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https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] Re-added controller acceleration slowdown
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8b923f3557
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@ -3,7 +3,7 @@ moduleMatches = 0x7672271D
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#Default as of 0.51 - Limit logic/2d animation to 30 fps Less timing issues, more jitter
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#Default as of 0.51 - Limit logic/2d animation to 30 fps Less timing issues, more jitter
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0x100D0604 = .float 0.5 # .float 1.0 # GUI animations *
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0x100D0604 = .float 0.5 # .float 1.0 # GUI animations *
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0x1005989C = .float 0.5 # .float 1.0 #Title screen cutscene -
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0x1005989C = .float 0.5 # .float 1.0 #Title screen cutscene -
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#0x10014528 = .float 0.05 # controller acceleration -
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0x10014528 = .float 0.05 # controller acceleration -
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0x10171980 = .float 2.0 # arbitrary 2.0 float
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0x10171980 = .float 2.0 # arbitrary 2.0 float
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_halfRate = 0x10171980
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_halfRate = 0x10171980
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@ -36,7 +36,7 @@ moduleMatches = 0x218F6E07, 0xF882D5CF
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#Default as of 0.51 - Limit logic/2d animation to 30 fps Less timing issues
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#Default as of 0.51 - Limit logic/2d animation to 30 fps Less timing issues
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0x100D03E8 = .float 0.5 # .float 1.0 # GUI animations *
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0x100D03E8 = .float 0.5 # .float 1.0 # GUI animations *
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0x100598E4 = .float 0.5 # .float 1.0 #Title screen cutscene -
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0x100598E4 = .float 0.5 # .float 1.0 #Title screen cutscene -
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#0x10014528 = .float 0.05 # controller acceleration -
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0x10014528 = .float 0.05 # controller acceleration -
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0x10171980 = .float 2.0 # arbitrary 2.0 float
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0x10171980 = .float 2.0 # arbitrary 2.0 float
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_halfRate = 0x10171980
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_halfRate = 0x10171980
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@ -70,7 +70,7 @@ moduleMatches = 0x30B6E091
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#Default as of 0.51 - Limit logic/2d animation to 30 fps Less timing issues
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#Default as of 0.51 - Limit logic/2d animation to 30 fps Less timing issues
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0x100D03D0 = .float 0.5 # .float 1.0 # GUI animations
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0x100D03D0 = .float 0.5 # .float 1.0 # GUI animations
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0x100598E4 = .float 0.5 # .float 1.0 #Title screen cutscene
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0x100598E4 = .float 0.5 # .float 1.0 #Title screen cutscene
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#0x10014528 = .float 0.05 # controller acceleration
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0x10014528 = .float 0.05 # controller acceleration
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0x10171980 = .float 2.0 # arbitrary 2.0 float
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0x10171980 = .float 2.0 # arbitrary 2.0 float
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_halfRate = 0x10171980
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_halfRate = 0x10171980
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_fullRate = 0x100D03D0
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_fullRate = 0x100D03D0
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