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Port all FPS++ offsets for Botw 1.5.0
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@ -1,3 +1,90 @@
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[BotwFPSV208]
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moduleMatches = 0x6267BFD0
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#rodata constants
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_float1 = 0x10000670
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_float30 = 0x101E7964
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_convSub = 0x10000BB0
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#TestCave
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codeCaveSize = 0x9C
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_fpsCalc = 0x00000010
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0x00000000 = .float 3 ; Don't edit me!
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_lowlimit = 0x00000000
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0x00000004 = .float 62156250
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_busSpeed = 0x00000004
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_currentFPS = 0x00000008
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_speedDiv = 0x0000000C
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0x00000010 = stw r0, 0x78(r30)
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0x00000014 = xoris r12, r12, 0x8000
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0x00000018 = stw r12, 0x12C(r30)
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0x0000001C = lis r12, 0x4330
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0x00000020 = stw r12, 0x128(r30)
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0x00000024 = lfd f10, 0x128(r30)
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0x00000028 = lis r12, _convSub@ha
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0x0000002C = lfd f12, _convSub@l(r12)
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0x00000030 = fsub f10, f10, f12
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0x00000034 = frsp f10, f10
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0x00000038 = lis r12, _float1@ha
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0x0000003C = lfs f12, _float1@l(r12)
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0x00000040 = fdivs f10, f12, f10
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0x00000044 = lis r12, _busSpeed@ha
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0x00000048 = lfs f12, _busSpeed@l(r12)
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0x0000004C = fmuls f10, f12, f10
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0x00000050 = lis r12, _currentFPS@ha
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0x00000054 = stfs f10, _currentFPS@l(r12)
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0x00000058 = lis r12, _float30@ha
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0x0000005C = lfs f12, _float30@l(r12)
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0x00000060 = fdivs f7, f12, f10
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0x00000064 = lis r12, _lowlimit@ha
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0x00000068 = lfs f12, _lowlimit@l(r12)
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0x0000006C = lis r12, _speedDiv@ha
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0x00000070 = fcmpu cr0, f7, f12
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0x00000074 = bge .+0x0C
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0x00000078 = stfs f7, _speedDiv@l(r12)
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0x0000007C = blr
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0x00000080 = stfs f12, _speedDiv@l(r12)
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0x00000084 = blr
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_fenceNeg1 = 0x00000084
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0x00000088 = add r6, r12, r0 #orig instruction we are replacing
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0x0000008C = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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0x00000090 = blt .+0x08 #skip subtract if less than
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0x00000094 = subi r6, r6, 1 #do the subtract
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0x00000098 = blr #return
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#codeChanges
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0x031FA97C = bla _fpsCalc
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0x03793328 = nop
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0x03793334 = nop
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0x03793378 = lis r29, _speedDiv@ha
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0x03793380 = lfs f0, _speedDiv@L(r29)
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0x0379338C = nop
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0x03415C1C = lis r12, _speedDiv@ha
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0x03415C24 = lfs f0, _speedDiv@l(r12)
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0x03415C2C = nop
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0x02D90D2C = lis r10, _currentFPS@ha
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0x02D90D30 = lfs f11, _currentFPS@l(r10)
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0x02D90D88 = lis r10, _currentFPS@ha
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0x02D90D8C = lfs f11, _currentFPS@l(r10)
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#break all forms of frame limiting
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0x031FAAFC = bla _fenceNeg1 ;Best fence (make sure GPU is never more than 1 frame ahead)
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;0x031FAAE8 = li r0, 1 ;Better fence (make sure GPU is never more than 1 second? ahead)
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;0x031FAB00 = nop ; skip fence (no waiting on GPU)
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0x031FACD0 = nop ; disable vsync
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0x031FACF4 = nop ; disable vsync loop
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#Cheats
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;0x02D90CC0 = fmr f29, f1 ;inf stamina
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;0x02D452A4 = nop ;inf hearts
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;0x02EB6758 = nop ;inf arrows
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[BotwFPSv176V192]
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[BotwFPSv176V192]
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moduleMatches = 0xFD091F9F,0xD472D8A5
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moduleMatches = 0xFD091F9F,0xD472D8A5
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