Fixed issue where Filmic was being mixed with Normal Strength
This commit is contained in:
Jamie 2018-01-16 00:18:45 -08:00
parent b1044b9e1e
commit bb2840f6e5

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@ -448,7 +448,7 @@ vec3 FilmPass(vec3 inputColor) {
else
C.b = (2.0 * D.b - 1.0) * (sqrt(B.b) - B.b) + B.b;
vec3 F = mix(B, C, Strength);
vec3 F = mix(B, C, Filmic_Strength);
F = (1.0 / (1.0 + exp(-d * (F - 0.5))) - v) / (1.0 - 2.0 * v);