Add Warriors Orochi 3 to build script

This commit is contained in:
Michael 2017-10-18 21:05:06 -07:00
parent ae58c5dccc
commit cfa8a1820d
3 changed files with 88 additions and 18 deletions

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@ -1,18 +0,0 @@
[Definition]
titleIds = 0005000010110200,0005000010112B00,000500001010EA00
name = "Warriors Orochi 3 - 1920x1080"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

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@ -0,0 +1,87 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010110200,0005000010112B00,000500001010EA00
name = "Warriors Orochi 3 - <?=$title?>"
version = 2
[TextureRedefine] #Game Resolution
width = 1280
height = 720
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #Only saw depth in Nsight
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #Lighting?
width = 322
height = 182
overwriteWidth = <?=round($scaleFactorX*322)?>
overwriteHeight = <?=round($scaleFactorY*182)?>
[TextureRedefine] #Dupe of Main Game
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #Lighting Blur?
width = 162
height = 92
overwriteWidth = <?=round($scaleFactorX*162)?>
overwriteHeight = <?=round($scaleFactorY*92)?>
[TextureRedefine] #Lighting Blur?
width = 160
height = 90
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
#[TextureRedefine] #Shadows?
#width = 1024
#height = 2048
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1024)?>
#overwriteHeight = <?=round($scaleFactorY*2048)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 64
#height = 64
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*64)?>
#overwriteHeight = <?=round($scaleFactorY*64)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 16
#height = 16
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*16)?>
#overwriteHeight = <?=round($scaleFactorY*16)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 4
#height = 4
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*6)?>
#overwriteHeight = <?=round($scaleFactorY*6)?>
#[TextureRedefine] #Dupe of Main Game?
#width = 1
#height = 1
#formats = 0x005
#overwriteWidth = <?=round($scaleFactorY*1)?>
#overwriteHeight = <?=round($scaleFactorY*1)?>

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@ -101,6 +101,7 @@ std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "SuperSmashBros" "${res16by9[@]}"
std_respack "TropicalFreeze" "${res16by9[@]}" "${res21by9[@]}"
std_respack "TwilightPrincessHD" "${res16by9[@]}"
std_respack "WarriorsOrochi3" "${res16by9[@]}"
std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "XenobladeX" "${res16by9[@]}" "${res21by9[@]}"