mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-22 14:41:15 +01:00
Add Wind Waker to build script
This commit is contained in:
parent
2c2c6124a3
commit
ce17d29071
@ -1,17 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteHeight = 1440
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@ -1,19 +0,0 @@
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[Definition]# EUR, USA, JPN titles
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titleIds = 0005000010143400,0005000010143600,0005000010143500 #
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name = "The Wind Waker HD - 7680x4320"
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version = 2
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[TextureRedefine] # game rendering resolution. #Change this value
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -1,17 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteHeight = 1440
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@ -1,17 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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@ -1,17 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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@ -1,11 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 1280x720"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -1,17 +0,0 @@
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[WWHDAspectEUR]
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moduleMatches = 0xB7E748DE
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0x1004AAF0 = .float 2.370
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0x101417E0 = .float 2.370
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0x101658A8 = .float 2.370
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[WWHDAspectJAP]
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moduleMatches = 0x74BD3F6A
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0x1004AAF0 = .float 2.370
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0x101417F8 = .float 2.370
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0x101658C0 = .float 2.370
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[WWHDAspectUSA]
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moduleMatches = 0x475BD29F
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0x1004AAF0 = .float 2.370
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0x101417D0 = .float 2.370
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0x10165898 = .float 2.370
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@ -1,17 +0,0 @@
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[Definition]# EUR, USA, JPN titles
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titleIds = 0005000010143400,0005000010143600,0005000010143500 #
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name = "The Wind Waker HD - 2560x1080 (21:9)"
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] # gamepad rendering resolution
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1080
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@ -1,39 +0,0 @@
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[Definition]# EUR, USA, JPN titles
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titleIds = 0005000010143400,0005000010143600,0005000010143500 #
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name = "The Wind Waker HD - 2560x1440"
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version = 2
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[TextureRedefine] # TV
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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#[TextureRedefine] # Blur, bloom
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#width = 960
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#height = 540
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#formatsExcluded =
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#overwriteWidth = 1280
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#overwriteHeight = 720
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#[TextureRedefine] # AO
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#width = 240
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#height = 135
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#formatsExcluded =
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#overwriteWidth = 320
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#overwriteHeight = 180
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#[TextureRedefine] # AO
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#width = 480
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#height = 240
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#formatsExcluded =
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#overwriteWidth = 640
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#overwriteHeight = 320
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -1,36 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 3200x1800"
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version = 2
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[TextureRedefine] # TV
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 3200
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overwriteHeight = 1800
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#[TextureRedefine] # Blur, bloom
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#width = 960
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#height = 540
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#overwriteWidth = 1600
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#overwriteHeight = 900
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#[TextureRedefine] # AO
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#width = 240
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#height = 135
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#overwriteWidth = 400
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#overwriteHeight = 225
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#[TextureRedefine] # AO
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#width = 480
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#height = 240
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#overwriteWidth = 800
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#overwriteHeight = 400
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]# EUR, USA, JPN titles
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titleIds = 0005000010143400,0005000010143600,0005000010143500 #
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name = "The Wind Waker HD - 3840x2160"
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version = 2
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[TextureRedefine] # game rendering resolution. #Change this value
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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#[TextureRedefine] # Blur, bloom
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#width = 960
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#height = 540
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#formatsExcluded =
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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#[TextureRedefine] # AO
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#width = 240
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#height = 135
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#formatsExcluded =
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#overwriteWidth = 480
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#overwriteHeight = 270
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#[TextureRedefine] # AO
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#width =480
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#height =240
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#formatsExcluded =
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#overwriteWidth = 960
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#overwriteHeight = 480
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -1,17 +0,0 @@
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[WWHDAspectEUR]
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moduleMatches = 0xB7E748DE
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0x1004AAF0 = .float 2.370
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0x101417E0 = .float 2.370
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0x101658A8 = .float 2.370
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[WWHDAspectJAP]
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moduleMatches = 0x74BD3F6A
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0x1004AAF0 = .float 2.370
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0x101417F8 = .float 2.370
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0x101658C0 = .float 2.370
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[WWHDAspectUSA]
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moduleMatches = 0x475BD29F
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0x1004AAF0 = .float 2.370
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0x101417D0 = .float 2.370
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0x10165898 = .float 2.370
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@ -1,17 +0,0 @@
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[Definition]# EUR, USA, JPN titles
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titleIds = 0005000010143400,0005000010143600,0005000010143500 #
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name = "The Wind Waker HD - 5120x2160 (21:9)"
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2160
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[TextureRedefine] # gamepad rendering resolution
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width = 854
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height = 480
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overwriteWidth = 5120
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overwriteHeight = 2160
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@ -2,15 +2,13 @@
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$halfWidth = $fullWidth / 2;
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$halfHeight = $fullHeight / 2;
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$quarterWidth = $fullWidth / 4;
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$quarterHeight = $fullHeight / 4;
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 500001f600900,500001f600a00,500001f600b00
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titleIds = 000500001F600900,000500001F600A00,000500001F600B00
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name = "Paper Mario: Color Splash - <?=$title?>"
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version = 2
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@ -19,5 +17,5 @@ width = 1280
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height = 720
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = <?=$fullWidth?>
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overwriteHeight = <?=$fullHeight?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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@ -8,7 +8,7 @@ $scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 00050000101abc00,
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titleIds = 00050000101ABC00
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name = "Kirby and the Rainbow Curse - <?=$title?>"
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version = 2
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@ -8,7 +8,7 @@ $scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
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titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
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name = "Mario Kart 8 - <?=$title?>"
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version = 2
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. for Wii U - <?=$title?>"
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version = 2
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@ -82,4 +82,4 @@ overwriteHeight = <?=round($scaleFactorY*210)?>
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1920)?>
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#overwriteHeight = <?=round($scaleFactorY*1080)?>
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#overwriteHeight = <?=round($scaleFactorY*1080)?>
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28
Source/WindWakerHD/patches.txt
Normal file
28
Source/WindWakerHD/patches.txt
Normal file
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<?php
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$width = $argv[1];
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$height = $argv[2];
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$aspect = $width / (float)$height;
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if (round($aspect*100.0) == 178)
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exit(1);
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$aspect = number_format((float)$aspect, 3, '.', '');
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?>
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[WWHDAspectEUR]
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moduleMatches = 0xB7E748DE
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0x1004AAF0 = .float <?=$aspect?>
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0x101417E0 = .float <?=$aspect?>
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0x101658A8 = .float <?=$aspect?>
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[WWHDAspectJAP]
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moduleMatches = 0x74BD3F6A
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0x1004AAF0 = .float <?=$aspect?>
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0x101417F8 = .float <?=$aspect?>
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0x101658C0 = .float <?=$aspect?>
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[WWHDAspectUSA]
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moduleMatches = 0x475BD29F
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0x1004AAF0 = .float <?=$aspect?>
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0x101417D0 = .float <?=$aspect?>
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0x10165898 = .float <?=$aspect?>
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26
Source/WindWakerHD/rules.txt
Normal file
26
Source/WindWakerHD/rules.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1920.0;
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$scaleFactorY = $fullHeight / 1080.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Legend of Zelda: The Wind Waker HD - <?=$title?>"
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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[TextureRedefine] # gamepad rendering resolution
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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1
build.sh
1
build.sh
@ -98,3 +98,4 @@ std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "SuperSmashBros" "${res16by9[@]}"
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std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
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