Clarity GFX

Uploaded with the wrong Values Corrected.
This commit is contained in:
Jamie 2017-11-08 02:16:52 -08:00
parent b95938b9f3
commit d8e6907007

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@ -24,9 +24,9 @@
//##########################################################
//ToneMapping
float bloomFactor = 0.30; //Default is 1.0
float bloomFactor = 0.35; //Default is 1.0
float Bleach = 0.0002; //Default is 0.0
float exposure = 2.00; //Default is 1.0
float exposure = 1.25; //Default is 1.0
float defog = 0.003; //Default is 0.0
//Lift Gamma Gain
@ -55,10 +55,10 @@ const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter
#define Technicolor2_Blue_Strength 0.0 //Default is 0.0
#define Technicolor2_Brightness 0.95 //Default is 1.0
#define Technicolor2_Strength 0.40 //Default is 1.0
#define Technicolor2_Saturation 0.75 //Default is 1.0
#define Technicolor2_Saturation 0.85 //Default is 1.0
//Fake High Dynamic Range.
#define HDRPower 1.25 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."