[BOTW] Update quality and enthusiast packs (#83)

* [BOTW] Update quality packs

Updated BOTW  graphic packs, list of fixes:
-resolution is now upscaled in:
  • dyeing ingredients inventory
  • blur behind stable and shop menu
  • dialog box
  • campfire ui box
  • selection boxes
  • new item box
  • some blur related shit (visible in some menus)
  • 3d minimap model of divine beasts and hyrule castle
  • hero's path mode
  • tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* [BOTW] Update Enthusiast packs

list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* Update rules.txt

* [BOTW] removed unnecessary empy lines from gamepad rules

* [BOTW] Fixed texture format overwrite
This commit is contained in:
Jorl 2017-09-23 22:09:30 +02:00 committed by Michael
parent e7f09f453d
commit cfbc0e63b7
10 changed files with 1125 additions and 24 deletions

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
@ -32,6 +41,7 @@ overwriteHeight = 2880
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
@ -98,3 +108,108 @@ width = 720
height = 360
overwriteWidth = 2880
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 5120
overwriteHeight = 1600
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 2448
overwriteHeight = 512
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 2256
overwriteHeight = 512
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 988
overwriteHeight = 108
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 2264
overwriteHeight = 864
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 768
overwriteHeight = 768
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 6000
overwriteHeight = 2880
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 7680
overwriteHeight = 3648
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 1980
overwriteHeight = 1420
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 2220
overwriteHeight = 1420
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 2700
overwriteHeight = 1420
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
@ -32,6 +41,7 @@ overwriteHeight = 4320
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
@ -98,3 +108,107 @@ width = 720
height = 360
overwriteWidth = 4320
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 7680
overwriteHeight = 2400
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 5760
overwriteHeight = 3240
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 3708
overwriteHeight = 768
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 3384
overwriteHeight = 768
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 1482
overwriteHeight = 312
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 3396
overwriteHeight = 1296
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 2880
overwriteHeight = 1620
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 1152
overwriteHeight = 1152
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 9000
overwriteHeight = 4320
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 11520
overwriteHeight = 5472
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 2970
overwriteHeight = 2130
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 3330
overwriteHeight = 2130
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 4050
overwriteHeight = 2130
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
@ -32,6 +41,7 @@ overwriteHeight = 5760
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
@ -98,3 +108,107 @@ width = 720
height = 360
overwriteWidth = 5760
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 10240
overwriteHeight = 3200
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 7680
overwriteHeight = 4230
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 4896
overwriteHeight = 1024
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 4512
overwriteHeight = 1024
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 1976
overwriteHeight = 216
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 4528
overwriteHeight = 1728
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 4096
overwriteHeight = 2304
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 1536
overwriteHeight = 1536
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 12000
overwriteHeight = 5760
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 15360
overwriteHeight = 7296
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 3960
overwriteHeight = 2840
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 4440
overwriteHeight = 2840
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 5400
overwriteHeight = 2840
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
@ -32,6 +41,7 @@ overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
@ -108,6 +118,104 @@ overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 1920
overwriteHeight = 600
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 1440
overwriteHeight = 810
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 927
overwriteHeight = 192
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 846
overwriteHeight = 192
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 371
overwriteHeight = 78
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 849
overwriteHeight = 324
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 720
overwriteHeight = 405
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 288
overwriteHeight = 288
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 2250
overwriteHeight = 1080
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 2880
overwriteHeight = 1368
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 743
overwriteHeight = 533
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 833
overwriteHeight = 533
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 1013
overwriteHeight = 533
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080
@ -104,3 +113,102 @@ width = 720
height = 360
overwriteWidth = 1440
overwriteHeight = 540
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 2560
overwriteHeight = 800
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 1920
overwriteHeight = 810
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 1224
overwriteHeight = 192
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 1128
overwriteHeight = 192
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 494
overwriteHeight = 78
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 1132
overwriteHeight = 324
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 960
overwriteHeight = 405
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 432
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 384
overwriteHeight = 288
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 3000
overwriteHeight = 1080
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 3840
overwriteHeight = 1368
