Port all FPS++ offsets for Botw 1.5.0

This commit is contained in:
Rajko Stojadinovic 2018-02-01 12:14:15 +01:00
parent 2b45c4095d
commit ba7b265d8a

View File

@ -1,3 +1,90 @@
[BotwFPSV208]
moduleMatches = 0x6267BFD0
#rodata constants
_float1 = 0x10000670
_float30 = 0x101E7964
_convSub = 0x10000BB0
#TestCave
codeCaveSize = 0x9C
_fpsCalc = 0x00000010
0x00000000 = .float 3 ; Don't edit me!
_lowlimit = 0x00000000
0x00000004 = .float 62156250
_busSpeed = 0x00000004
_currentFPS = 0x00000008
_speedDiv = 0x0000000C
0x00000010 = stw r0, 0x78(r30)
0x00000014 = xoris r12, r12, 0x8000
0x00000018 = stw r12, 0x12C(r30)
0x0000001C = lis r12, 0x4330
0x00000020 = stw r12, 0x128(r30)
0x00000024 = lfd f10, 0x128(r30)
0x00000028 = lis r12, _convSub@ha
0x0000002C = lfd f12, _convSub@l(r12)
0x00000030 = fsub f10, f10, f12
0x00000034 = frsp f10, f10
0x00000038 = lis r12, _float1@ha
0x0000003C = lfs f12, _float1@l(r12)
0x00000040 = fdivs f10, f12, f10
0x00000044 = lis r12, _busSpeed@ha
0x00000048 = lfs f12, _busSpeed@l(r12)
0x0000004C = fmuls f10, f12, f10
0x00000050 = lis r12, _currentFPS@ha
0x00000054 = stfs f10, _currentFPS@l(r12)
0x00000058 = lis r12, _float30@ha
0x0000005C = lfs f12, _float30@l(r12)
0x00000060 = fdivs f7, f12, f10
0x00000064 = lis r12, _lowlimit@ha
0x00000068 = lfs f12, _lowlimit@l(r12)
0x0000006C = lis r12, _speedDiv@ha
0x00000070 = fcmpu cr0, f7, f12
0x00000074 = bge .+0x0C
0x00000078 = stfs f7, _speedDiv@l(r12)
0x0000007C = blr
0x00000080 = stfs f12, _speedDiv@l(r12)
0x00000084 = blr
_fenceNeg1 = 0x00000084
0x00000088 = add r6, r12, r0 #orig instruction we are replacing
0x0000008C = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
0x00000090 = blt .+0x08 #skip subtract if less than
0x00000094 = subi r6, r6, 1 #do the subtract
0x00000098 = blr #return
#codeChanges
0x031FA97C = bla _fpsCalc
0x03793328 = nop
0x03793334 = nop
0x03793378 = lis r29, _speedDiv@ha
0x03793380 = lfs f0, _speedDiv@L(r29)
0x0379338C = nop
0x03415C1C = lis r12, _speedDiv@ha
0x03415C24 = lfs f0, _speedDiv@l(r12)
0x03415C2C = nop
0x02D90D2C = lis r10, _currentFPS@ha
0x02D90D30 = lfs f11, _currentFPS@l(r10)
0x02D90D88 = lis r10, _currentFPS@ha
0x02D90D8C = lfs f11, _currentFPS@l(r10)
#break all forms of frame limiting
0x031FAAFC = bla _fenceNeg1 ;Best fence (make sure GPU is never more than 1 frame ahead)
;0x031FAAE8 = li r0, 1 ;Better fence (make sure GPU is never more than 1 second? ahead)
;0x031FAB00 = nop ; skip fence (no waiting on GPU)
0x031FACD0 = nop ; disable vsync
0x031FACF4 = nop ; disable vsync loop
#Cheats
;0x02D90CC0 = fmr f29, f1 ;inf stamina
;0x02D452A4 = nop ;inf hearts
;0x02EB6758 = nop ;inf arrows
[BotwFPSv176V192] [BotwFPSv176V192]
moduleMatches = 0xFD091F9F,0xD472D8A5 moduleMatches = 0xFD091F9F,0xD472D8A5