mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
[BOTW] Update quality and enthusiast packs (#83)
* [BOTW] Update quality packs Updated BOTW graphic packs, list of fixes: -resolution is now upscaled in: • dyeing ingredients inventory • blur behind stable and shop menu • dialog box • campfire ui box • selection boxes • new item box • some blur related shit (visible in some menus) • 3d minimap model of divine beasts and hyrule castle • hero's path mode • tutorial popups - open inventory, choose weapon, change bow... -videos thumbnails are now visible -color depth has been increased, so there is far less banding now -map and minimap are now in better quality Gallery of changes: https://imgur.com/a/XNYb4 * [BOTW] Update Enthusiast packs list of fixes: -resolution is now upscaled in: • dyeing ingredients inventory • blur behind stable and shop menu • dialog box • campfire ui box • selection boxes • new item box • some blur related shit (visible in some menus) • 3d minimap model of divine beasts and hyrule castle • hero's path mode • tutorial popups - open inventory, choose weapon, change bow... -videos thumbnails are now visible -color depth has been increased, so there is far less banding now -map and minimap are now in better quality Gallery of changes: https://imgur.com/a/XNYb4 * Update rules.txt * [BOTW] removed unnecessary empy lines from gamepad rules * [BOTW] Fixed texture format overwrite
This commit is contained in:
parent
e7f09f453d
commit
cfbc0e63b7
@ -6,7 +6,16 @@ version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -32,6 +41,7 @@ overwriteHeight = 2880
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -98,3 +108,108 @@ width = 720
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height = 360
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overwriteWidth = 2880
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #dyeing inventory
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width = 1280
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height = 400
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overwriteWidth = 5120
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overwriteHeight = 1600
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[TextureRedefine] #blur behind stable and shop menu
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width = 960
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height = 540
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tileModesExcluded = 0x001 #for 1080p video
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] #dialog box
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width = 612
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height = 128
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overwriteWidth = 2448
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overwriteHeight = 512
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[TextureRedefine] #campfire ui box
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width = 564
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height = 128
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overwriteWidth = 2256
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overwriteHeight = 512
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[TextureRedefine] #selection boxes
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width = 247
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height = 52
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overwriteWidth = 988
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overwriteHeight = 108
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[TextureRedefine] #new item box
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width = 566
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height = 216
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overwriteWidth = 2264
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overwriteHeight = 864
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[TextureRedefine] #some blur related shit
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width = 480
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height = 270
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formatsExcluded = 0x431
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #divine beast 3d minimap
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width = 512
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height = 288
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overwriteWidth = 2048
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overwriteHeight = 1152
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[TextureRedefine] #minimap
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = 768
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overwriteHeight = 768
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[TextureRedefine] #map
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width = 1500
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height = 720
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overwriteWidth = 6000
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overwriteHeight = 2880
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[TextureRedefine] #hero mode path
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width = 1920
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height = 912
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overwriteWidth = 7680
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overwriteHeight = 3648
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[TextureRedefine] #open inventory and use weapon boxes
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width = 495
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height = 355
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overwriteWidth = 1980
