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[Ghost Blade, Scribblenauts] add other resolutions
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Quality/GhostBladeHD_1080p/rules.txt
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Quality/GhostBladeHD_1080p/rules.txt
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[Definition]
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titleIds = 50000101ffc00
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name = "Ghost Blade HD - 1080p"
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[TextureRedefine]
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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Quality/GhostBladeHD_1440p/rules.txt
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Quality/GhostBladeHD_1440p/rules.txt
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[Definition]
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titleIds = 50000101ffc00
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name = "Ghost Blade HD - 1400p (2K)"
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[TextureRedefine]
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[Definition]# USA title # Set GPU buffer accuracy to High
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[Definition]
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titleIds = 50000101ffc00 #
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titleIds = 50000101ffc00
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name = "Ghost Blade HD - 3x scale (2160p)" #
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name = "Ghost Blade HD - 2160p (4K)"
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[TextureRedefine] # internal resolution x3
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[TextureRedefine]
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width = 1280 #
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width = 1280
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height = 720 #
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height = 720
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overwriteWidth = 3840 #
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overwriteWidth = 3840
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overwriteHeight = 2160 #
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overwriteHeight = 2160
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[TextureRedefine] # gamepad view resolution. No point in rendering, just mirrors screen.
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width = 854 #
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height = 480 #
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overwriteWidth = 256 #Nearest integer
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overwriteHeight = 144 #
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Quality/Scribblenauts_1080p/rules.txt
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Quality/Scribblenauts_1080p/rules.txt
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[Definition]
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titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00
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name = "Scribblenauts Unlimited and Unmasked - 1080p"
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x001 # FMV
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overwriteWidth = 1920
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overwriteHeight = 1080
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