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[XCX] Aligment tweak
[fix] Rule aligment fix. Game uses 16:9 logic for aligment, but had to scale smallest buffer to even. So upscaling from even multiplied the error.
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@ -31,7 +31,7 @@ tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # Do not remove, must be scaled to TV or probe view breaks
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[TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks
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width = 854
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width = 854
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height = 480
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height = 480
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteWidth = <?=round($scaleFactorX*854)?>
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@ -85,9 +85,9 @@ height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]# Probe Beacon glow.
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[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
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width = 80
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width = 80
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height = 46
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height = 46
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#formatsExcluded = 0x816 #fixed in shader
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*46)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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