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Clarity GFX
Uploaded with the wrong Values Corrected.
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@ -24,9 +24,9 @@
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//##########################################################
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//##########################################################
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//ToneMapping
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//ToneMapping
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float bloomFactor = 0.30; //Default is 1.0
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float bloomFactor = 0.35; //Default is 1.0
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float Bleach = 0.0002; //Default is 0.0
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float Bleach = 0.0002; //Default is 0.0
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float exposure = 2.00; //Default is 1.0
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float exposure = 1.25; //Default is 1.0
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float defog = 0.003; //Default is 0.0
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float defog = 0.003; //Default is 0.0
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//Lift Gamma Gain
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//Lift Gamma Gain
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@ -55,10 +55,10 @@ const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter
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#define Technicolor2_Blue_Strength 0.0 //Default is 0.0
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#define Technicolor2_Blue_Strength 0.0 //Default is 0.0
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#define Technicolor2_Brightness 0.95 //Default is 1.0
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#define Technicolor2_Brightness 0.95 //Default is 1.0
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#define Technicolor2_Strength 0.40 //Default is 1.0
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#define Technicolor2_Strength 0.40 //Default is 1.0
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#define Technicolor2_Saturation 0.75 //Default is 1.0
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#define Technicolor2_Saturation 0.85 //Default is 1.0
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//Fake High Dynamic Range.
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//Fake High Dynamic Range.
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#define HDRPower 1.25 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
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#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
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#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
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#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
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#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."
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#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."
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