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[Wind Waker, Nintendo Land] texture selection
Exzap, I hope you add textures and texturesExcluded in a future update, it would be very useful.
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@ -6,5 +6,6 @@ name = "The Wind Waker HD - No Bloom"
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width = 480
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height = 270
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formats = 0x816
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textures = 0xf4000800
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overwriteWidth = 0
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overwriteHeight = 0
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@ -1,3 +1,4 @@
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# todo: Make HUD elements actually disappear
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
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name = "Mario Kart 8 - No HUD (WIP)"
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@ -5,8 +5,7 @@ name = "Nintendo Land - 360p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 640
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overwriteHeight = 360
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@ -5,8 +5,7 @@ name = "Nintendo Land - 1080p (Gamepad)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,8 +5,7 @@ name = "Nintendo Land - 1440p (Gamepad) (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,8 +5,7 @@ name = "Nintendo Land - 2160p (Gamepad) (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,7 +5,6 @@ name = "Nintendo Land - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,7 +5,6 @@ name = "Nintendo Land - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,7 +5,6 @@ name = "Nintendo Land - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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textures = 0x1f712000
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overwriteWidth = 3840
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overwriteHeight = 2160
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