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overwriteHeight = 1420
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[TextureRedefine] #choose weapon box
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width = 555
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height = 355
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overwriteWidth = 2220
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overwriteHeight = 1420
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[TextureRedefine] #choose bow box
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width = 675
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height = 355
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overwriteWidth = 2700
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overwriteHeight = 1420
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[TextureRedefine] #inventory background blur
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width = 320
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height = 180
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#formats = 0x19
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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@ -6,7 +6,16 @@ version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 7680
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overwriteHeight = 4320
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@ -32,6 +41,7 @@ overwriteHeight = 4320
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -98,3 +108,107 @@ width = 720
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height = 360
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overwriteWidth = 4320
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #dyeing inventory
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width = 1280
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height = 400
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overwriteWidth = 7680
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overwriteHeight = 2400
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[TextureRedefine] #blur behind stable and shop menu
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width = 960
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height = 540
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tileModesExcluded = 0x001 #for 1080p video
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overwriteWidth = 5760
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overwriteHeight = 3240
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[TextureRedefine] #dialog box
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width = 612
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height = 128
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overwriteWidth = 3708
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overwriteHeight = 768
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[TextureRedefine] #campfire ui box
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width = 564
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height = 128
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overwriteWidth = 3384
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overwriteHeight = 768
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[TextureRedefine] #selection boxes
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width = 247
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height = 52
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overwriteWidth = 1482
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overwriteHeight = 312
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[TextureRedefine] #new item box
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width = 566
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height = 216
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overwriteWidth = 3396
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overwriteHeight = 1296
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[TextureRedefine] #some blur related shit
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width = 480
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height = 270
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formatsExcluded = 0x431
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overwriteWidth = 2880
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overwriteHeight = 1620
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[TextureRedefine] #divine beast 3d minimap
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width = 512
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height = 288
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overwriteWidth = 3072
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overwriteHeight = 1728
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[TextureRedefine] #minimap
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = 1152
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overwriteHeight = 1152
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[TextureRedefine] #map
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width = 1500
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height = 720
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overwriteWidth = 9000
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overwriteHeight = 4320
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[TextureRedefine] #hero mode path
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width = 1920
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height = 912
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overwriteWidth = 11520
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overwriteHeight = 5472
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[TextureRedefine] #open inventory and use weapon boxes
