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[XCX] bloom scaling tweak
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@ -109,7 +109,7 @@ void main()
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vec2 ps = vec2(1.0) / textureSize(textureUnitPS0, 0);
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vec2 ps = vec2(1.0) / textureSize(textureUnitPS0, 0);
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vec2 uv = coord * ps;
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vec2 uv = coord * ps;
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R4f.xyz = blur(textureUnitPS0, uv, ps*0.5).xyz;
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R4f.xyz = blur(textureUnitPS0, uv, ps*0.25).xyz;
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R4f.xyz += (texture(textureUnitPS0, R1f.xy).xyz)/2;
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R4f.xyz += (texture(textureUnitPS0, R1f.xy).xyz)/2;
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R3f.xyz = (texture(textureUnitPS0, R0f.zw).xyz);
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R3f.xyz = (texture(textureUnitPS0, R0f.zw).xyz);
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R2f.xyz = (texture(textureUnitPS0, R2f.xy).xyz);// prob?
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R2f.xyz = (texture(textureUnitPS0, R2f.xy).xyz);// prob?
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