mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-06 23:28:22 +01:00
Delete Enhancements/WindWakerHD_Shadows directory
This commit is contained in:
parent
b9b137da97
commit
d7b01ce813
@ -1,33 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||||
name = Shadow Resolution
|
||||
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow Resolution"
|
||||
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Medium (100%, Default)
|
||||
$shadowRes = 1
|
||||
|
||||
[Preset]
|
||||
name = Low (50%)
|
||||
$shadowRes = 0.5
|
||||
|
||||
[Preset]
|
||||
name = High (200%)
|
||||
$shadowRes = 2
|
||||
|
||||
[Preset]
|
||||
name = Ultra (300%)
|
||||
$shadowRes = 3
|
||||
|
||||
[Preset]
|
||||
name = Extreme (400%, Unstable)
|
||||
$shadowRes = 4
|
||||
|
||||
[TextureRedefine] # Shadows x3 Lods
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x005
|
||||
overwriteWidth = $shadowRes * 1024
|
||||
overwriteHeight = $shadowRes * 1024
|
Loading…
Reference in New Issue
Block a user