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width = 495
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height = 355
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overwriteWidth = 2970
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overwriteHeight = 2130
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[TextureRedefine] #choose weapon box
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width = 555
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height = 355
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overwriteWidth = 3330
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overwriteHeight = 2130
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[TextureRedefine] #choose bow box
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width = 675
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height = 355
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overwriteWidth = 4050
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overwriteHeight = 2130
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[TextureRedefine] #inventory background blur
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width = 320
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height = 180
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#formats = 0x19
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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@ -6,7 +6,16 @@ version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 10240
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overwriteHeight = 5760
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@ -32,6 +41,7 @@ overwriteHeight = 5760
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -98,3 +108,107 @@ width = 720
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height = 360
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overwriteWidth = 5760
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #dyeing inventory
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width = 1280
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height = 400
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overwriteWidth = 10240
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overwriteHeight = 3200
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[TextureRedefine] #blur behind stable and shop menu
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width = 960
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height = 540
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tileModesExcluded = 0x001 #for 1080p video
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overwriteWidth = 7680
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overwriteHeight = 4230
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[TextureRedefine] #dialog box
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width = 612
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height = 128
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overwriteWidth = 4896
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overwriteHeight = 1024
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[TextureRedefine] #campfire ui box
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width = 564
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height = 128
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overwriteWidth = 4512
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overwriteHeight = 1024
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[TextureRedefine] #selection boxes
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width = 247
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height = 52
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overwriteWidth = 1976
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overwriteHeight = 216
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[TextureRedefine] #new item box
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width = 566
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height = 216
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overwriteWidth = 4528
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overwriteHeight = 1728
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[TextureRedefine] #some blur related shit
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width = 480
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height = 270
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formatsExcluded = 0x431
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] #divine beast 3d minimap
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width = 512
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height = 288
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overwriteWidth = 4096
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overwriteHeight = 2304
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[TextureRedefine] #minimap
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = 1536
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overwriteHeight = 1536
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[TextureRedefine] #map
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width = 1500
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height = 720
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overwriteWidth = 12000
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overwriteHeight = 5760
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[TextureRedefine] #hero mode path
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width = 1920
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height = 912
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overwriteWidth = 15360
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overwriteHeight = 7296
