mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-22 16:11:47 +01:00
Temporarily disable Black Point in Levels Clarity for Vulkan
Disabling it while someone looks into the clipping issue
This commit is contained in:
parent
ef6df32395
commit
d62ae5988c
@ -1295,7 +1295,7 @@ vec3 ColorMatrixPass(vec3 inputColor)
|
||||
return clamp(color, 0.0, 1.);
|
||||
}
|
||||
|
||||
// Contrasty
|
||||
//Contrasty
|
||||
|
||||
vec3 BotWVibrance(vec3 color) {
|
||||
float avg = (color.r + color.g + color.b) / 3.0;
|
||||
@ -1324,21 +1324,25 @@ vec3 Contrasty(vec3 fColour) {
|
||||
return fColour;
|
||||
}
|
||||
|
||||
// Levels
|
||||
//Levels
|
||||
|
||||
vec3 LevelsPass(vec3 inputColor) {
|
||||
float black_point_float = BlackPoint / 255.0;
|
||||
float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same
|
||||
|
||||
vec3 color = inputColor;
|
||||
color = color * white_point_float - (black_point_float * white_point_float);
|
||||
#ifdef VULKAN
|
||||
color = color * white_point_float;
|
||||
#else
|
||||
color = color * white_point_float - (black_point_float * white_point_float);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//FilmPass
|
||||
vec3 FilmPass(vec3 inputColor) {
|
||||
|
||||
vec3 FilmPass(vec3 inputColor) {
|
||||
vec3 B = inputColor.rgb;
|
||||
vec3 G = B;
|
||||
vec3 H = vec3(0.01);
|
||||
@ -1547,7 +1551,7 @@ float lumasharping(sampler2D tex, vec2 pos) {
|
||||
return sharp_luma;
|
||||
}
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
//Fake High Dynamic Range
|
||||
|
||||
vec3 HDRPass(sampler2D tex, vec2 pos) {
|
||||
vec3 color = texture(tex, pos).rgb;
|
||||
|
Loading…
Reference in New Issue
Block a user