[DKC:TF] Fix missing puzzle pieces

Previously wouldn't show puzzle pieces in the level selection screen.

The texture that would also need to be scaled is 0x033 which is a compressed texture which can't be scaled, so removing this filter was the only option. But this was mostly pointless anyway since the GUI is also just images which won't really become sharper.

Issue reported by Nathan in the discord.
This commit is contained in:
Crementif 2019-05-30 19:38:05 +02:00
parent 504c0c1e04
commit dadc19d259

View File

@ -244,20 +244,12 @@ overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90 overwriteHeight = ($height/$gameHeight) * 90
# Additonal Textures GUI # Additonal GUI Textures
# DonkeyKongs Face in GUI # Donkey Kong's Face
[TextureRedefine] [TextureRedefine]
width = 96 width = 96
height = 108 height = 108
formats = 0x01a formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 96 overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 108 overwriteHeight = ($height/$gameHeight) * 108
# Menu Button Backgrounds GUI
[TextureRedefine]
width = 64
height = 64
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64