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[TextureRedefine] #open inventory and use weapon boxes
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width = 495
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height = 355
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overwriteWidth = 3960
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overwriteHeight = 2840
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[TextureRedefine] #choose weapon box
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width = 555
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height = 355
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overwriteWidth = 4440
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overwriteHeight = 2840
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[TextureRedefine] #choose bow box
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width = 675
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height = 355
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overwriteWidth = 5400
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overwriteHeight = 2840
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[TextureRedefine] #inventory background blur
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width = 320
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height = 180
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#formats = 0x19
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #dyeing inventory
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width = 1280
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height = 400
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overwriteWidth = 1920
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overwriteHeight = 600
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[TextureRedefine] #blur behind stable and shop menu
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width = 960
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height = 540
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tileModesExcluded = 0x001 #for 1080p video
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overwriteWidth = 1440
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overwriteHeight = 810
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[TextureRedefine] #dialog box
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width = 612
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height = 128
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overwriteWidth = 927
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overwriteHeight = 192
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[TextureRedefine] #campfire ui box
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width = 564
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height = 128
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overwriteWidth = 846
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overwriteHeight = 192
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[TextureRedefine] #selection boxes
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width = 247
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height = 52
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overwriteWidth = 371
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overwriteHeight = 78
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[TextureRedefine] #new item box
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width = 566
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height = 216
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overwriteWidth = 849
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overwriteHeight = 324
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[TextureRedefine] #some blur related shit
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width = 480
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height = 270
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formatsExcluded = 0x431
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overwriteWidth = 720
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overwriteHeight = 405
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[TextureRedefine] #divine beast 3d minimap
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width = 512
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height = 288
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overwriteWidth = 768
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overwriteHeight = 432
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[TextureRedefine] #minimap
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width = 192
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height = 192
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formats = 0x019
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overwriteWidth = 288
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overwriteHeight = 288
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[TextureRedefine] #map
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width = 1500
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height = 720
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overwriteWidth = 2250
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overwriteHeight = 1080
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[TextureRedefine] #hero mode path
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width = 1920
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height = 912
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overwriteWidth = 2880
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overwriteHeight = 1368
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[TextureRedefine] #open inventory and use weapon boxes
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width = 495
