 +1,171 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Resolution
path = "Bayonetta 2/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee and getdls.
version = 4
name = Graphic Options
path = "Bayonetta 2/Graphics"
description = Allows you to change the game's resolution, shadow quality, and anisotropic filtering quality.|Made by Slashiee and getdls.
version = 6
[Preset]
name = 1280x720 (Default)
[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$shadowQuality = 1
$anisotropy = 1
# Performance
# Resolutions
[Preset]
name = 320x180
category = Resolution
$width = 320
$height = 180
[Preset]
name = 640x360
category = Resolution
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 854x480
category = Resolution
$width = 854
$height = 480
[Preset]
name = 960x540
category = Resolution
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1280x720
category = Resolution
default = 1
[Preset]
name = 1600x900
category = Resolution
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
category = Resolution
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
category = Resolution
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
category = Resolution
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
category = Resolution
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
category = Resolution
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
category = Resolution
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = -- 21:9 -- resolutions
name = 2560x1080 (21:9)
category = Resolution
$width = 2560
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x720 (21:9)
$width = 2560
$height = 720
$gameWidth = 1280
$gameHeight = 720
$height = 1080
[Preset]
name = 3440x1440 (21:9)
category = Resolution
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2160 (21:9)
category = Resolution
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
name = --- SSAA res Tweaks - Set scaling to Stretch
$width = 1920
$height = 2160
$gameWidth = 1280
$gameHeight = 720
# Shadow Quality
[Preset]
name = 1920x1080 (Vertical 200%, 2160)
$width = 1920
$height = 2160
$gameWidth = 1280
$gameHeight = 720
name = Low
category = Shadow Quality
$shadowQuality = 0.5
[Preset]
name = 2560x1440 (Vertical 200%, 1440)
$width = 2560
$height = 2880
$gameWidth = 1280
$gameHeight = 720
name = Medium
category = Shadow Quality
default = 1
[Preset]
name = 3840x2160 (Vertical 200%, 4320)
$width = 3840
$height = 4320
$gameWidth = 1280
$gameHeight = 720
name = High
category = Shadow Quality
$shadowQuality = 2
#Colour depth
[Preset]
name = Ultra
category = Shadow Quality
$shadowQuality = 3
[Preset]
name = Extreme
category = Shadow Quality
$shadowQuality = 4
# Anisotropic Filtering Quality
[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1
[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2
[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4
[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8
[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Color Depth
[TextureRedefine]
width = 1280
@ -174,7 +203,9 @@ height = 176
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine] # Game Resolution
# Texture Scaling
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001
@ -260,16 +291,25 @@ height = 32
overwriteWidth = ($width / $gameWidth) * 48
overwriteHeight = ($height / $gameHeight) * 32
#[TextureRedefine] # particles
#width = 8
#height = 8
#formats = 0x01a
#overwriteWidth = ($width / $gameWidth) * 8
#overwriteHeight = ($height / $gameHeight) * 8
#
#[TextureRedefine] # grading?
#width = 4
#height = 4
#formats = 0x80e
#overwriteWidth = ($width / $gameWidth) * 4
#overwriteHeight = ($height / $gameHeight) * 4
# Shadows and Dynamic Shadows
[TextureRedefine]
width = 1024
height = 2048
formats = 0x5,0x11
overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 2048
# [TextureRedefine] # particles (check its depth and tilemode)
# width = 8
# height = 8
# formats = 0x01a
# overwriteWidth = ($width / $gameWidth) * 8
# overwriteHeight = ($height / $gameHeight) * 8
# [TextureRedefine] # grading? (check its depth and tilemode)
# width = 4
# height = 4
# formats = 0x80e
# overwriteWidth = ($width / $gameWidth) * 4
# overwriteHeight = ($height / $gameHeight) * 4

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@ -3,7 +3,7 @@ moduleMatches = 0xAF5D1A85
.origin = codecave
_enable60:
.int $enable60
.int 1
_cave60:
lis r9, _enable60@ha
@ -17,4 +17,3 @@ xori r0,r10,2
blr
0x03351098 = bla _cave60
#0x034461C4 = nop #Kill Vsync

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@ -0,0 +1,6 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = 60 FPS Cutscenes
path = "Bayonetta 2/Mods/60 FPS Cutscenes"
description = This patches cutscenes to run at 60FPS. Getting under 60FPS will slow down playback of the cutscene.|Made by getdls.
version = 6

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@ -1,4 +1,5 @@
[Bayo2USv0]#No patches released
[Bayo2USv0]
moduleMatches = 0xAF5D1A85
.origin = codecave
0x034461C4 = nop #Kill Vsync

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@ -0,0 +1,6 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Disable Vsync
path = "Bayonetta 2/Mods/Disable Vsync"
description = Disables the game's Vsync. This affects cutscene timing.|Made by getdls.
version = 6

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@ -2,6 +2,6 @@
moduleMatches = 0xAF5D1A85
.origin = codecave
#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance
#Value is scalable in v5 - 100 default, 200 twice the high LOD culling distance (need to do!)
0x100AA3A8 = .float 200.0
#0x1014F804 = .float 3.0

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@ -0,0 +1,6 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Force Max LOD
path = "Bayonetta 2/Mods/Force Maximum LOD"
description = Forces high level of detail for models during gameplay.|Made by getdls.
version = 6

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@ -1,4 +1,4 @@
[Bayonetta2_DynamicShadows_V0]
[Bayonetta2_DynamicShadows_v0]
moduleMatches = 0xAF5D1A85
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.

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@ -2,5 +2,5 @@
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Dynamic Shadows Workaround
path = "Bayonetta 2/Workarounds/Dynamic Shadows"
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.||Made by Exzap.
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.|Made by Exzap.
version = 6

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@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Hides weird blue texture by blue portals.
name = Portal Workaround
path = "Bayonetta 2/Workarounds/Portal"
description = Hides a weird blue layer by the blue portals that's also not visible on the original console. Made by Crementif.
version = 4
description = Hides a weird blue layer by the blue portals that's not visible on the original console.|Made by Crementif.
version = 6
# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2