mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
[TMS] Typo fix , double define
This commit is contained in:
parent
6b6ab31bba
commit
c7a9a030b3
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader 4717e201697a3299
|
||||
uniform ivec4 uf_remappedPS[23];
|
||||
uniform float uf_alphaTestRef;
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader 4717e201697a3299
|
||||
uniform ivec4 uf_remappedPS[23];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1dfa4000 res 128x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader 658c0585bb7b4b1f
|
||||
uniform ivec4 uf_remappedPS[31];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1f82c000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader 7709da01f43c145b
|
||||
uniform ivec4 uf_remappedPS[27];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bf56000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader 93a9c110b64f2c4a
|
||||
uniform ivec4 uf_remappedPS[33];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a216000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader b5b078876f8aea16
|
||||
uniform ivec4 uf_remappedPS[25];
|
||||
uniform float uf_alphaTestRef;
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader b5b078876f8aea16
|
||||
uniform ivec4 uf_remappedPS[25];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a68e000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
|
@ -11,7 +11,6 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
const float resScale = <?=$scaleFactorX?>; //self shading//shadows
|
||||
// shader e6594de142bd3d05
|
||||
uniform ivec4 uf_remappedPS[27];
|
||||
uniform float uf_alphaTestRef;
|
||||
|
Loading…
Reference in New Issue
Block a user