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Clarity
Fixed issue where Filmic was being mixed with Normal Strength
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@ -448,7 +448,7 @@ vec3 FilmPass(vec3 inputColor) {
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else
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C.b = (2.0 * D.b - 1.0) * (sqrt(B.b) - B.b) + B.b;
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vec3 F = mix(B, C, Strength);
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vec3 F = mix(B, C, Filmic_Strength);
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F = (1.0 / (1.0 + exp(-d * (F - 0.5))) - v) / (1.0 - 2.0 * v);
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