[XCX] Aligment tweak

[fix]  Rule aligment fix.  Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
This commit is contained in:
getdls 2017-11-21 21:25:15 +01:00
parent e10fdfaa3e
commit c130421f7a

View File

@ -31,7 +31,7 @@ tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?> overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # Do not remove, must be scaled to TV or probe view breaks [TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks
width = 854 width = 854
height = 480 height = 480
overwriteWidth = <?=round($scaleFactorX*854)?> overwriteWidth = <?=round($scaleFactorX*854)?>
@ -85,9 +85,9 @@ height = 90
overwriteWidth = <?=round($scaleFactorX*160)?> overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?> overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]# Probe Beacon glow. [TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
width = 80 width = 80
height = 46 height = 46
#formatsExcluded = 0x816 #fixed in shader #formatsExcluded = 0x816 #fixed in shader
overwriteWidth = <?=round($scaleFactorX*80)?> overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*46)?> overwriteHeight = <?=round($scaleFactorY*45)?>