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height = 355
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overwriteWidth = 743
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overwriteHeight = 533
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[TextureRedefine] #choose weapon box
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width = 555
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height = 355
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overwriteWidth = 833
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overwriteHeight = 533
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[TextureRedefine] #choose bow box
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width = 675
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height = 355
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overwriteWidth = 1013
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overwriteHeight = 533
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[TextureRedefine] #inventory background blur
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width = 320
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height = 180
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#formats = 0x19
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] #lines on map
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width = 13
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height = 305
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#overwriteFormat = 0x234
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
||||
@ -104,3 +113,102 @@ width = 720
|
||||
height = 360
|
||||
overwriteWidth = 1440
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] #dyeing inventory
|
||||
width = 1280
|
||||
height = 400
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 800
|
||||
|
||||
[TextureRedefine] #blur behind stable and shop menu
|
||||
width = 960
|
||||
height = 540
|
||||
tileModesExcluded = 0x001 #for 1080p video
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 810
|
||||
|
||||
[TextureRedefine] #dialog box
|
||||
width = 612
|
||||
height = 128
|
||||
overwriteWidth = 1224
|
||||
overwriteHeight = 192
|
||||
|
||||
[TextureRedefine] #campfire ui box
|
||||
width = 564
|
||||
height = 128
|
||||
overwriteWidth = 1128
|
||||
overwriteHeight = 192
|
||||
|
||||
[TextureRedefine] #selection boxes
|
||||
width = 247
|
||||
height = 52
|
||||
overwriteWidth = 494
|
||||
overwriteHeight = 78
|
||||
|
||||
[TextureRedefine] #new item box
|
||||
width = 566
|
||||
height = 216
|
||||
overwriteWidth = 1132
|
||||
overwriteHeight = 324
|
||||
|
||||
[TextureRedefine] #some blur related shit
|
||||
width = 480
|
||||
height = 270
|
||||
formatsExcluded = 0x431
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 405
|
||||
|
||||
[TextureRedefine] #divine beast 3d minimap
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1024
|
||||
overwriteHeight = 432
|
||||
|
||||
[TextureRedefine] #minimap
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
overwriteWidth = 384
|
||||
overwriteHeight = 288
|
||||
|
||||
[TextureRedefine] #map
|
||||
width = 1500
|
||||
height = 720
|
||||
overwriteWidth = 3000
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #hero mode path
|
||||
width = 1920
|
||||
height = 912
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 1368
|
||||
|
||||
[TextureRedefine] #open inventory and use weapon boxes
|
||||
width = 495
|
||||
height = 355
|
||||
overwriteWidth = 990
|
||||
overwriteHeight = 533
|
||||
|
||||
[TextureRedefine] #choose weapon box
|
||||
width = 555
|
||||
height = 355
|
||||
overwriteWidth = 1110
|
||||
overwriteHeight = 533
|
||||
|
||||
[TextureRedefine] #choose bow box
|
||||
width = 675
|
||||
height = 355
|
||||
overwriteWidth = 1350
|
||||
overwriteHeight = 533
|
||||
|
||||
[TextureRedefine] #inventory background blur
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x19
|
||||
#overwriteWidth = 3840
|
||||
#overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #lines on map
|
||||
width = 13
|
||||
height = 305
|
||||
#overwriteFormat = 0x234
|
@ -6,7 +6,16 @@ version = 2
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
@ -32,6 +41,7 @@ overwriteHeight = 1440
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
@ -108,6 +118,104 @@ overwriteHeight = 720
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dyeing inventory
|
||||
width = 1280
|
||||
height = 400
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 800
|
||||
|
||||
[TextureRedefine] #blur behind stable and shop menu
|
||||
width = 960
|
||||
height = 540
|
||||
tileModesExcluded = 0x001 #for 1080p video
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dialog box
|
||||
width = 612
|
||||
height = 128
|
||||
overwriteWidth = 1224
|
||||
overwriteHeight = 256
|
||||
|
||||
[TextureRedefine] #campfire ui box
|
||||
width = 564
|
||||
height = 128
|
||||
overwriteWidth = 1128
|
||||
overwriteHeight = 256
|
||||
|
||||
[TextureRedefine] #selection boxes
|
||||
width = 247
|
||||
height = 52
|
||||
overwriteWidth = 494
|
||||
overwriteHeight = 104
|
||||
|
||||
[TextureRedefine] #new item box
|
||||
width = 566
|
||||
height = 216
|
||||
overwriteWidth = 1132
|
||||
overwriteHeight = 432
|
||||
|
||||
[TextureRedefine] #some blur related shit
|
||||
width = 480
|
||||
height = 270
|
||||
formatsExcluded = 0x431
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] #divine beast 3d minimap
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1024
|
||||
overwriteHeight = 576
|
||||
|
||||
[TextureRedefine] #minimap
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
overwriteWidth = 384
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #map
|
||||
width = 1500
|
||||
height = 720
|
||||
overwriteWidth = 3000
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #hero mode path
