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Botw Res Pack Refined (#338)
* Update rules.txt Added some new 019s for scope and camera, and removes the very small 01a as they arent needed. Minimized the texture cache debug options rules mismatch error to 1, rather than a whole bunch. And chasing that one leads only to breaking graphics.
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@ -372,6 +372,30 @@ formats = 0x001,0x005,0x007,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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# Required 1/10 resolution
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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# Required 1/10 resolution
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[TextureRedefine]
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width = 120
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height = 75
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formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 75
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# Required Fogs and Dust
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[TextureRedefine]
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width = 128
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height = 48
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formats = 0x806,0x816,0x005,0x007,0x820
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 48
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# Required 1/13 resolution
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[TextureRedefine]
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width = 96
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@ -388,112 +412,29 @@ formats = 0x816,0x806,0x007 # Used for bloom/fog
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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# 0x01a - Blurs
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# Start Menu Screen "Complete" blur
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[TextureRedefine]
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width = 160
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 64
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# Start Menu Screen "Complete" blur
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[TextureRedefine]
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width = 160
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height = 50
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 50
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 128
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height = 50
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 50
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# Select Screen - Time and Temp Blur
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# Required 1/16 resolution
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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# Select Screen - Time and Temp Blur
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[TextureRedefine]
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width = 64
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height = 25
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 25
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 288
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 288
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formats = 0x80e # Used for depth
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 266
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height = 50
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 266
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overwriteHeight = ($height/$gameHeight) * 50
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# 0x019 - GUI Requirements
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 160
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 32
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# Select Screen - Shrine Locator Blur
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[TextureRedefine]
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width = 133
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height = 25
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 133
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overwriteHeight = ($height/$gameHeight) * 25
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# Main menu BOTW logo blur
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[TextureRedefine]
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width = 120
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height = 80
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 80
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# Main menu BOTW logo blur
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[TextureRedefine]
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width = 120
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height = 75
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth)* 120
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overwriteHeight = ($height/$gameHeight)* 75
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# 0x806 - Fogs and Dust
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# Required
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[TextureRedefine]
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width = 128
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height = 48
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formats = 0x806,0x816,0x005,0x007,0x820
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 48
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 110
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height = 720
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 110
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overwriteHeight = ($height/$gameHeight) * 720
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# 0x816 - Blooms & Effects
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@ -520,24 +461,24 @@ overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 128
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 128
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height = 64
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 32
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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@ -546,30 +487,34 @@ width = 32
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height = 16
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 24
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height = 16
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 40
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height = 22
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 24
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height = 16
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depth = 1
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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depth = 1
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formats = 0x816
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tilemodes = 4
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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@ -626,14 +571,6 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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# Depth
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[TextureRedefine] # Top-view to bottom Depth
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width = 2048
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height = 2048
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 2048
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overwriteHeight = ($height/$gameHeight) * 2048
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# Select-Menu Map
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[TextureRedefine]
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width = 1504
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@ -674,35 +611,6 @@ formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 912
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# Red Viewports Smaller Scales
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[TextureRedefine]
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width = 64
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height = 45
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 23
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formats = 0x806
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 23
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# 3D Map Ganons Castle & Beasts
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[TextureRedefine]
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width = 512
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@ -753,3 +661,19 @@ formats = 0x019
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overwriteFormat = 0x01f
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 128
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height = 720
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formats = 0x019
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overwriteFormat = 0x01f
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 110
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height = 720
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formats = 0x019
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overwriteFormat = 0x01f
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overwriteWidth = ($width/$gameWidth) * 110
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overwriteHeight = ($height/$gameHeight) * 720
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