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 990
overwriteHeight = 533
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 1110
overwriteHeight = 533
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 1350
overwriteHeight = 533
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
@ -32,6 +41,7 @@ overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 720
@ -108,6 +118,104 @@ overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 2560
overwriteHeight = 800
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 1224
overwriteHeight = 256
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 1128
overwriteHeight = 256
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 494
overwriteHeight = 104
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 1132
overwriteHeight = 432
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 576
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 384
overwriteHeight = 384
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 3000
overwriteHeight = 1440
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 990
overwriteHeight = 710
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 1110
overwriteHeight = 710
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 1350
overwriteHeight = 710
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 3440
overwriteHeight = 1440
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3440
overwriteHeight = 1440
@ -32,6 +41,7 @@ overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1720
overwriteHeight = 720
@ -110,3 +120,102 @@ width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 3440
overwriteHeight = 800
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 1645
overwriteHeight = 256
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 1516
overwriteHeight = 256
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 664
overwriteHeight = 104
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 1521
overwriteHeight = 432
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 1290
overwriteHeight = 540
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 1376
overwriteHeight = 576
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 516
overwriteHeight = 384
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 4031
overwriteHeight = 1440
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 5160
overwriteHeight = 1824
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 1330
overwriteHeight = 710
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 1492
overwriteHeight = 710
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 1814
overwriteHeight = 710
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800
@ -32,6 +41,7 @@ overwriteHeight = 1800
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1600
overwriteHeight = 900
@ -100,6 +110,104 @@ overwriteHeight = 900
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 3200
overwriteHeight = 1000
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 2400
overwriteHeight = 1350
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 1530
overwriteHeight = 320
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 320
overwriteHeight = 384
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 618
overwriteHeight = 130
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 1200
overwriteHeight = 540
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 1200
overwriteHeight = 675
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 480
overwriteHeight = 480
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 3750
overwriteHeight = 1800
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 4800
overwriteHeight = 2280
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 1238
overwriteHeight = 888
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 1388
overwriteHeight = 888
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 1688
overwriteHeight = 888
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
@ -32,6 +41,7 @@ overwriteHeight = 2160
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
@ -108,6 +118,104 @@ overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 3840
overwriteHeight = 1200
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 2880
overwriteHeight = 1620
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 1854
overwriteHeight = 384
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 1692
overwriteHeight = 384
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 741
overwriteHeight = 156
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 1698
overwriteHeight = 648
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 1440
overwriteHeight = 810
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 576
overwriteHeight = 576
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 4500
overwriteHeight = 2160
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 5760
overwriteHeight = 2736
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 1485
overwriteHeight = 1065
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 1665
overwriteHeight = 1065
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 2025
overwriteHeight = 1065
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234

View File

@ -6,7 +6,16 @@ version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2160
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2160
@ -32,6 +41,7 @@ overwriteHeight = 1944
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080
@ -104,3 +114,102 @@ width = 720
height = 360
overwriteWidth = 2880
overwriteHeight = 1080
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = 5120
overwriteHeight = 1200
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = 3840
overwriteHeight = 1620
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = 2448
overwriteHeight = 384
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = 2256
overwriteHeight = 384
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = 988
overwriteHeight = 156
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = 2264
overwriteHeight = 648
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = 1920
overwriteHeight = 810
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = 2048
overwriteHeight = 864
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = 768
overwriteHeight = 768
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = 6000
overwriteHeight = 2160
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = 7680
overwriteHeight = 2736
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = 1980
overwriteHeight = 1065
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = 2220
overwriteHeight = 1065
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = 2700
overwriteHeight = 1065
[TextureRedefine] #inventory background blur
width = 320
height = 180
#formats = 0x19
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234