|
||||
width = 1920
|
||||
height = 912
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 1824
|
||||
|
||||
[TextureRedefine] #open inventory and use weapon boxes
|
||||
width = 495
|
||||
height = 355
|
||||
overwriteWidth = 990
|
||||
overwriteHeight = 710
|
||||
|
||||
[TextureRedefine] #choose weapon box
|
||||
width = 555
|
||||
height = 355
|
||||
overwriteWidth = 1110
|
||||
overwriteHeight = 710
|
||||
|
||||
[TextureRedefine] #choose bow box
|
||||
width = 675
|
||||
height = 355
|
||||
overwriteWidth = 1350
|
||||
overwriteHeight = 710
|
||||
|
||||
[TextureRedefine] #inventory background blur
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x19
|
||||
#overwriteWidth = 3840
|
||||
#overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #lines on map
|
||||
width = 13
|
||||
height = 305
|
||||
#overwriteFormat = 0x234
|
@ -6,7 +6,16 @@ version = 2
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3440
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3440
|
||||
overwriteHeight = 1440
|
||||
@ -32,6 +41,7 @@ overwriteHeight = 1440
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1720
|
||||
overwriteHeight = 720
|
||||
@ -110,3 +120,102 @@ width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dyeing inventory
|
||||
width = 1280
|
||||
height = 400
|
||||
overwriteWidth = 3440
|
||||
overwriteHeight = 800
|
||||
|
||||
[TextureRedefine] #blur behind stable and shop menu
|
||||
width = 960
|
||||
height = 540
|
||||
tileModesExcluded = 0x001 #for 1080p video
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dialog box
|
||||
width = 612
|
||||
height = 128
|
||||
overwriteWidth = 1645
|
||||
overwriteHeight = 256
|
||||
|
||||
[TextureRedefine] #campfire ui box
|
||||
width = 564
|
||||
height = 128
|
||||
overwriteWidth = 1516
|
||||
overwriteHeight = 256
|
||||
|
||||
[TextureRedefine] #selection boxes
|
||||
width = 247
|
||||
height = 52
|
||||
overwriteWidth = 664
|
||||
overwriteHeight = 104
|
||||
|
||||
[TextureRedefine] #new item box
|
||||
width = 566
|
||||
height = 216
|
||||
overwriteWidth = 1521
|
||||
overwriteHeight = 432
|
||||
|
||||
[TextureRedefine] #some blur related shit
|
||||
width = 480
|
||||
height = 270
|
||||
formatsExcluded = 0x431
|
||||
overwriteWidth = 1290
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] #divine beast 3d minimap
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1376
|
||||
overwriteHeight = 576
|
||||
|
||||
[TextureRedefine] #minimap
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
overwriteWidth = 516
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #map
|
||||
width = 1500
|
||||
height = 720
|
||||
overwriteWidth = 4031
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #hero mode path
|
||||
width = 1920
|
||||
height = 912
|
||||
overwriteWidth = 5160
|
||||
overwriteHeight = 1824
|
||||
|
||||
[TextureRedefine] #open inventory and use weapon boxes
|
||||
width = 495
|
||||
height = 355
|
||||
overwriteWidth = 1330
|
||||
overwriteHeight = 710
|
||||
|
||||
[TextureRedefine] #choose weapon box
|
||||
width = 555
|
||||
height = 355
|
||||
overwriteWidth = 1492
|
||||
overwriteHeight = 710
|
||||
|
||||
[TextureRedefine] #choose bow box
|
||||
width = 675
|
||||
height = 355
|
||||
overwriteWidth = 1814
|
||||
overwriteHeight = 710
|
||||
|
||||
[TextureRedefine] #inventory background blur
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x19
|
||||
#overwriteWidth = 3840
|
||||
#overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #lines on map
|
||||
width = 13
|
||||
height = 305
|
||||
#overwriteFormat = 0x234
|
@ -6,7 +6,16 @@ version = 2
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
@ -32,6 +41,7 @@ overwriteHeight = 1800
|
||||
[TextureRedefine] #half-res1, soft pass toon shader,
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
@ -100,6 +110,104 @@ overwriteHeight = 900
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dyeing inventory
|
||||
width = 1280
|
||||
height = 400
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1000
|
||||
|
||||
[TextureRedefine] #blur behind stable and shop menu
|
||||
width = 960
|
||||
height = 540
|
||||
tileModesExcluded = 0x001 #for 1080p video
|
||||
overwriteWidth = 2400
|
||||
overwriteHeight = 1350
|
||||
|
||||
[TextureRedefine] #dialog box
|
||||
width = 612
|
||||
height = 128
|
||||
overwriteWidth = 1530
|
||||
overwriteHeight = 320
|
||||
|
||||
[TextureRedefine] #campfire ui box
|
||||
width = 564
|
||||
height = 128
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #selection boxes
|
||||
width = 247
|
||||
height = 52
|
||||
overwriteWidth = 618
|
||||
overwriteHeight = 130
|
||||
|
||||
[TextureRedefine] #new item box
|
||||
width = 566
|
||||
height = 216
|
||||
overwriteWidth = 1200
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] #some blur related shit
|
||||
width = 480
|
||||
height = 270
|
||||
formatsExcluded = 0x431
|
||||
overwriteWidth = 1200
|
||||
overwriteHeight = 675
|
||||
|
||||
[TextureRedefine] #divine beast 3d minimap
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] #minimap
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 480
|
||||
|
||||
[TextureRedefine] #map
|
||||
width = 1500
|
||||
height = 720
|
||||
overwriteWidth = 3750
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] #hero mode path
|
||||
width = 1920
|
||||
height = 912
|
||||
overwriteWidth = 4800
|
||||
overwriteHeight = 2280
|
||||
|
||||
[TextureRedefine] #open inventory and use weapon boxes
|
||||
width = 495
|
||||
height = 355
|
||||
overwriteWidth = 1238
|
||||
overwriteHeight = 888
|
||||
|
||||
[TextureRedefine] #choose weapon box
|
||||
width = 555
|
||||
height = 355
|
||||
overwriteWidth = 1388
|
||||
overwriteHeight = 888
|
||||
|
||||
[TextureRedefine] #choose bow box
|
||||
width = 675
|
||||
height = 355
|
||||
overwriteWidth = 1688
|
||||
overwriteHeight = 888
|
||||
|
||||
[TextureRedefine] #inventory background blur
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x19
|
||||
#overwriteWidth = 3840
|
||||
#overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #lines on map
|
||||
width = 13
|
||||
height = 305
|
||||
#overwriteFormat = 0x234
|
@ -6,7 +6,16 @@ version = 2
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
@ -32,6 +41,7 @@ overwriteHeight = 2160
|
||||
[TextureRedefine] #half-res1, soft pass toon shader,
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
@ -108,6 +118,104 @@ overwriteHeight = 1080
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dyeing inventory
|
||||
width = 1280
|
||||
height = 400
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 1200
|
||||
|
||||
[TextureRedefine] #blur behind stable and shop menu
|
||||
width = 960
|
||||
height = 540
|
||||
tileModesExcluded = 0x001 #for 1080p video
|
||||
overwriteWidth = 2880
|
||||
overwriteHeight = 1620
|
||||
|
||||
[TextureRedefine] #dialog box
|
||||
width = 612
|
||||
height = 128
|
||||
overwriteWidth = 1854
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #campfire ui box
|
||||
width = 564
|
||||
height = 128
|
||||
overwriteWidth = 1692
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #selection boxes
|
||||
width = 247
|
||||
height = 52
|
||||
overwriteWidth = 741
|
||||
overwriteHeight = 156
|
||||
|
||||
[TextureRedefine] #new item box
|
||||
width = 566
|
||||
height = 216
|
||||
overwriteWidth = 1698
|
||||
overwriteHeight = 648
|
||||
|
||||
[TextureRedefine] #some blur related shit
|
||||
width = 480
|
||||
height = 270
|
||||
formatsExcluded = 0x431
|
||||
overwriteWidth = 1440
|
||||
overwriteHeight = 810
|
||||
|
||||
[TextureRedefine] #divine beast 3d minimap
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 1536
|
||||
overwriteHeight = 864
|
||||
|
||||
[TextureRedefine] #minimap
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
overwriteWidth = 576
|
||||
overwriteHeight = 576
|
||||
|
||||
[TextureRedefine] #map
|
||||
width = 1500
|
||||
height = 720
|
||||
overwriteWidth = 4500
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #hero mode path
|
||||
width = 1920
|
||||
height = 912
|
||||
overwriteWidth = 5760
|
||||
overwriteHeight = 2736
|
||||
|
||||
[TextureRedefine] #open inventory and use weapon boxes
|
||||
width = 495
|
||||
height = 355
|
||||
overwriteWidth = 1485
|
||||
overwriteHeight = 1065
|
||||
|
||||
[TextureRedefine] #choose weapon box
|
||||
width = 555
|
||||
height = 355
|
||||
overwriteWidth = 1665
|
||||
overwriteHeight = 1065
|
||||
|
||||
[TextureRedefine] #choose bow box
|
||||
width = 675
|
||||
height = 355
|
||||
overwriteWidth = 2025
|
||||
overwriteHeight = 1065
|
||||
|
||||
[TextureRedefine] #inventory background blur
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x19
|
||||
#overwriteWidth = 3840
|
||||
#overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #lines on map
|
||||
width = 13
|
||||
height = 305
|
||||
#overwriteFormat = 0x234
|
@ -6,7 +6,16 @@ version = 2
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2160
|
||||
@ -32,6 +41,7 @@ overwriteHeight = 1944
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
||||
@ -104,3 +114,102 @@ width = 720
|
||||
height = 360
|
||||
overwriteWidth = 2880
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #dyeing inventory
|
||||
width = 1280
|
||||
height = 400
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 1200
|
||||
|
||||
[TextureRedefine] #blur behind stable and shop menu
|
||||
width = 960
|
||||
height = 540
|
||||
tileModesExcluded = 0x001 #for 1080p video
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 1620
|
||||
|
||||
[TextureRedefine] #dialog box
|
||||
width = 612
|
||||
height = 128
|
||||
overwriteWidth = 2448
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #campfire ui box
|
||||
width = 564
|
||||
height = 128
|
||||
overwriteWidth = 2256
|
||||
overwriteHeight = 384
|
||||
|
||||
[TextureRedefine] #selection boxes
|
||||
width = 247
|
||||
height = 52
|
||||
overwriteWidth = 988
|
||||
overwriteHeight = 156
|
||||
|
||||
[TextureRedefine] #new item box
|
||||
width = 566
|
||||
height = 216
|
||||
overwriteWidth = 2264
|
||||
overwriteHeight = 648
|
||||
|
||||
[TextureRedefine] #some blur related shit
|
||||
width = 480
|
||||
height = 270
|
||||
formatsExcluded = 0x431
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 810
|
||||
|
||||
[TextureRedefine] #divine beast 3d minimap
|
||||
width = 512
|
||||
height = 288
|
||||
overwriteWidth = 2048
|
||||
overwriteHeight = 864
|
||||
|
||||
[TextureRedefine] #minimap
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
overwriteWidth = 768
|
||||
overwriteHeight = 768
|
||||
|
||||
[TextureRedefine] #map
|
||||
width = 1500
|
||||
height = 720
|
||||
overwriteWidth = 6000
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #hero mode path
|
||||
width = 1920
|
||||
height = 912
|
||||
overwriteWidth = 7680
|
||||
overwriteHeight = 2736
|
||||
|
||||
[TextureRedefine] #open inventory and use weapon boxes
|
||||
width = 495
|
||||
height = 355
|
||||
overwriteWidth = 1980
|
||||
overwriteHeight = 1065
|
||||
|
||||
[TextureRedefine] #choose weapon box
|
||||
width = 555
|
||||
height = 355
|
||||
overwriteWidth = 2220
|
||||
overwriteHeight = 1065
|
||||
|
||||
[TextureRedefine] #choose bow box
|
||||
width = 675
|
||||
height = 355
|
||||
overwriteWidth = 2700
|
||||
overwriteHeight = 1065
|
||||
|
||||
[TextureRedefine] #inventory background blur
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x19
|
||||
#overwriteWidth = 3840
|
||||
#overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #lines on map
|
||||
width = 13
|
||||
height = 305
|
||||
#overwriteFormat = 0x234
|
Loading…
Reference in New Issue
Block a user